Player Matchup

Ne Zha
Ne Zha
CF_COMAnDER_MK
Ne Zha
Level 80
God Stats
3W - 3L
1,562 SR
Queue Stats
193W - 225L
1,446 Elo+
Party 3
Thoth
Thoth
EverFreshhhh
Thoth
Level 68
God Stats
1W - 2L
1,445 SR
Queue Stats
73W - 89L
1,377 Elo+
Party 3
Chaac
Chaac
erubiel177
Chaac
Level 94
God Stats
3W - 4L
1,407 SR
Queue Stats
53W - 57L
1,414 Elo+
Party 3
Cernunnos
Cernunnos
razzer25
Cernunnos
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 33L
1,325 Elo+
Party 1
Xing Tian
Xing Tian
xXOrangeFluffyXx
Xing Tian
Level 24
God Stats
2W - 4L
1,293 SR
Queue Stats
5W - 17L
1,226 Elo+
Party 1
Team Averages
Level 63
1,441 SR
1,358 Elo+

VS

Team Averages
Level 44
1,475 SR
1,436 Elo+
Hachiman
Hachiman
 
Hachiman
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
EskiBro1937
Thor
Level 82
God Stats
3W - 8L
1,373 SR
Queue Stats
115W - 110L
1,420 Elo+
Party 2
Neith
Neith
HerbbJones
Neith
Level 1
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Hades
Hades
IoaneTsunami45
Hades
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 96L
1,409 Elo+
Solo
Maui
Maui
tobiastsg
Maui
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
85W - 84L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
8,548
534
3,718
14,123
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 6 / 0
7,527
470
4,867
10,071
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
14
0 / 2 / 1
8,044
503
6,352
10,327
6,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cernunnos
razzer25
Cernunnos
12
1 / 5 / 0
6,849
428
11,706
14,869
6,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
12
0 / 5 / 1
7,088
443
4,381
16,144
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
5 / 1 / 5
7,768
486
14,175
12,587
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
11 / 1 / 4
10,278
642
11,233
13,745
6,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
16
4 / 0 / 6
9,814
613
9,275
7,648
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 2
9,111
569
6,977
10,163
7,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Maui
11
0 / 1 / 9
7,360
460
2,498
8,255
5,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
4
Kills
21
21
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
5
7.5
L
3
3
0
1
W
11
1
4
13
L
0
6
0
0
W
Neith
4
0
6
7
W
1
1
2
2
L
Chaac
0
2
1
0.25
L
Cernunnos
razzer25
Cernunnos
1
5
0
0.2
W
Maui
0
1
9
4.5
L
Xing Tian
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,024
Damage
44,158
65,534
Taken
52,398
36,707
Mitigated
28,146
13,537
Healing
17,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
14,175
9,633
0
6,850
12,587
4,564
60
2,099
10,488
0
52,048
L
3,718
2,052
0
2,249
14,123
5,293
0
1,372
12,751
0
59,965
W
11,233
2,957
0
500
13,745
6,223
0
2,032
11,713
0
81,211
L
4,867
262
0
750
10,071
3,105
0
0
10,071
59,302
0
W
Neith
9,275
3,230
0
2,217
7,648
3,967
0
2,943
4,705
0
81,669
W
6,977
449
26
5,809
10,163
7,633
0
101
10,062
66,887
0
L
Chaac
6,352
1,249
0
1,437
10,327
6,438
0
5,635
4,692
0
67,118
L
Cernunnos
razzer25
Cernunnos
11,706
5,272
0
5,700
14,869
6,835
228
679
14,190
0
67,301
W
Maui
2,498
677
0
2,320
8,255
5,759
27
874
7,381
18,533
0
L
Xing Tian
4,381
657
0
3,401
16,144
15,036
0
1,789
14,355
18,422
5,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,056
Gold Earned
44,331
446
Minions Killed
483
0
Camps Cleared
0
1,502,617
Distance Traveled
1,547,544
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,768
486
78
5
0
296,980
0
L
Ne Zha
8,548
534
104
7
0
333,616
1
W
Thor
10,278
642
117
7
0
355,722
6
L
Thoth
7,527
470
101
6
0
273,757
6
W
Neith
9,814
613
126
8
0
313,060
6
W
Hades
9,111
569
136
9
0
294,116
4
L
Chaac
8,044
503
114
7
0
299,271
5
L
Cernunnos
6,849
428
92
6
0
290,178
6
W
Maui
7,360
460
26
2
0
287,666
0
L
Xing Tian
7,088
443
35
2
0
305,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role