Player Matchup

Sol
Sol
Gold IV
Herrerator
Sol
Gold IV
Level 105
God Stats
7W - 0L
1,902 SR
Queue Stats
27W - 4L
1,745 MMR
Party 1
Xing Tian
Xing Tian
Gold V
Killip24
Xing Tian
Gold V
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 4L
1,702 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
MercyMain7811
Cu Chulainn
Gold IV
Level 40
God Stats
1W - 1L
2,052 SR
Queue Stats
40W - 11L
1,745 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 71
1,818 SR
1,730 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,539 SR
1,489 MMR
Cabrakan
Cabrakan
Silver II
DrIcyy
Cabrakan
Silver II
Level 160
God Stats
1W - 1L
1,508 SR
Queue Stats
22W - 28L
1,371 MMR
Solo
Raijin
Raijin
Platinum IV
Gallaxapher
Raijin
Platinum IV
Level 117
God Stats
45W - 50L
1,609 SR
Queue Stats
176W - 210L
1,540 MMR
Solo
Chaac
Chaac
Bronze V
l Am The Axtism
Chaac
Bronze V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 7
12,908
717
27,678
12,220
6,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
Killip24
Xing Tian
17
4 / 1 / 8
13,014
723
17,455
27,075
29,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
MercyMain7811
Cu Chulainn
18
4 / 4 / 8
12,221
679
17,617
20,007
21,709
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Ah Muzen CabThanatosBaba YagaApollo

VS

Bans
Baron SamediShivaAtlasJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DrIcyy
Cabrakan
15
3 / 2 / 2
12,019
668
7,362
23,080
44,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
16
2 / 6 / 2
11,320
629
19,215
16,791
10,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 3
9,918
551
12,823
29,868
27,654

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
14
Kills
5
5
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DrIcyy
Cabrakan
3
2
2
2
L
Raijin
2
6
2
0.5
W
6
0
7
9.5
W
Xing Tian
Killip24
Xing Tian
4
1
8
8
W
Cu Chulainn
MercyMain7811
Cu Chulainn
4
4
8
2
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,750
Damage
39,400
59,302
Taken
69,739
58,217
Mitigated
82,970
15,836
Healing
12,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DrIcyy
Cabrakan
7,362
908
0
4,364
23,080
44,944
0
13,907
9,173
13,409
0
L
Raijin
19,215
1,680
0
1,102
16,791
10,372
0
8,481
8,310
61,931
0
W
27,678
12,373
0
7,342
12,220
6,587
2,806
6,230
5,782
70,161
8,719
W
Xing Tian
Killip24
Xing Tian
17,455
1,032
1,042
5,566
27,075
29,921
90
11,174
15,293
34,626
0
W
Cu Chulainn
MercyMain7811
Cu Chulainn
17,617
2,515
491
1,395
20,007
21,709
208
9,278
10,350
250
62,593
L
12,823
2,977
0
6,996
29,868
27,654
0
20,123
9,745
0
46,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,143
Gold Earned
33,257
228
Minions Killed
185
12
Camps Cleared
3
988,327
Distance Traveled
906,936
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,019
668
9
1
0
311,624
2
L
Raijin
11,320
629
117
7
1
283,601
0
W
Sol
12,908
717
112
6
3
327,100
0
W
Xing Tian
13,014
723
29
2
3
342,107
2
W
Cu Chulainn
12,221
679
87
5
6
319,120
2
L
Chaac
9,918
551
59
3
2
311,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role