Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Fairnessk
Terra
Level 88
God Stats
1W - 5L
1,260 SR
Queue Stats
370W - 382L
1,508 Elo+
Solo
Danzaburou
Danzaburou
olyrash
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
pochk
Kuzenbo
Level 98
God Stats
6W - 7L
1,425 SR
Queue Stats
296W - 308L
1,371 Elo+
Solo
Chaac
Chaac
xGRxgeorgekam02
Chaac
Level 27
God Stats
1W - 2L
1,691 SR
Queue Stats
9W - 11L
1,478 Elo+
Solo
Team Averages
Level 74
1,475 SR
1,471 Elo+

VS

Team Averages
Level 81
1,553 SR
1,438 Elo+
Ra
Ra
Deffonotekko
Ra
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,381 Elo+
Solo
Anhur
Anhur
DylanCarney26
Anhur
Level 85
God Stats
3W - 1L
1,589 SR
Queue Stats
195W - 187L
1,496 Elo+
Solo
Achilles
Achilles
Obic_Wan
Achilles
Level 69
God Stats
2W - 0L
1,717 SR
Queue Stats
280W - 234L
1,413 Elo+
Solo
Bastet
Bastet
P1KAA
Bastet
Level 125
God Stats
4W - 0L
1,565 SR
Queue Stats
154W - 162L
1,429 Elo+
Solo
Zeus
Zeus
hxx1i4lr
Zeus
Level 99
God Stats
11W - 17L
1,394 SR
Queue Stats
1,112W - 1,283L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
20
6 / 9 / 11
14,315
682
30,016
26,269
14,652
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Fairnessk
Terra
1
0 / 0 / 0
5,456
260
0
0
0
Danzaburou
olyrash
Danzaburou
20
9 / 6 / 11
15,029
716
28,262
28,496
14,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
pochk
Kuzenbo
20
6 / 4 / 12
13,849
659
18,696
33,098
59,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
2 / 6 / 12
12,167
579
20,274
39,294
49,087
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 14
13,849
659
15,482
21,102
16,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 8 / 9
15,507
738
29,885
22,574
11,918
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Obic_Wan
Achilles
20
5 / 1 / 13
14,064
670
18,259
28,824
44,801
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
P1KAA
Bastet
20
6 / 7 / 13
14,282
680
32,704
29,049
15,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
20
2 / 3 / 12
13,689
652
19,527
14,501
8,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
86
23
Kills
25
25
Deaths
23
46
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
6
9
11
1.28
W
3
4
14
2.5
W
9
8
9
1.69
L
Terra
Fairnessk
Terra
0
0
0
0
W
Achilles
Obic_Wan
Achilles
5
1
13
11.5
W
Bastet
P1KAA
Bastet
6
7
13
1.79
W
Zeus
2
3
12
2.67
L
Danzaburou
olyrash
Danzaburou
9
6
11
2.42
L
Kuzenbo
pochk
Kuzenbo
6
4
12
3
L
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,248
Damage
115,857
127,157
Taken
116,050
136,924
Mitigated
97,024
55,237
Healing
48,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
30,016
2,195
3,162
4,250
26,269
14,652
88
6,551
19,718
61,774
0
W
15,482
514
17,946
7,219
21,102
16,780
1,547
8,684
12,418
39,891
0
W
29,885
12,048
3,167
3,352
22,574
11,918
1,225
10,830
11,744
0
56,721
L
Terra
Fairnessk
Terra
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
Obic_Wan
Achilles
18,259
3,416
1,744
4,802
28,824
44,801
896
12,698
16,126
0
36,064
W
Bastet
P1KAA
Bastet
32,704
5,175
3,370
4,973
29,049
15,500
1,178
11,090
17,959
0
49,379
W
Zeus
19,527
783
893
1,517
14,501
8,025
3,412
6,120
8,381
48,381
0
L
Danzaburou
olyrash
Danzaburou
28,262
11,438
710
9,530
28,496
14,075
1,419
8,252
20,244
0
63,109
L
Kuzenbo
pochk
Kuzenbo
18,696
7,432
9,137
10,636
33,098
59,110
210
8,802
24,296
26,285
0
L
20,274
1,892
3,726
14,086
39,294
49,087
0
11,404
27,890
823
45,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,816
Gold Earned
71,391
224
Minions Killed
236
0
Camps Cleared
0
1,425,966
Distance Traveled
1,848,922
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
14,315
682
68
3
0
334,127
0
W
Ra
13,849
659
48
2
0
397,697
1
W
Anhur
15,507
738
59
3
0
289,795
1
L
Terra
5,456
260
0
0
0
0
0
W
Achilles
14,064
670
20
1
0
404,274
0
W
Bastet
14,282
680
34
2
0
404,819
2
W
Zeus
13,689
652
75
4
0
352,337
0
L
Danzaburou
15,029
716
81
4
0
344,403
2
L
Kuzenbo
13,849
659
20
1
0
369,861
1
L
Chaac
12,167
579
55
3
0
377,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role