Player Matchup

Chaac
Chaac
Therealkillerops
Chaac
Level 128
God Stats
0W - 1L
1,390 SR
Queue Stats
44W - 47L
1,396 Elo+
Party 1
Ao Kuang
Ao Kuang
ragingcowwaffles
Ao Kuang
Level 46
God Stats
17W - 18L
1,570 SR
Queue Stats
299W - 446L
1,371 Elo+
Solo
Izanami
Izanami
taytay_lah
Izanami
Level 13
God Stats
0W - 3L
1,253 SR
Queue Stats
0W - 3L
1,191 Elo+
Party 1
Team Averages
Level 62
1,404 SR
1,319 Elo+

VS

Team Averages
Level 97
1,545 SR
1,425 Elo+
Fenrir
Fenrir
BabyBoyDenki
Fenrir
Level 118
God Stats
3W - 1L
1,722 SR
Queue Stats
221W - 289L
1,417 Elo+
Party 2
Athena
Athena
Mooseboiiiiii
Athena
Level 17
God Stats
6W - 7L
1,423 SR
Queue Stats
10W - 19L
1,123 Elo+
Party 2
Sol
Sol
Topazu Tiger
Sol
Level 157
God Stats
1W - 1L
1,489 SR
Queue Stats
142W - 87L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 7
11,170
621
23,055
28,192
34,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
7 / 2 / 2
12,923
718
19,467
31,141
46,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
taytay_lah
Izanami
13
0 / 6 / 3
10,197
567
4,501
16,918
8,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 6 / 8
12,167
676
13,822
22,214
21,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
0 / 2 / 10
11,423
635
8,353
15,531
21,312
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
9 / 1 / 2
13,956
775
41,746
24,212
13,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
9
Kills
12
12
Deaths
9
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
6
8
1.17
W
0
2
10
2.5
L
2
4
7
1.38
W
9
1
2
10
L
7
2
2
4
L
Izanami
taytay_lah
Izanami
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,023
Damage
63,921
76,251
Taken
61,957
89,722
Mitigated
56,438
24,321
Healing
20,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,822
3,266
0
2,056
22,214
21,202
0
8,882
12,673
0
26,425
W
8,353
1,776
0
1,223
15,531
21,312
45
4,783
10,291
19,601
0
L
23,055
2,382
490
9,796
28,192
34,889
0
18,391
9,801
185
51,703
W
41,746
18,620
0
16,757
24,212
13,924
2,844
6,839
16,611
109,298
10,468
L
19,467
7,531
2,486
10,756
31,141
46,669
0
17,862
13,279
44,771
0
L
Izanami
taytay_lah
Izanami
4,501
3,988
0
793
16,918
8,164
1,260
9,796
7,122
0
34,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,290
Gold Earned
37,546
189
Minions Killed
192
8
Camps Cleared
7
911,952
Distance Traveled
964,713
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,167
676
8
0
1
305,458
7
W
Athena
11,423
635
19
1
0
343,322
6
L
Chaac
11,170
621
67
4
3
336,329
0
W
Sol
13,956
775
165
9
6
315,933
4
L
Ao Kuang
12,923
718
49
3
3
313,826
0
L
Izanami
10,197
567
73
4
2
261,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role