Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
ELDONPIPIDULCE
Tyr
Level 87
God Stats
29W - 26L
1,553 SR
Queue Stats
529W - 386L
1,655 Elo+
Party 1
Tiamat
Tiamat
john122012
Tiamat
Level 154
God Stats
3W - 2L
1,726 SR
Queue Stats
257W - 177L
1,599 Elo+
Party 1
Team Averages
Level 123
1,593 SR
1,585 Elo+

VS

Team Averages
Level 114
1,588 SR
1,485 Elo+
Nemesis
Nemesis
Boom Bep HD
Nemesis
Level 91
God Stats
2W - 5L
1,445 SR
Queue Stats
66W - 99L
1,358 Elo+
Solo
Baron Samedi
Baron Samedi
ElfoEHG
Baron Samedi
Level 129
God Stats
14W - 3L
1,819 SR
Queue Stats
126W - 109L
1,614 Elo+
Party 2
Hercules
Hercules
PrimeOrb
Hercules
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 100L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
10 / 4 / 8
12,931
808
23,324
16,562
8,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 0 / 9
11,913
745
14,584
14,347
16,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
john122012
Tiamat
16
5 / 5 / 9
11,540
721
14,821
13,999
10,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Boom Bep HD
Nemesis
15
3 / 9 / 4
10,328
646
8,012
26,037
17,310
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
ElfoEHG
Baron Samedi
15
1 / 6 / 6
10,315
645
16,015
15,712
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PrimeOrb
Hercules
14
5 / 4 / 1
10,819
676
10,136
21,605
23,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
19
Kills
9
9
Deaths
19
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
4
8
3.5
L
Nemesis
Boom Bep HD
Nemesis
3
9
4
0.56
W
4
0
9
8.5
L
Baron Samedi
ElfoEHG
Baron Samedi
1
6
6
0.67
L
Hercules
PrimeOrb
Hercules
5
4
1
1.38
W
Tiamat
john122012
Tiamat
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,729
Damage
34,163
44,908
Taken
63,354
35,932
Mitigated
47,955
10,835
Healing
20,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
23,324
11,696
0
2,752
16,562
8,810
1,821
4,049
12,456
0
62,171
L
Nemesis
Boom Bep HD
Nemesis
8,012
3,232
0
6,985
26,037
17,310
386
6,060
19,403
0
19,405
W
14,584
1,036
0
6,004
14,347
16,960
198
7,140
7,066
0
45,923
L
Baron Samedi
ElfoEHG
Baron Samedi
16,015
1,205
3,201
4,062
15,712
6,812
669
5,741
9,812
53,021
0
L
Hercules
PrimeOrb
Hercules
10,136
3,860
0
5,800
21,605
23,833
0
3,260
17,921
0
21,608
W
Tiamat
john122012
Tiamat
14,821
694
0
2,079
13,999
10,162
168
5,481
8,489
40,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,384
Gold Earned
31,462
189
Minions Killed
132
11
Camps Cleared
4
881,706
Distance Traveled
838,191
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,931
808
72
5
3
268,580
4
L
Nemesis
10,328
646
26
2
1
286,811
2
W
Tyr
11,913
745
62
4
7
343,529
5
L
Baron Samedi
10,315
645
81
5
1
264,422
3
L
Hercules
10,819
676
25
2
2
286,958
0
W
Tiamat
11,540
721
55
3
1
269,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role