Player Matchup

Guan Yu
Guan Yu
FiveCentz
Guan Yu
Level 98
God Stats
5W - 0L
1,685 SR
Queue Stats
28W - 16L
1,680 Elo+
Party 1
Hachiman
Hachiman
NickChuis
Hachiman
Level 126
God Stats
2W - 0L
1,749 SR
Queue Stats
82W - 45L
1,721 Elo+
Party 1
Agni
Agni
Psychο
Agni
Level 129
God Stats
3W - 0L
1,679 SR
Queue Stats
72W - 36L
1,722 Elo+
Party 1
Team Averages
Level 118
1,704 SR
1,708 Elo+

VS

Team Averages
Level 94
1,640 SR
1,539 Elo+
Lancelot
Lancelot
BaronVonDiggler
Lancelot
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 33L
1,539 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MrDerf
Morgan Le Fay
Level 97
God Stats
1W - 2L
1,395 SR
Queue Stats
28W - 33L
1,539 Elo+
Party 2
Bellona
Bellona
Yoloscoped
Bellona
Level 97
God Stats
5W - 1L
2,026 SR
Queue Stats
28W - 33L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FiveCentz
Guan Yu
15
3 / 2 / 10
9,774
698
9,746
13,276
13,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
NickChuis
Hachiman
12
4 / 2 / 8
9,539
681
8,669
7,532
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Psychο
Agni
17
6 / 1 / 7
10,918
780
19,654
9,613
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
1 / 6 / 3
8,121
580
6,410
15,741
8,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
MrDerf
Morgan Le Fay
13
1 / 2 / 4
8,789
628
10,677
12,091
5,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Yoloscoped
Bellona
11
3 / 5 / 2
9,134
652
4,308
16,633
21,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
13
Kills
5
5
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
6
3
0.42
W
Guan Yu
FiveCentz
Guan Yu
3
2
10
4
L
Morgan Le Fay
MrDerf
Morgan Le Fay
1
2
4
1.5
W
Hachiman
NickChuis
Hachiman
4
2
8
4
W
Agni
Psychο
Agni
6
1
7
9.5
L
Bellona
Yoloscoped
Bellona
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,069
Damage
21,395
30,421
Taken
44,465
22,129
Mitigated
35,099
13,622
Healing
3,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
6,410
1,413
0
819
15,741
8,361
37
6,993
8,480
0
26,649
W
Guan Yu
FiveCentz
Guan Yu
9,746
853
3,663
5,496
13,276
13,596
189
3,614
9,662
0
18,919
L
Morgan Le Fay
MrDerf
Morgan Le Fay
10,677
1,069
0
643
12,091
5,427
0
4,729
7,114
36,264
0
W
Hachiman
NickChuis
Hachiman
8,669
5,012
0
1,857
7,532
3,510
1,393
3,899
3,633
0
23,316
W
Agni
Psychο
Agni
19,654
1,115
0
2,606
9,613
5,023
906
3,456
6,157
68,530
0
L
Bellona
Yoloscoped
Bellona
4,308
402
444
1,621
16,633
21,311
6
8,217
7,771
0
11,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,231
Gold Earned
26,044
159
Minions Killed
132
8
Camps Cleared
3
686,315
Distance Traveled
731,291
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,121
580
37
3
1
274,272
2
W
Guan Yu
9,774
698
23
2
2
269,856
2
L
Morgan Le Fay
8,789
628
72
5
1
235,258
3
W
Hachiman
9,539
681
28
2
1
162,558
3
W
Agni
10,918
780
108
8
5
253,901
4
L
Bellona
9,134
652
23
2
1
221,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role