Player Matchup

Skadi
Skadi
DaftChemist
Skadi
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,271 Elo+
Party 1
Ra
Ra
Deus Drago
Ra
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 116L
1,380 Elo+
Solo
Raijin
Raijin
PhoenixRage85
Raijin
Level 67
God Stats
0W - 2L
1,269 SR
Queue Stats
226W - 268L
1,360 Elo+
Solo
Ymir
Ymir
Snarf909
Ymir
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 63L
1,380 Elo+
Party 1
Thanatos
Thanatos
Ultariel
Thanatos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 124L
1,375 Elo+
Solo
Team Averages
Level 81
1,454 SR
1,353 Elo+

VS

Team Averages
Level 84
1,339 SR
1,348 Elo+
Scylla
Scylla
DefensiveTerps
Scylla
Level 92
God Stats
4W - 5L
1,253 SR
Queue Stats
183W - 207L
1,331 Elo+
Party 2
Baba Yaga
Baba Yaga
Epiphany5899
Baba Yaga
Level 129
God Stats
5W - 1L
1,646 SR
Queue Stats
438W - 473L
1,313 Elo+
Solo
King Arthur
King Arthur
GrOklahoma918
King Arthur
Level 25
God Stats
1W - 1L
1,253 SR
Queue Stats
29W - 49L
1,343 Elo+
Party 2
Artemis
Artemis
LaneWarrior
Artemis
Level 50
God Stats
2W - 2L
1,229 SR
Queue Stats
180W - 171L
1,350 Elo+
Party 2
Chang'e
Chang'e
frankydarky
Chang'e
Level 122
God Stats
1W - 1L
1,314 SR
Queue Stats
119W - 129L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 8
8,897
556
7,103
18,765
9,716
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 5 / 4
11,283
705
21,393
15,476
9,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
1 / 8 / 4
8,619
539
13,398
16,506
8,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
20
6 / 4 / 7
11,822
739
14,011
23,201
32,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Ultariel
Thanatos
14
0 / 9 / 5
9,117
570
7,583
16,070
9,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 16
12,210
763
17,588
12,891
6,910
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
Epiphany5899
Baba Yaga
20
6 / 2 / 19
12,133
758
21,120
16,767
9,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
GrOklahoma918
King Arthur
17
5 / 4 / 17
11,488
718
9,680
21,502
22,246
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
LaneWarrior
Artemis
20
12 / 3 / 11
12,793
800
27,163
17,180
9,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
frankydarky
Chang'e
18
3 / 2 / 17
11,215
701
9,140
17,331
8,756
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
116
13
Kills
36
36
Deaths
13
28
Assists
80
Player
Kills
Deaths
Assists
KDA
L
0
10
8
0.4
W
10
2
16
9
L
6
5
4
1.6
W
Baba Yaga
Epiphany5899
Baba Yaga
6
2
19
7.75
W
King Arthur
GrOklahoma918
King Arthur
5
4
17
3.38
W
Artemis
LaneWarrior
Artemis
12
3
11
5.83
L
1
8
4
0.38
L
Ymir
6
4
7
2.38
L
Thanatos
Ultariel
Thanatos
0
9
5
0.28
W
Chang'e
frankydarky
Chang'e
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,488
Damage
84,691
90,018
Taken
85,671
69,358
Mitigated
57,163
25,958
Healing
38,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,103
1,518
228
841
18,765
9,716
199
10,305
8,460
0
17,242
W
17,588
656
2,558
1,742
12,891
6,910
1,604
7,184
5,707
31,613
0
L
21,393
192
6,094
4,461
15,476
9,047
86
9,207
6,269
47,989
0
W
Baba Yaga
Epiphany5899
Baba Yaga
21,120
1,090
3,806
7,022
16,767
9,555
693
8,571
8,196
48,130
0
W
King Arthur
GrOklahoma918
King Arthur
9,680
1,514
1,249
1,870
21,502
22,246
259
12,674
8,828
0
15,156
W
Artemis
LaneWarrior
Artemis
27,163
13,820
1,508
1,027
17,180
9,696
3,145
10,006
7,174
0
50,016
L
13,398
976
1,018
641
16,506
8,708
114
8,138
8,368
21,184
0
L
Ymir
14,011
1,631
2,234
5,641
23,201
32,480
40
12,284
10,917
27,497
0
L
Thanatos
Ultariel
Thanatos
7,583
2,957
1,139
3,661
16,070
9,407
0
7,914
8,156
0
12,621
W
Chang'e
frankydarky
Chang'e
9,140
939
9,111
8,344
17,331
8,756
1,332
10,367
6,964
27,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,738
Gold Earned
59,839
122
Minions Killed
177
0
Camps Cleared
0
1,245,771
Distance Traveled
1,435,900
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,897
556
16
1
0
226,966
0
W
Scylla
12,210
763
38
2
0
321,556
0
L
Ra
11,283
705
57
4
0
270,973
0
W
Baba Yaga
12,133
758
42
3
0
296,065
1
W
King Arthur
11,488
718
15
1
0
265,028
4
W
Artemis
12,793
800
52
3
0
275,631
0
L
Raijin
8,619
539
13
1
0
191,977
0
L
Ymir
11,822
739
24
2
0
295,731
1
L
Thanatos
9,117
570
12
1
0
260,124
0
W
Chang'e
11,215
701
30
2
0
277,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role