Player Matchup

Cupid
Cupid
Masters
 
Cupid
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Masters
 
Odin
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 150
1,500 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 66
1,539 SR
1,478 MMR
Neith
Neith
Silver III
FLOWHP
Neith
Silver III
Level 40
God Stats
1W - 4L
1,153 SR
Queue Stats
59W - 95L
1,239 MMR
Solo
Pele
Pele
Bronze III
MogieMr
Pele
Bronze III
Level 30
God Stats
2W - 3L
1,774 SR
Queue Stats
2W - 8L
1,597 MMR
Solo
Aphrodite
Aphrodite
Silver II
Nuckenfuts
Aphrodite
Silver II
Level 127
God Stats
1W - 1L
1,690 SR
Queue Stats
11W - 14L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
4 / 0 / 9
5,822
1,164
5,056
3,786
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
 
Odin
9
6 / 0 / 6
5,744
1,149
3,201
5,465
3,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
 
Bacchus
8
3 / 0 / 8
5,721
1,144
4,007
5,323
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AtlasAchillesCabrakanSobekThoth

VS

Bans
Ah Muzen CabAresHou YiFenrirBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FLOWHP
Neith
5
0 / 4 / 0
3,833
767
1,148
4,960
1,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
MogieMr
Pele
6
0 / 4 / 0
3,840
768
1,562
4,386
1,467
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
Nuckenfuts
Aphrodite
6
0 / 5 / 0
3,788
758
2,736
6,084
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
0
9
8.5
W
Odin
 
Odin
6
0
6
9
W
Bacchus
 
Bacchus
3
0
8
7
L
Neith
FLOWHP
Neith
0
4
0
0
L
Pele
MogieMr
Pele
0
4
0
0
L
Aphrodite
Nuckenfuts
Aphrodite
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,264
Damage
5,446
14,574
Taken
15,430
10,223
Mitigated
5,694
6,344
Healing
2,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,056
2,752
601
1,745
3,786
1,682
1,464
899
2,887
0
25,982
W
Odin
 
Odin
3,201
574
599
1,294
5,465
3,220
619
1,029
4,436
0
9,745
W
Bacchus
 
Bacchus
4,007
783
0
2,105
5,323
5,321
465
1,023
4,300
7,003
0
L
Neith
FLOWHP
Neith
1,148
225
165
385
4,960
1,637
0
1,010
3,830
0
7,808
L
Pele
MogieMr
Pele
1,562
120
0
38
4,386
1,467
0
1,277
3,038
0
5,930
L
Aphrodite
Nuckenfuts
Aphrodite
2,736
148
150
1,306
6,084
2,590
0
2,140
3,735
6,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,287
Gold Earned
11,461
57
Minions Killed
31
4
Camps Cleared
1
330,618
Distance Traveled
201,807
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,822
1,164
45
9
2
101,843
1
W
Odin
5,744
1,149
10
2
1
106,722
1
W
Bacchus
5,721
1,144
2
0
1
122,053
1
L
Neith
3,833
767
6
1
1
59,535
1
L
Pele
3,840
768
12
2
0
61,227
0
L
Aphrodite
3,788
758
13
3
0
81,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role