Player Matchup

Cernunnos
Cernunnos
BootyMcScooty
Cernunnos
Level 44
God Stats
2W - 3L
1,508 SR
Queue Stats
30W - 32L
1,642 Elo+
Solo
Baron Samedi
Baron Samedi
LaryPhillips
Baron Samedi
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 1
Ganesha
Ganesha
SirVici
Ganesha
Level 32
God Stats
19W - 24L
1,803 SR
Queue Stats
49W - 62L
1,534 Elo+
Solo
Loki
Loki
ThatDudeBroGuy
Loki
Level 47
God Stats
2W - 2L
1,483 SR
Queue Stats
68W - 71L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
VickPersie
Nu Wa
Level 61
God Stats
152W - 158L
1,535 SR
Queue Stats
262W - 288L
1,509 Elo+
Solo
Team Averages
Level 56
1,566 SR
1,526 Elo+

VS

Team Averages
Level 103
1,715 SR
1,483 Elo+
Fenrir
Fenrir
DrowsyBoy
Fenrir
Level 86
God Stats
2W - 0L
1,483 SR
Queue Stats
37W - 48L
1,431 Elo+
Party 2
Cerberus
Cerberus
Ierriuqs
Cerberus
Level 86
God Stats
5W - 0L
1,979 SR
Queue Stats
195W - 206L
1,588 Elo+
Solo
Horus
Horus
Jerg07
Horus
Level 129
God Stats
30W - 20L
1,618 SR
Queue Stats
648W - 664L
1,483 Elo+
Solo
Discordia
Discordia
SphinxLion
Discordia
Level 107
God Stats
6W - 3L
1,774 SR
Queue Stats
144W - 146L
1,488 Elo+
Solo
Charybdis
Charybdis
VikingSKOL
Charybdis
Level 109
God Stats
5W - 0L
1,722 SR
Queue Stats
36W - 46L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BootyMcScooty
Cernunnos
16
1 / 9 / 5
10,303
937
20,483
24,479
10,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
LaryPhillips
Baron Samedi
16
2 / 8 / 4
10,933
994
14,717
17,474
8,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
SirVici
Ganesha
16
0 / 4 / 5
9,954
905
8,080
24,818
30,505
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 9 / 4
11,473
1,043
12,093
20,857
6,958
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
16
1 / 9 / 4
10,477
952
12,211
17,379
6,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

80

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrowsyBoy
Fenrir
19
13 / 2 / 12
13,730
1,248
21,511
13,634
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Ierriuqs
Cerberus
19
5 / 0 / 27
12,595
1,145
23,728
22,445
26,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Jerg07
Horus
18
6 / 3 / 16
11,959
1,087
11,239
19,243
16,440
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
SphinxLion
Discordia
18
3 / 1 / 17
11,882
1,080
13,845
5,098
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
VikingSKOL
Charybdis
19
12 / 1 / 17
13,025
1,184
30,402
12,942
5,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
128
7
Kills
39
39
Deaths
7
22
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BootyMcScooty
Cernunnos
1
9
5
0.39
W
Fenrir
DrowsyBoy
Fenrir
13
2
12
9.5
W
Cerberus
Ierriuqs
Cerberus
5
0
27
18.5
W
Horus
Jerg07
Horus
6
3
16
4.67
L
Baron Samedi
LaryPhillips
Baron Samedi
2
8
4
0.5
L
Ganesha
SirVici
Ganesha
0
4
5
0.63
W
Discordia
SphinxLion
Discordia
3
1
17
11.5
L
3
9
4
0.56
L
Nu Wa
1
9
4
0.33
W
Charybdis
VikingSKOL
Charybdis
12
1
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,584
Damage
100,725
105,007
Taken
73,362
63,268
Mitigated
58,054
8,622
Healing
23,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BootyMcScooty
Cernunnos
20,483
9,508
0
2,847
24,479
10,564
0
8,359
15,532
0
41,795
W
Fenrir
DrowsyBoy
Fenrir
21,511
5,572
0
2,496
13,634
7,844
0
5,617
8,017
0
29,972
W
Cerberus
Ierriuqs
Cerberus
23,728
1,485
0
6,299
22,445
26,009
0
11,368
11,032
37,773
0
W
Horus
Jerg07
Horus
11,239
5,060
4,912
6,663
19,243
16,440
0
9,358
9,885
0
29,791
L
Baron Samedi
LaryPhillips
Baron Samedi
14,717
2,336
2,029
2,193
17,474
8,520
0
4,931
11,987
28,590
0
L
Ganesha
SirVici
Ganesha
8,080
1,675
124
31
24,818
30,505
0
8,019
16,468
21,586
0
W
Discordia
SphinxLion
Discordia
13,845
207
0
205
5,098
2,032
0
2,588
2,510
40,667
0
L
12,093
2,272
0
1,347
20,857
6,958
0
11,013
9,242
0
32,629
L
Nu Wa
12,211
3,561
0
51
17,379
6,721
0
3,781
13,186
35,690
0
W
Charybdis
VikingSKOL
Charybdis
30,402
17,950
0
3,067
12,942
5,729
0
6,077
6,865
0
54,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,140
Gold Earned
63,191
187
Minions Killed
237
6
Camps Cleared
7
943,983
Distance Traveled
1,043,149
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,303
937
44
4
1
174,215
0
W
Fenrir
13,730
1,248
13
1
6
201,735
0
W
Cerberus
12,595
1,145
43
4
0
218,000
0
W
Horus
11,959
1,087
46
4
0
213,235
1
L
Baron Samedi
10,933
994
37
3
0
183,611
1
L
Ganesha
9,954
905
1
0
1
192,669
0
W
Discordia
11,882
1,080
72
7
0
205,326
0
L
Loki
11,473
1,043
64
6
2
211,666
0
L
Nu Wa
10,477
952
41
4
2
181,822
1
W
Charybdis
13,025
1,184
63
6
1
204,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role