Player Matchup

Ishtar
Ishtar
Masters
 
Ishtar
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond I
IlJonahIl
Atlas
Diamond I
Level 125
God Stats
14W - 6L
1,800 SR
Queue Stats
95W - 77L
2,485 MMR
Solo
Rama
Rama
Diamond II
KeImic
Rama
Diamond II
Level 124
God Stats
4W - 4L
1,587 SR
Queue Stats
58W - 38L
2,709 MMR
Solo
Horus
Horus
Masters
Wolfking
Horus
Masters
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 131L
2,526 MMR
Solo
Bellona
Bellona
Diamond I
awesomesauce6789
Bellona
Diamond I
Level 149
God Stats
11W - 17L
1,356 SR
Queue Stats
532W - 533L
2,512 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,549 SR
2,346 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 126
1,731 SR
2,417 MMR
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Masters
Avаrice
Ra
Masters
Level 68
God Stats
1W - 1L
1,853 SR
Queue Stats
29W - 26L
3,175 MMR
Party 2
Heimdallr
Heimdallr
Masters
TheeSheldonFox
Heimdallr
Masters
Level 156
God Stats
14W - 22L
1,594 SR
Queue Stats
217W - 199L
2,496 MMR
Party 1
King Arthur
King Arthur
Diamond I
Zylordx
King Arthur
Diamond I
Level 121
God Stats
12W - 17L
1,643 SR
Queue Stats
211W - 200L
2,459 MMR
Solo
Pele
Pele
Masters
teddykreuger
Pele
Masters
Level 158
God Stats
2W - 1L
2,064 SR
Queue Stats
148W - 128L
2,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
4 / 1 / 14
12,540
597
28,433
23,277
10,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
IlJonahIl
Atlas
16
4 / 4 / 9
11,374
542
8,829
22,907
22,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
KeImic
Rama
20
13 / 1 / 3
14,635
697
24,726
19,295
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
Wolfking
Horus
19
3 / 1 / 14
12,645
602
14,482
24,524
26,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 3 / 6
12,876
613
12,041
17,778
11,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Da JiCabrakanTyrYmir

VS

Bans
CamazotzThorRavanaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
0 / 8 / 6
8,229
392
10,288
26,728
26,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
2 / 3 / 2
10,343
493
13,793
13,815
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
TheeSheldonFox
Heimdallr
16
0 / 4 / 1
9,441
450
10,865
17,015
7,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Zylordx
King Arthur
17
3 / 4 / 1
10,865
517
18,637
26,993
32,036
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 10 / 3
10,475
499
12,682
25,769
9,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
29
Kills
10
10
Deaths
29
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
1
14
11
L
Guan Yu
 
Guan Yu
0
8
6
0.38
L
2
3
2
1
W
Atlas
IlJonahIl
Atlas
4
4
9
2.13
W
Rama
KeImic
Rama
13
1
3
14.5
L
Heimdallr
TheeSheldonFox
Heimdallr
0
4
1
0.13
W
Horus
Wolfking
Horus
3
1
14
10
L
King Arthur
Zylordx
King Arthur
3
4
1
0.88
W
5
3
6
2.67
L
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,511
Damage
66,265
107,781
Taken
110,320
79,271
Mitigated
82,645
50,512
Healing
26,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
28,433
16,499
0
14,504
23,277
10,443
4,538
3,557
19,720
41
141,481
L
Guan Yu
 
Guan Yu
10,288
1,398
1,872
4,547
26,728
26,865
0
3,558
22,952
31
30,904
L
13,793
541
3,784
2,924
13,815
6,592
0
1,410
12,241
107,495
0
W
Atlas
IlJonahIl
Atlas
8,829
3,138
0
3,683
22,907
22,933
603
4,771
18,136
28,009
1,305
W
Rama
KeImic
Rama
24,726
20,458
0
13,137
19,295
7,729
2,613
1,471
17,824
0
157,411
L
Heimdallr
TheeSheldonFox
Heimdallr
10,865
5,797
0
5,699
17,015
7,656
877
1,500
15,515
0
90,269
W
Horus
Wolfking
Horus
14,482
5,636
3,691
13,460
24,524
26,579
1,167
3,404
21,120
213
97,292
L
King Arthur
Zylordx
King Arthur
18,637
1,511
0
3,900
26,993
32,036
0
1,773
24,170
909
100,402
W
12,041
4,566
0
2,037
17,778
11,587
591
2,262
15,516
51
132,003
L
12,682
1,857
0
4,025
25,769
9,496
0
678
24,988
0
84,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,070
Gold Earned
49,353
756
Minions Killed
637
0
Camps Cleared
0
2,151,919
Distance Traveled
1,998,722
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,540
597
194
9
0
402,804
3
L
Guan Yu
8,229
392
29
1
0
429,028
7
L
Ra
10,343
493
180
9
0
431,662
1
W
Atlas
11,374
542
35
2
0
428,383
5
W
Rama
14,635
697
220
10
0
428,542
6
L
Heimdallr
9,441
450
139
7
0
371,931
0
W
Horus
12,645
602
140
7
0
419,270
8
L
King Arthur
10,865
517
168
8
0
383,030
3
W
Bellona
12,876
613
167
8
0
472,920
0
L
Pele
10,475
499
121
6
0
383,071
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role