Player Matchup

Set
Set
Gold III
 
Set
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze V
FunnyBone99
Sobek
Bronze V
Level 83
God Stats
0W - 1L
1,538 SR
Queue Stats
3W - 3L
1,546 MMR
Party 2
Cernunnos
Cernunnos
Gold V
KrispyKhaos
Cernunnos
Gold V
Level 145
God Stats
5W - 4L
1,798 SR
Queue Stats
28W - 27L
1,521 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Simpin
Cthulhu
Bronze III
Level 147
God Stats
1W - 2L
1,768 SR
Queue Stats
6W - 6L
1,566 MMR
Party 2
Nu Wa
Nu Wa
Gold III
Turtlenator6
Nu Wa
Gold III
Level 129
God Stats
5W - 6L
1,607 SR
Queue Stats
70W - 80L
1,517 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,642 SR
1,530 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,579 SR
1,541 MMR
Cabrakan
Cabrakan
Platinum IV
ChronosIsisYT
Cabrakan
Platinum IV
Level 158
God Stats
47W - 30L
1,728 SR
Queue Stats
304W - 295L
1,618 MMR
Party 1
Kali
Kali
Platinum V
Cuchulainn1trick
Kali
Platinum V
Level 65
God Stats
11W - 6L
1,492 SR
Queue Stats
262W - 255L
1,528 MMR
Solo
Ishtar
Ishtar
Gold III
Jedi2044
Ishtar
Gold III
Level 156
God Stats
3W - 4L
1,513 SR
Queue Stats
144W - 135L
1,476 MMR
Solo
Mercury
Mercury
Platinum IV
MikeMShadow
Mercury
Platinum IV
Level 160
God Stats
31W - 29L
1,614 SR
Queue Stats
374W - 365L
1,584 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
ThePoosycat
Sun Wukong
Gold V
Level 155
God Stats
1W - 2L
1,548 SR
Queue Stats
96W - 89L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
0 / 2 / 0
5,100
464
664
7,207
2,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 0
5,583
508
3,531
8,400
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
KrispyKhaos
Cernunnos
10
0 / 1 / 1
5,391
490
6,671
7,351
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Simpin
Cthulhu
10
0 / 1 / 0
5,924
539
5,625
6,636
6,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 0
5,305
482
4,575
6,802
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Guan YuMorgan Le FayThor

VS

Bans
SusanoVulcanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChronosIsisYT
Cabrakan
9
0 / 0 / 3
5,828
530
2,597
6,939
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
7 / 0 / 1
7,342
667
7,408
7,152
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Jedi2044
Ishtar
11
1 / 1 / 1
6,073
552
6,058
9,346
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
MikeMShadow
Mercury
11
1 / 0 / 3
6,248
568
3,270
6,956
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
ThePoosycat
Sun Wukong
10
1 / 0 / 0
6,113
556
3,894
7,828
4,784
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
2
0
0
W
Cabrakan
ChronosIsisYT
Cabrakan
0
0
3
1.5
W
7
0
1
7.5
L
1
1
0
1
W
Ishtar
Jedi2044
Ishtar
1
1
1
1.5
L
Cernunnos
KrispyKhaos
Cernunnos
0
1
1
0.5
W
Mercury
MikeMShadow
Mercury
1
0
3
2.5
L
Cthulhu
Simpin
Cthulhu
0
1
0
0
W
Sun Wukong
ThePoosycat
Sun Wukong
1
0
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,066
Damage
23,227
36,396
Taken
38,221
17,797
Mitigated
20,550
10,940
Healing
14,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
664
339
0
105
7,207
2,309
0
0
7,207
0
37,976
W
Cabrakan
ChronosIsisYT
Cabrakan
2,597
429
0
2,851
6,939
5,432
0
2,550
4,389
14,775
0
W
7,408
4,024
0
4,160
7,152
3,608
0
2,822
4,330
0
49,123
L
3,531
329
0
2,953
8,400
5,572
0
1,663
6,737
15,391
1,165
W
Ishtar
Jedi2044
Ishtar
6,058
3,541
0
5,528
9,346
3,869
0
1,207
8,139
0
50,551
L
Cernunnos
KrispyKhaos
Cernunnos
6,671
2,888
0
4,592
7,351
2,222
0
759
6,592
0
43,056
W
Mercury
MikeMShadow
Mercury
3,270
1,394
0
555
6,956
2,857
0
1,668
5,288
0
50,257
L
Cthulhu
Simpin
Cthulhu
5,625
1,264
0
2,405
6,636
6,307
0
0
6,636
38,697
0
W
Sun Wukong
ThePoosycat
Sun Wukong
3,894
1,056
0
1,655
7,828
4,784
19
5,315
2,513
0
40,823
L
4,575
934
0
885
6,802
1,387
9
175
6,627
36,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,303
Gold Earned
31,604
315
Minions Killed
375
0
Camps Cleared
0
956,379
Distance Traveled
1,072,557
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,100
464
63
6
0
174,605
2
W
Cabrakan
5,828
530
7
1
0
205,107
5
W
Kali
7,342
667
101
9
0
222,160
0
L
Sobek
5,583
508
28
3
0
222,213
0
W
Ishtar
6,073
552
98
9
0
181,998
3
L
Cernunnos
5,391
490
75
7
0
185,237
4
W
Mercury
6,248
568
86
8
0
264,409
4
L
Cthulhu
5,924
539
81
7
0
207,778
5
W
Sun Wukong
6,113
556
83
8
0
198,883
1
L
Nu Wa
5,305
482
68
6
0
166,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role