Player Matchup

Shiva
Shiva
Djidan9254
Shiva
Level 146
God Stats
31W - 23L
1,684 SR
Queue Stats
291W - 329L
1,405 Elo+
Party 1
Ne Zha
Ne Zha
Joee-010
Ne Zha
Level 140
God Stats
79W - 51L
1,691 SR
Queue Stats
561W - 504L
1,471 Elo+
Solo
Chang'e
Chang'e
xSprye
Chang'e
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 127L
1,409 Elo+
Party 1
Team Averages
Level 130
1,625 SR
1,428 Elo+

VS

Team Averages
Level 94
1,562 SR
1,395 Elo+
Ymir
Ymir
TYZMarshy
Ymir
Level 84
God Stats
6W - 4L
1,752 SR
Queue Stats
123W - 148L
1,456 Elo+
Solo
Ao Kuang
Ao Kuang
Tendenziell
Ao Kuang
Level 108
God Stats
4W - 4L
1,435 SR
Queue Stats
50W - 71L
1,406 Elo+
Solo
Heimdallr
Heimdallr
Tirtouw
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
4 / 3 / 7
12,391
729
14,319
21,710
23,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Joee-010
Ne Zha
18
6 / 2 / 4
12,079
711
24,133
15,391
8,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
xSprye
Chang'e
16
2 / 4 / 10
11,149
656
9,167
12,967
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 1 / 7
12,454
733
11,840
17,502
17,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Tendenziell
Ao Kuang
14
3 / 5 / 4
10,397
612
8,241
19,454
9,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Tirtouw
Heimdallr
16
4 / 6 / 2
11,344
667
10,428
19,692
9,382
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
12
Kills
9
9
Deaths
12
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
4
3
7
2.5
W
Ne Zha
Joee-010
Ne Zha
6
2
4
4
L
Ymir
2
1
7
5.5
L
Ao Kuang
Tendenziell
Ao Kuang
3
5
4
1
L
Heimdallr
Tirtouw
Heimdallr
4
6
2
0.83
W
Chang'e
xSprye
Chang'e
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,619
Damage
30,509
50,068
Taken
56,648
37,431
Mitigated
35,830
24,533
Healing
11,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
14,319
2,297
1,336
6,980
21,710
23,365
296
8,342
13,352
525
30,453
W
Ne Zha
Joee-010
Ne Zha
24,133
5,095
0
6,893
15,391
8,230
969
5,813
9,445
75
69,993
L
Ymir
11,840
1,136
221
3,793
17,502
17,230
0
4,163
13,339
31,839
0
L
Ao Kuang
Tendenziell
Ao Kuang
8,241
1,949
0
4,559
19,454
9,218
0
3,677
15,777
25,692
0
L
Heimdallr
Tirtouw
Heimdallr
10,428
3,328
417
2,342
19,692
9,382
0
2,168
17,524
0
63,773
W
Chang'e
xSprye
Chang'e
9,167
1,061
4,632
4,692
12,967
5,836
594
6,922
6,043
31,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,619
Gold Earned
34,195
183
Minions Killed
161
8
Camps Cleared
6
979,358
Distance Traveled
825,870
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,391
729
34
2
1
369,313
3
W
Ne Zha
12,079
711
87
5
7
333,716
2
L
Ymir
12,454
733
33
2
0
298,396
5
L
Ao Kuang
10,397
612
41
2
6
275,905
5
L
Heimdallr
11,344
667
87
5
0
251,569
0
W
Chang'e
11,149
656
62
4
0
276,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role