Player Matchup

Sol
Sol
Beehaw
Sol
Level 146
God Stats
34W - 6L
1,725 SR
Queue Stats
121W - 30L
1,818 Elo+
Party 2
Fenrir
Fenrir
TastyRedBuff
Fenrir
Level 22
God Stats
2W - 0L
1,752 SR
Queue Stats
36W - 12L
1,761 Elo+
Party 2
Ishtar
Ishtar
smitelord10000
Ishtar
Level 28
God Stats
2W - 0L
1,580 SR
Queue Stats
17W - 2L
1,960 Elo+
Party 2
Team Averages
Level 65
1,686 SR
1,847 Elo+

VS

Team Averages
Level 60
1,308 SR
1,321 Elo+
Maui
Maui
 
Maui
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Brinsmif
Heimdallr
Level 60
God Stats
0W - 3L
1,227 SR
Queue Stats
33W - 106L
1,265 Elo+
Party 1
Ra
Ra
ChoosFurman
Ra
Level 53
God Stats
0W - 8L
1,198 SR
Queue Stats
16W - 67L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Beehaw
Sol
13
7 / 1 / 10
8,660
866
13,695
7,210
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
13
15 / 1 / 7
9,781
978
17,810
10,755
5,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 18
8,315
832
7,003
8,917
8,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
2 / 5 / 2
7,283
728
5,144
16,009
10,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Brinsmif
Heimdallr
9
0 / 10 / 2
6,190
619
4,522
12,652
5,174
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 8 / 0
6,934
693
4,856
12,022
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
23
Kills
4
4
Deaths
23
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
5
2
0.6
W
Sol
Beehaw
Sol
7
1
10
12
L
Heimdallr
Brinsmif
Heimdallr
0
10
2
0.1
L
2
8
0
0.25
W
Fenrir
15
1
7
18.5
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,508
Damage
14,522
26,882
Taken
40,683
17,216
Mitigated
20,159
7,033
Healing
4,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,144
1,606
0
3,122
16,009
10,830
0
4,205
11,804
8,215
0
W
Sol
Beehaw
Sol
13,695
5,631
0
3,600
7,210
3,365
1,308
2,943
4,267
35,293
3,532
L
Heimdallr
Brinsmif
Heimdallr
4,522
2,452
0
600
12,652
5,174
0
4,618
8,034
0
10,710
L
4,856
399
271
993
12,022
4,155
0
3,588
8,434
23,679
0
W
Fenrir
17,810
6,075
0
1,458
10,755
5,385
617
5,201
5,554
0
31,685
W
7,003
3,695
0
1,975
8,917
8,466
63
2,485
6,432
76
16,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
20,407
110
Minions Killed
50
8
Camps Cleared
1
527,478
Distance Traveled
471,454
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,283
728
11
1
1
172,858
3
W
Sol
8,660
866
51
5
4
199,045
1
L
Heimdallr
6,190
619
9
1
0
146,212
2
L
Ra
6,934
693
30
3
0
152,384
0
W
Fenrir
9,781
978
27
3
3
169,540
1
W
Ishtar
8,315
832
32
3
1
158,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role