Player Matchup

Izanami
Izanami
SilentNinjaFish
Izanami
Level 88
God Stats
13W - 5L
1,687 SR
Queue Stats
226W - 251L
1,488 Elo+
Party 2
Ah Puch
Ah Puch
StoNeyJoey209
Ah Puch
Level 116
God Stats
75W - 102L
1,473 SR
Queue Stats
611W - 818L
1,433 Elo+
Party 2
Odin
Odin
adearx
Odin
Level 88
God Stats
14W - 15L
1,510 SR
Queue Stats
242W - 298L
1,474 Elo+
Party 2
Team Averages
Level 97
1,557 SR
1,465 Elo+

VS

Team Averages
Level 64
1,476 SR
1,513 Elo+
Janus
Janus
MeGustaMica
Janus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,529 Elo+
Party 1
Zhong Kui
Zhong Kui
ScalyCoder21018
Zhong Kui
Level 123
God Stats
0W - 1L
1,427 SR
Queue Stats
38W - 43L
1,508 Elo+
Party 1
Eset
Eset
TheIncrusio
Eset
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
8,727
727
8,483
9,619
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Puch
14
5 / 0 / 7
9,331
778
9,714
4,842
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
adearx
Odin
13
3 / 2 / 9
8,850
738
5,481
8,325
5,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,018
585
5,000
9,287
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
ScalyCoder21018
Zhong Kui
11
1 / 4 / 2
7,316
610
7,610
10,471
8,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 4 / 2
7,962
664
3,923
9,148
7,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
3
3
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Zhong Kui
ScalyCoder21018
Zhong Kui
1
4
2
0.5
W
5
1
5
7.5
W
Ah Puch
5
0
7
8.5
L
1
4
2
0.5
W
Odin
adearx
Odin
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,678
Damage
16,533
22,786
Taken
28,906
11,962
Mitigated
19,485
6,215
Healing
4,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,000
444
0
194
9,287
3,942
0
4,307
4,980
16,792
0
L
Zhong Kui
ScalyCoder21018
Zhong Kui
7,610
2,333
220
1,884
10,471
8,089
0
3,986
6,485
29,431
4,666
W
8,483
5,424
0
3,114
9,619
4,235
1,912
5,840
3,627
0
34,945
W
Ah Puch
9,714
183
0
1,372
4,842
2,094
559
3,350
1,388
32,426
0
L
3,923
479
0
2,117
9,148
7,454
0
2,124
7,024
13,732
0
W
Odin
adearx
Odin
5,481
2,354
0
1,729
8,325
5,633
684
6,097
1,912
0
15,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
22,296
121
Minions Killed
118
5
Camps Cleared
5
597,752
Distance Traveled
542,637
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,018
585
28
2
0
183,425
1
L
Zhong Kui
7,316
610
73
6
4
179,040
2
W
Izanami
8,727
727
41
3
1
198,699
1
W
Ah Puch
9,331
778
64
5
2
207,904
5
L
Eset
7,962
664
17
1
1
180,172
0
W
Odin
8,850
738
16
1
2
191,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role