Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Eneas2077
Tsukuyomi
Level 54
God Stats
14W - 4L
1,603 SR
Queue Stats
292W - 288L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
TheChaunk
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,410 Elo+
Solo
Vulcan
Vulcan
WLSKille-R-dogPH
Vulcan
Level 68
God Stats
3W - 1L
1,790 SR
Queue Stats
102W - 127L
1,368 Elo+
Party 1
Team Averages
Level 80
1,578 SR
1,426 Elo+

VS

Team Averages
Level 110
1,476 SR
1,384 Elo+
Raijin
Raijin
 
Raijin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CLoggsRun
Nox
Level 122
God Stats
0W - 2L
1,521 SR
Queue Stats
47W - 61L
1,342 Elo+
Solo
Scylla
Scylla
KakoCapiroTo
Scylla
Level 151
God Stats
9W - 7L
1,420 SR
Queue Stats
395W - 451L
1,384 Elo+
Solo
Thoth
Thoth
MenstrualGeyser
Thoth
Level 69
God Stats
4W - 6L
1,684 SR
Queue Stats
516W - 555L
1,370 Elo+
Solo
Hou Yi
Hou Yi
electrickel22
Hou Yi
Level 64
God Stats
1W - 3L
1,255 SR
Queue Stats
90W - 130L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 3 / 3
8,215
747
5,039
9,260
4,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
 
Rama
14
0 / 2 / 6
7,745
704
2,820
6,468
3,289
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Eneas2077
Tsukuyomi
16
5 / 2 / 13
9,248
841
7,111
13,090
9,455
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cthulhu
TheChaunk
Cthulhu
15
2 / 3 / 11
8,792
799
6,843
13,062
15,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
9 / 3 / 6
10,234
930
14,538
8,828
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
5 / 5 / 4
8,741
795
8,498
9,262
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 4 / 4
6,984
635
6,162
6,984
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
12
1 / 2 / 9
7,267
661
4,662
7,021
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 6 / 3
7,534
685
5,584
8,751
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 3 / 6
8,312
756
8,571
10,085
4,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
37
20
Kills
11
13
Deaths
20
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
3
3
1.83
W
Rama
 
Rama
0
2
6
1.5
L
Raijin
 
Raijin
5
5
4
1.4
L
1
4
4
0.75
W
Tsukuyomi
Eneas2077
Tsukuyomi
5
2
13
5.75
L
Scylla
1
2
9
2.75
L
1
6
3
0.42
W
Cthulhu
TheChaunk
Cthulhu
2
3
11
2.5
W
9
3
6
4
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,351
Damage
33,477
50,708
Taken
42,103
37,162
Mitigated
16,142
21,383
Healing
8,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,039
513
1,012
3,927
9,260
4,333
46
3,864
5,396
0
9,247
W
Rama
 
Rama
2,820
1,597
109
971
6,468
3,289
785
3,460
3,008
0
12,650
L
Raijin
 
Raijin
8,498
874
1,199
906
9,262
3,510
147
5,534
3,728
21,927
0
L
6,162
141
625
307
6,984
2,805
0
3,118
3,866
12,600
0
W
Tsukuyomi
Eneas2077
Tsukuyomi
7,111
434
3,978
5,807
13,090
9,455
68
5,297
7,793
0
14,032
L
Scylla
4,662
70
1,019
2,714
7,021
2,326
0
3,209
3,812
7,924
0
L
5,584
936
469
250
8,751
3,474
0
3,513
5,238
12,098
0
W
Cthulhu
TheChaunk
Cthulhu
6,843
212
1,508
2,413
13,062
15,076
532
7,223
5,839
14,262
0
W
14,538
5,941
513
1,145
8,828
5,009
707
5,062
3,766
31,699
0
L
8,571
4,120
0
1,170
10,085
4,027
810
6,007
4,078
0
21,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,234
Gold Earned
38,838
107
Minions Killed
87
0
Camps Cleared
0
1,052,067
Distance Traveled
910,757
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,215
747
8
1
0
214,801
0
W
Rama
7,745
704
25
2
0
178,031
0
L
Raijin
8,741
795
25
2
0
164,671
3
L
Nox
6,984
635
13
1
0
202,376
0
W
Tsukuyomi
9,248
841
14
1
0
248,559
1
L
Scylla
7,267
661
0
0
0
193,535
1
L
Thoth
7,534
685
15
1
0
155,948
0
W
Cthulhu
8,792
799
25
2
0
201,671
0
W
Vulcan
10,234
930
35
3
0
209,005
0
L
Hou Yi
8,312
756
34
3
0
194,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role