Player Matchup

Thanatos
Thanatos
JJSSB6
Thanatos
Level 91
God Stats
1W - 0L
1,377 SR
Queue Stats
46W - 43L
1,512 Elo+
Party 2
Skadi
Skadi
Mailorlunare
Skadi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,530 Elo+
Party 2
Chaac
Chaac
NERDMAGEDDON
Chaac
Level 48
God Stats
15W - 21L
1,364 SR
Queue Stats
117W - 129L
1,405 Elo+
Party 1
Geb
Geb
OneFingerMan299
Geb
Level 65
God Stats
7W - 2L
1,556 SR
Queue Stats
212W - 226L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
Psychotic Fools
Nu Wa
Level 86
God Stats
4W - 3L
1,552 SR
Queue Stats
265W - 262L
1,474 Elo+
Party 1
Team Averages
Level 71
1,470 SR
1,480 Elo+

VS

Team Averages
Level 48
1,496 SR
1,339 Elo+
Jing Wei
Jing Wei
BraggestPuma204
Jing Wei
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,141 Elo+
Solo
Hercules
Hercules
Brainkillerkush
Hercules
Level 119
God Stats
2W - 2L
1,579 SR
Queue Stats
113W - 115L
1,369 Elo+
Solo
Sylvanus
Sylvanus
Nekosaaa
Sylvanus
Level 18
God Stats
1W - 4L
1,491 SR
Queue Stats
10W - 15L
1,422 Elo+
Party 3
Neith
Neith
Reechani
Neith
Level 49
God Stats
2W - 6L
1,411 SR
Queue Stats
8W - 15L
1,422 Elo+
Party 3
Eset
Eset
Sapphire_Rain12
Eset
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JJSSB6
Thanatos
13
6 / 4 / 3
8,214
548
9,131
16,309
6,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 2 / 2
6,641
443
2,437
9,388
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
3 / 0 / 1
7,917
528
8,307
13,688
10,634
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 4
6,929
462
5,650
18,787
7,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 7
8,547
570
10,711
7,607
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
0 / 4 / 4
5,900
393
3,848
10,878
4,137
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
11
1 / 4 / 0
6,384
426
5,665
14,958
11,591
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
Nekosaaa
Sylvanus
11
3 / 2 / 4
7,079
472
7,306
13,253
11,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Reechani
Neith
11
4 / 2 / 2
7,469
498
13,416
7,015
3,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
2 / 2 / 1
6,846
456
5,519
9,040
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
14
Kills
10
11
Deaths
14
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
4
0.5
L
Hercules
1
4
0
0.25
W
Thanatos
JJSSB6
Thanatos
6
4
3
1.88
W
1
2
2
1
W
3
0
1
3.5
L
Sylvanus
Nekosaaa
Sylvanus
3
2
4
2.5
W
2
4
4
1
W
2
1
7
5.5
L
Neith
Reechani
Neith
4
2
2
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,236
Damage
35,754
65,779
Taken
55,144
30,543
Mitigated
33,728
34,869
Healing
16,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,848
3,072
113
2,380
10,878
4,137
144
4,160
6,718
0
31,612
L
Hercules
5,665
1,823
0
4,828
14,958
11,591
0
1,897
13,061
0
36,462
W
Thanatos
JJSSB6
Thanatos
9,131
3,074
0
15,133
16,309
6,489
0
2,690
13,619
0
54,454
W
2,437
1,154
0
2,428
9,388
2,842
0
1,031
8,357
0
32,576
W
8,307
1,743
56
4,868
13,688
10,634
389
325
13,363
0
51,186
L
Sylvanus
Nekosaaa
Sylvanus
7,306
2,977
2,411
3,993
13,253
11,315
68
4,586
8,667
29,903
11,719
W
5,650
653
2,104
6,931
18,787
7,526
0
4,937
13,850
17,853
2,146
W
10,711
3,088
535
2,814
7,607
3,052
4,270
2,723
4,884
83,694
0
L
Neith
Reechani
Neith
13,416
5,522
0
1,351
7,015
3,241
188
2,315
4,700
0
47,306
L
5,519
408
47
1,507
9,040
3,444
0
3,124
5,916
48,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,248
Gold Earned
33,678
366
Minions Killed
298
0
Camps Cleared
0
1,411,520
Distance Traveled
1,304,290
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,900
393
37
2
0
267,652
0
L
Hercules
6,384
426
48
3
0
240,020
0
W
Thanatos
8,214
548
93
6
0
309,230
4
W
Skadi
6,641
443
56
4
0
251,204
0
W
Chaac
7,917
528
68
5
0
276,698
0
L
Sylvanus
7,079
472
53
4
0
239,912
0
W
Geb
6,929
462
28
2
0
292,025
4
W
Nu Wa
8,547
570
121
8
0
282,363
0
L
Neith
7,469
498
78
5
0
281,748
4
L
Eset
6,846
456
82
5
0
274,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role