Player Matchup

Vulcan
Vulcan
ClownFíesta
Vulcan
Level 157
God Stats
6W - 0L
2,133 SR
Queue Stats
101W - 25L
1,816 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jaimesmith
Tsukuyomi
Level 21
God Stats
5W - 0L
1,946 SR
Queue Stats
47W - 4L
1,916 Elo+
Party 2
Rama
Rama
Kokushíbo
Rama
Level 160
God Stats
2W - 1L
1,940 SR
Queue Stats
108W - 34L
1,791 Elo+
Party 2
Tyr
Tyr
ProGucciSwag
Tyr
Level 28
God Stats
3W - 0L
1,945 SR
Queue Stats
52W - 6L
1,964 Elo+
Party 2
Baron Samedi
Baron Samedi
bürp
Baron Samedi
Level 126
God Stats
27W - 2L
1,825 SR
Queue Stats
159W - 73L
1,766 Elo+
Party 2
Team Averages
Level 98
1,958 SR
1,850 Elo+

VS

Team Averages
Level 94
1,558 SR
1,584 Elo+
Chernobog
Chernobog
Axds
Chernobog
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 130L
1,570 Elo+
Party 1
Bellona
Bellona
BronKDaddy
Bellona
Level 97
God Stats
22W - 11L
1,772 SR
Queue Stats
153W - 123L
1,569 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Cryptky
Kumbhakarna
Level 43
God Stats
1W - 1L
1,679 SR
Queue Stats
23W - 13L
1,643 Elo+
Party 1
Da Ji
Da Ji
FuncB
Da Ji
Level 105
God Stats
4W - 7L
1,440 SR
Queue Stats
177W - 148L
1,585 Elo+
Party 1
Merlin
Merlin
dags3
Merlin
Level 122
God Stats
3W - 5L
1,401 SR
Queue Stats
115W - 96L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
5 / 0 / 5
10,049
591
13,191
7,904
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tsukuyomi
Jaimesmith
Tsukuyomi
16
6 / 0 / 5
9,981
587
9,853
12,119
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 1 / 0
10,598
623
11,544
17,936
7,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 2 / 1
10,132
596
11,844
17,846
17,423
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
bürp
Baron Samedi
13
0 / 1 / 6
8,378
493
5,334
9,459
9,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Axds
Chernobog
12
1 / 5 / 1
7,196
423
8,195
12,194
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
BronKDaddy
Bellona
14
2 / 5 / 1
8,538
502
9,772
14,715
14,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
Cryptky
Kumbhakarna
10
0 / 4 / 3
6,798
400
4,312
18,669
15,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
FuncB
Da Ji
14
1 / 5 / 2
7,994
470
7,621
19,671
8,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
dags3
Merlin
13
0 / 1 / 0
7,664
451
6,456
7,386
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
20
Kills
4
4
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Axds
Chernobog
1
5
1
0.3
L
Bellona
BronKDaddy
Bellona
2
5
1
0.5
W
Vulcan
5
0
5
7.5
L
Kumbhakarna
Cryptky
Kumbhakarna
0
4
3
0.38
L
Da Ji
FuncB
Da Ji
1
5
2
0.4
W
Tsukuyomi
Jaimesmith
Tsukuyomi
6
0
5
8.5
W
5
1
0
5
W
4
2
1
2.25
W
Baron Samedi
bürp
Baron Samedi
0
1
6
3
L
Merlin
dags3
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,766
Damage
36,356
65,264
Taken
72,635
43,461
Mitigated
45,024
32,937
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Axds
Chernobog
8,195
4,149
0
2,357
12,194
3,673
0
1,835
10,359
0
54,499
L
Bellona
BronKDaddy
Bellona
9,772
4,587
0
4,406
14,715
14,469
0
1,166
13,549
0
60,456
W
Vulcan
13,191
2,260
0
1,964
7,904
4,443
82
2,511
5,393
88,520
0
L
Kumbhakarna
Cryptky
Kumbhakarna
4,312
1,361
0
2,626
18,669
15,642
0
6,576
12,093
14,398
0
L
Da Ji
FuncB
Da Ji
7,621
2,885
0
6,221
19,671
8,821
0
4,254
15,417
0
65,740
W
Tsukuyomi
Jaimesmith
Tsukuyomi
9,853
2,736
0
5,790
12,119
4,973
1,600
2,110
10,009
0
84,615
W
11,544
8,794
0
10,887
17,936
7,273
4,017
1,775
16,161
0
111,021
W
11,844
1,791
0
7,621
17,846
17,423
0
404
17,442
130
78,045
W
Baron Samedi
bürp
Baron Samedi
5,334
1,039
3,105
3,570
9,459
9,349
0
4,423
5,036
22,132
0
L
Merlin
dags3
Merlin
6,456
770
0
350
7,386
2,419
0
4,824
2,562
67,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,138
Gold Earned
38,190
608
Minions Killed
462
0
Camps Cleared
0
1,723,064
Distance Traveled
1,634,360
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,196
423
76
4
0
296,544
3
L
Bellona
8,538
502
115
7
0
342,777
5
W
Vulcan
10,049
591
146
9
0
377,074
5
L
Kumbhakarna
6,798
400
13
1
0
324,753
5
L
Da Ji
7,994
470
116
7
0
341,402
2
W
Tsukuyomi
9,981
587
122
7
0
371,207
3
W
Rama
10,598
623
178
10
0
306,171
6
W
Tyr
10,132
596
136
8
0
347,943
4
W
Baron Samedi
8,378
493
26
2
0
320,669
2
L
Merlin
7,664
451
142
8
0
328,884
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role