Player Matchup

The Morrigan
The Morrigan
FJKiller514
The Morrigan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 108L
1,533 Elo+
Party 1
Shiva
Shiva
GodotGebanot
Shiva
Level 86
God Stats
8W - 6L
1,666 SR
Queue Stats
89W - 92L
1,554 Elo+
Party 1
Maui
Maui
Possyishero
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 100L
1,519 Elo+
Party 1
Hun Batz
Hun Batz
ThePretenderKing
Hun Batz
Level 125
God Stats
0W - 1L
1,572 SR
Queue Stats
52W - 41L
1,613 Elo+
Party 1
Medusa
Medusa
iHobsticles
Medusa
Level 129
God Stats
2W - 3L
1,601 SR
Queue Stats
92W - 89L
1,531 Elo+
Party 1
Team Averages
Level 122
1,568 SR
1,550 Elo+

VS

Team Averages
Level 104
1,773 SR
1,671 Elo+
Medusa
Medusa
BrapMaster420
Medusa
Level 29
God Stats
6W - 1L
1,974 SR
Queue Stats
85W - 44L
1,714 Elo+
Party 2
Jing Wei
Jing Wei
DrawnTsundere
Jing Wei
Level 145
God Stats
63W - 16L
1,843 SR
Queue Stats
259W - 153L
1,770 Elo+
Party 2
Arachne
Arachne
GoneWood
Arachne
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
He Bo
He Bo
MrGooseKnuckles
He Bo
Level 141
God Stats
14W - 6L
1,659 SR
Queue Stats
310W - 202L
1,664 Elo+
Party 2
Maui
Maui
Zxvw00
Maui
Level 87
God Stats
6W - 2L
1,890 SR
Queue Stats
259W - 163L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FJKiller514
The Morrigan
11
0 / 1 / 0
6,547
468
2,144
7,421
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 4 / 0
6,333
452
2,817
12,649
6,612
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 3 / 2
6,466
462
2,827
9,851
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 3 / 0
6,425
459
4,781
9,760
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
11
1 / 2 / 1
6,546
468
4,253
11,028
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,275
591
8,616
9,279
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
DrawnTsundere
Jing Wei
15
6 / 0 / 0
9,344
667
12,529
10,895
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
GoneWood
Arachne
13
0 / 0 / 1
7,162
512
1,572
10,608
4,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 1
7,239
517
5,688
5,302
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
Zxvw00
Maui
12
3 / 1 / 4
8,174
584
3,801
8,944
6,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
13
13
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Jing Wei
DrawnTsundere
Jing Wei
6
0
0
6
L
The Morrigan
FJKiller514
The Morrigan
0
1
0
0
L
0
4
0
0
W
Arachne
GoneWood
Arachne
0
0
1
0.5
W
1
0
1
1.5
L
1
3
2
0.67
L
1
3
0
0.33
W
Maui
Zxvw00
Maui
3
1
4
5
L
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,822
Damage
32,206
50,709
Taken
45,028
24,224
Mitigated
20,602
14,630
Healing
17,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,616
3,769
0
4,486
9,279
3,411
0
710
8,569
0
73,131
W
Jing Wei
DrawnTsundere
Jing Wei
12,529
10,285
0
5,349
10,895
4,615
450
291
10,604
0
82,566
L
The Morrigan
FJKiller514
The Morrigan
2,144
199
0
1,250
7,421
2,927
0
4,072
3,177
53,484
1,191
L
2,817
286
0
2,075
12,649
6,612
0
0
12,649
0
47,702
W
Arachne
GoneWood
Arachne
1,572
773
0
3,483
10,608
4,265
0
758
9,850
0
65,109
W
5,688
331
0
1,332
5,302
1,937
0
1,355
3,947
68,126
0
L
2,827
835
0
1,494
9,851
7,210
0
3,046
6,805
18,123
0
L
4,781
1,579
0
3,518
9,760
3,868
0
1,187
8,573
0
43,088
W
Maui
Zxvw00
Maui
3,801
1,520
0
3,031
8,944
6,374
0
1,329
7,615
23,475
527
L
Medusa
4,253
1,956
0
6,293
11,028
3,607
0
879
10,149
0
48,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
40,194
386
Minions Killed
523
0
Camps Cleared
0
1,384,797
Distance Traveled
1,382,903
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,275
591
122
9
0
243,469
4
W
Jing Wei
9,344
667
140
10
0
286,682
8
L
The Morrigan
6,547
468
109
8
0
273,030
3
L
Shiva
6,333
452
75
5
0
281,580
4
W
Arachne
7,162
512
97
7
0
308,561
3
W
He Bo
7,239
517
130
9
0
269,059
8
L
Maui
6,466
462
27
2
0
260,637
4
L
Hun Batz
6,425
459
91
7
0
316,873
4
W
Maui
8,174
584
34
2
0
275,132
2
L
Medusa
6,546
468
84
6
0
252,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role