Player Matchup

Ymir
Ymir
Nadeshere
Ymir
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 81L
1,325 Elo+
Party 2
Cernunnos
Cernunnos
Pheenin
Cernunnos
Level 136
God Stats
7W - 1L
1,722 SR
Queue Stats
627W - 511L
1,583 Elo+
Party 2
Susano
Susano
SoloVersion2
Susano
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,610 Elo+
Party 2
Vulcan
Vulcan
StinkyVibes
Vulcan
Level 128
God Stats
17W - 8L
1,717 SR
Queue Stats
519W - 439L
1,616 Elo+
Party 2
Guan Yu
Guan Yu
needyunglebuff
Guan Yu
Level 108
God Stats
13W - 3L
1,763 SR
Queue Stats
478W - 374L
1,573 Elo+
Party 2
Team Averages
Level 84
1,640 SR
1,541 Elo+

VS

Team Averages
Level 64
1,687 SR
1,526 Elo+
Cernunnos
Cernunnos
Dryrst
Cernunnos
Level 18
God Stats
2W - 1L
1,819 SR
Queue Stats
21W - 18L
1,557 Elo+
Party 1
Hades
Hades
GodsDevil2519
Hades
Level 115
God Stats
14W - 9L
1,565 SR
Queue Stats
259W - 258L
1,575 Elo+
Party 1
Kali
Kali
KnavePanda
Kali
Level 108
God Stats
12W - 8L
1,742 SR
Queue Stats
195W - 178L
1,578 Elo+
Party 1
Sol
Sol
Mopzy
Sol
Level 62
God Stats
1W - 1L
1,804 SR
Queue Stats
50W - 50L
1,477 Elo+
Party 3
Atlas
Atlas
sixshooter730
Atlas
Level 15
God Stats
6W - 6L
1,504 SR
Queue Stats
27W - 29L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 1 / 8
9,442
472
4,877
17,594
15,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
Pheenin
Cernunnos
19
6 / 0 / 7
12,103
605
16,866
15,348
7,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
18
9 / 2 / 8
11,882
594
16,302
16,879
7,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
18
4 / 3 / 7
11,667
583
13,694
7,147
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
5 / 2 / 11
12,619
631
16,988
20,214
22,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dryrst
Cernunnos
16
4 / 4 / 0
10,082
504
8,168
19,139
8,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 8 / 2
9,807
490
8,119
21,840
13,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
3 / 5 / 2
9,939
497
7,708
20,712
7,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
Mopzy
Sol
16
1 / 3 / 0
10,275
514
9,793
12,473
5,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 5 / 3
9,098
455
5,365
17,751
20,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
25
Kills
8
8
Deaths
25
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Dryrst
Cernunnos
4
4
0
1
L
0
8
2
0.13
L
3
5
2
0.8
L
Sol
Mopzy
Sol
1
3
0
0.33
W
Ymir
1
1
8
5
W
Cernunnos
Pheenin
Cernunnos
6
0
7
9.5
W
Susano
9
2
8
6.5
W
Vulcan
4
3
7
2.5
W
5
2
11
5.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,727
Damage
39,153
77,182
Taken
91,915
56,437
Mitigated
54,897
25,262
Healing
22,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Dryrst
Cernunnos
8,168
2,955
0
7,388
19,139
8,404
969
5,165
13,974
0
98,610
L
8,119
1,741
127
4,244
21,840
13,438
684
2,744
19,096
75,049
0
L
7,708
2,985
0
2,857
20,712
7,320
0
2,194
18,518
0
74,386
L
Sol
Mopzy
Sol
9,793
4,945
0
5,784
12,473
5,017
1,115
1,667
10,806
106,248
2,000
W
Ymir
4,877
1,081
0
2,110
17,594
15,672
84
5,725
11,869
33,951
0
W
Cernunnos
Pheenin
Cernunnos
16,866
8,823
0
10,147
15,348
7,478
2,155
7,480
7,868
43
130,421
W
Susano
16,302
3,800
0
1,508
16,879
7,615
0
2,661
14,218
0
93,244
W
Vulcan
13,694
5,776
0
739
7,147
3,032
576
1,264
5,883
98,569
0
W
16,988
4,590
2,295
8,463
20,214
22,640
263
6,704
13,510
0
96,972
L
5,365
2,410
0
2,487
17,751
20,718
99
6,844
10,907
19,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,713
Gold Earned
49,201
664
Minions Killed
631
0
Camps Cleared
0
2,021,632
Distance Traveled
1,786,194
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,082
504
166
8
0
369,154
4
L
Hades
9,807
490
141
7
0
305,503
4
L
Kali
9,939
497
109
5
0
351,863
5
L
Sol
10,275
514
183
9
0
365,301
3
W
Ymir
9,442
472
30
2
0
392,945
4
W
Cernunnos
12,103
605
182
9
0
349,478
6
W
Susano
11,882
594
118
6
0
456,862
6
W
Vulcan
11,667
583
165
8
0
408,836
6
W
Guan Yu
12,619
631
169
8
0
413,511
5
L
Atlas
9,098
455
32
2
0
394,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role