Player Matchup

Sol
Sol
Gold II
Herrerator
Sol
Gold II
Level 105
God Stats
7W - 0L
1,948 SR
Queue Stats
27W - 4L
1,775 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
Killip24
Kuzenbo
Gold II
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 4L
1,732 MMR
Party 1
Fenrir
Fenrir
Gold II
MercyMain7811
Fenrir
Gold II
Level 40
God Stats
2W - 0L
1,913 SR
Queue Stats
40W - 11L
1,775 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 71
1,787 SR
1,760 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,667 SR
1,801 MMR
Artemis
Artemis
Diamond V
 
Artemis
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
FLYINGFATMAN 83
Merlin
Gold I
Level 125
God Stats
5W - 4L
1,608 SR
Queue Stats
24W - 10L
2,286 MMR
Solo
Athena
Athena
Gold V
aquastorm22
Athena
Gold V
Level 160
God Stats
0W - 1L
1,892 SR
Queue Stats
12W - 21L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,922
792
9,935
4,632
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Killip24
Kuzenbo
11
3 / 0 / 5
7,983
798
3,572
11,355
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 7
7,273
727
8,497
8,707
4,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Ah Muzen CabHeraBaba YagaHadesBaron Samedi

VS

Bans
AnhurAresAtlasArtioKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
1 / 4 / 0
6,483
648
3,644
6,975
2,432
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 2 / 2
6,392
639
5,332
5,111
2,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
11
1 / 2 / 1
7,248
725
4,710
15,209
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
2
2
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
4
0
0.25
L
0
2
2
0.5
W
4
0
4
6
W
Kuzenbo
Killip24
Kuzenbo
3
0
5
5.5
W
1
2
7
2.25
L
Athena
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
13,686
24,694
Taken
27,295
18,593
Mitigated
16,342
6,966
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,644
1,839
0
1,612
6,975
2,432
0
2,578
4,397
0
15,130
L
5,332
752
0
1,445
5,111
2,388
0
2,432
2,679
20,508
0
W
9,935
3,898
0
1,929
4,632
2,281
1,813
2,590
2,042
34,421
3,802
W
Kuzenbo
Killip24
Kuzenbo
3,572
1,446
437
3,086
11,355
12,167
248
4,043
7,312
9,437
0
W
8,497
3,480
0
1,514
8,707
4,145
810
4,059
4,648
0
27,803
L
Athena
4,710
1,321
0
3,393
15,209
11,522
0
7,884
7,325
16,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,178
Gold Earned
20,123
101
Minions Killed
87
6
Camps Cleared
3
584,428
Distance Traveled
368,257
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,483
648
26
3
1
92,545
1
L
Merlin
6,392
639
33
3
2
92,759
3
W
Sol
7,922
792
52
5
0
182,001
0
W
Kuzenbo
7,983
798
7
1
1
197,505
1
W
Fenrir
7,273
727
42
4
5
204,922
3
L
Athena
7,248
725
28
3
0
182,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role