Player Matchup

Nemesis
Nemesis
ErickCB1299
Nemesis
Level 129
God Stats
3W - 3L
1,406 SR
Queue Stats
70W - 65L
1,604 Elo+
Solo
Apollo
Apollo
JTalk1315
Apollo
Level 105
God Stats
27W - 23L
1,626 SR
Queue Stats
550W - 444L
1,704 Elo+
Solo
Merlin
Merlin
QBizzle
Merlin
Level 116
God Stats
0W - 3L
1,195 SR
Queue Stats
75W - 51L
1,697 Elo+
Solo
Tyr
Tyr
Rosete92
Tyr
Level 66
God Stats
2W - 1L
1,485 SR
Queue Stats
321W - 305L
1,599 Elo+
Solo
Chang'e
Chang'e
psicopatagnomö
Chang'e
Level 144
God Stats
0W - 1L
1,786 SR
Queue Stats
208W - 210L
1,515 Elo+
Solo
Team Averages
Level 112
1,500 SR
1,624 Elo+

VS

Team Averages
Level 104
1,673 SR
1,711 Elo+
Fenrir
Fenrir
AnkayVEVO
Fenrir
Level 73
God Stats
11W - 5L
1,720 SR
Queue Stats
494W - 219L
1,661 Elo+
Party 1
Maui
Maui
DaSumeragi
Maui
Level 77
God Stats
11W - 13L
1,653 SR
Queue Stats
218W - 100L
1,731 Elo+
Party 1
Chiron
Chiron
DownloadsTM
Chiron
Level 108
God Stats
4W - 5L
1,489 SR
Queue Stats
426W - 209L
1,773 Elo+
Party 1
King Arthur
King Arthur
Unburdened
King Arthur
Level 156
God Stats
38W - 18L
1,725 SR
Queue Stats
537W - 314L
1,653 Elo+
Party 1
Agni
Agni
phaophao
Agni
Level 105
God Stats
16W - 6L
1,780 SR
Queue Stats
84W - 56L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ErickCB1299
Nemesis
6
0 / 4 / 0
4,114
411
1,603
6,833
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
JTalk1315
Apollo
8
1 / 4 / 0
4,965
497
5,014
8,998
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
QBizzle
Merlin
9
0 / 3 / 0
5,405
541
3,517
6,060
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 1 / 0
5,402
540
5,529
12,238
8,322
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 1
4,353
435
4,736
8,368
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnkayVEVO
Fenrir
10
6 / 0 / 1
5,971
597
4,925
9,982
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 7
5,272
527
2,158
6,754
4,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
10
6 / 0 / 2
6,391
639
8,869
6,333
1,930
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Unburdened
King Arthur
10
1 / 0 / 3
5,851
585
9,767
9,009
7,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
11
2 / 0 / 6
6,048
605
4,835
4,585
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
15
15
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AnkayVEVO
Fenrir
6
0
1
6.5
W
0
1
7
3.5
W
Chiron
6
0
2
7
L
Nemesis
ErickCB1299
Nemesis
0
4
0
0
L
Apollo
JTalk1315
Apollo
1
4
0
0.25
L
Merlin
QBizzle
Merlin
0
3
0
0
L
0
1
0
0
W
King Arthur
Unburdened
King Arthur
1
0
3
2.5
W
Agni
2
0
6
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,399
Damage
30,554
42,497
Taken
36,663
17,876
Mitigated
19,452
14,152
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AnkayVEVO
Fenrir
4,925
1,204
0
2,858
9,982
3,856
0
1,441
8,541
0
36,814
W
2,158
630
0
1,738
6,754
4,253
0
2,074
4,680
11,937
0
W
Chiron
8,869
5,607
330
2,632
6,333
1,930
0
1,552
4,781
0
42,622
L
Nemesis
ErickCB1299
Nemesis
1,603
573
0
1,821
6,833
2,052
0
498
6,293
0
12,809
L
Apollo
JTalk1315
Apollo
5,014
3,093
0
3,050
8,998
2,878
0
1,435
7,515
0
37,208
L
Merlin
QBizzle
Merlin
3,517
311
0
580
6,060
2,270
0
1,976
3,920
39,263
0
L
5,529
1,531
0
6,243
12,238
8,322
0
1,757
10,417
0
36,565
W
King Arthur
Unburdened
King Arthur
9,767
1,874
0
2,280
9,009
7,598
0
1,394
7,615
0
39,887
W
Agni
4,835
844
51
2,218
4,585
1,815
0
1,792
2,793
41,122
0
L
4,736
212
646
1,812
8,368
2,354
0
1,005
7,359
22,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,239
Gold Earned
29,533
271
Minions Killed
312
0
Camps Cleared
0
872,286
Distance Traveled
1,035,657
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,971
597
63
6
0
220,634
1
W
Maui
5,272
527
21
2
0
206,361
2
W
Chiron
6,391
639
68
7
0
187,041
5
L
Nemesis
4,114
411
31
3
0
160,800
1
L
Apollo
4,965
497
64
6
0
164,723
0
L
Merlin
5,405
541
80
8
0
171,301
3
L
Tyr
5,402
540
72
7
0
196,076
2
W
King Arthur
5,851
585
78
8
0
212,720
2
W
Agni
6,048
605
82
8
0
208,901
5
L
Chang'e
4,353
435
24
2
0
179,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role