Player Matchup

Janus
Janus
ChinoShip156
Janus
Level 155
God Stats
3W - 2L
1,536 SR
Queue Stats
401W - 408L
1,571 Elo+
Party 1
Ravana
Ravana
RoninSJ
Ravana
Level 153
God Stats
2W - 0L
1,620 SR
Queue Stats
71W - 71L
1,597 Elo+
Party 2
Odin
Odin
ZelHaz4494
Odin
Level 17
God Stats
2W - 1L
1,523 SR
Queue Stats
56W - 51L
1,596 Elo+
Party 1
Heimdallr
Heimdallr
junior063090
Heimdallr
Level 147
God Stats
2W - 1L
1,194 SR
Queue Stats
72W - 72L
1,590 Elo+
Party 2
Terra
Terra
turfsup0
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,267 Elo+
Solo
Team Averages
Level 100
1,475 SR
1,524 Elo+

VS

Team Averages
Level 67
1,576 SR
1,472 Elo+
Ullr
Ullr
Aerith417_
Ullr
Level 25
God Stats
2W - 4L
1,501 SR
Queue Stats
169W - 170L
1,478 Elo+
Solo
Serqet
Serqet
Let It OFF
Serqet
Level 136
God Stats
13W - 15L
1,613 SR
Queue Stats
656W - 689L
1,488 Elo+
Party 3
Horus
Horus
TheDHerbo
Horus
Level 129
God Stats
6W - 6L
1,939 SR
Queue Stats
677W - 691L
1,525 Elo+
Party 3
Charybdis
Charybdis
fortnite4lif310
Charybdis
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 51L
1,319 Elo+
Solo
Thor
Thor
iamsocialyakward
Thor
Level 27
God Stats
0W - 2L
1,326 SR
Queue Stats
88W - 104L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 8
12,851
756
30,000
14,638
7,779
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
RoninSJ
Ravana
16
2 / 7 / 11
10,643
626
14,671
18,246
14,400
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 4 / 17
11,350
668
16,002
16,993
22,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
junior063090
Heimdallr
20
8 / 2 / 15
12,952
762
27,981
19,794
12,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
turfsup0
Terra
20
1 / 1 / 23
11,481
675
15,837
20,281
23,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 13
11,503
677
19,930
15,952
10,652
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
Let It OFF
Serqet
18
3 / 3 / 11
10,395
611
9,772
23,902
37,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
TheDHerbo
Horus
19
3 / 3 / 11
11,769
692
10,090
37,171
62,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
fortnite4lif310
Charybdis
14
0 / 9 / 6
9,742
573
6,143
17,106
10,113
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

18
8 / 9 / 4
12,047
709
19,516
25,708
18,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
62
26
Kills
17
17
Deaths
26
74
Assists
45
Player
Kills
Deaths
Assists
KDA
L
3
2
13
4.75
W
10
3
8
4.67
L
Serqet
Let It OFF
Serqet
3
3
11
2.83
W
Ravana
RoninSJ
Ravana
2
7
11
1.07
L
Horus
TheDHerbo
Horus
3
3
11
2.83
W
5
4
17
3.38
L
Charybdis
fortnite4lif310
Charybdis
0
9
6
0.33
L
8
9
4
1.11
W
Heimdallr
junior063090
Heimdallr
8
2
15
7.75
W
Terra
turfsup0
Terra
1
1
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,491
Damage
65,451
89,952
Taken
119,839
81,093
Mitigated
139,080
47,953
Healing
47,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,930
8,238
1,782
1,073
15,952
10,652
1,004
7,636
8,111
0
54,431
W
30,000
1,669
2,879
2,508
14,638
7,779
957
0
14,397
60,814
0
L
Serqet
Let It OFF
Serqet
9,772
1,343
1,520
1,433
23,902
37,588
190
8,837
14,720
0
13,619
W
Ravana
RoninSJ
Ravana
14,671
3,195
1,592
2,941
18,246
14,400
1,109
34
17,705
0
23,729
L
Horus
TheDHerbo
Horus
10,090
4,429
12,634
18,951
37,171
62,587
175
13,906
22,629
34
18,465
W
16,002
2,359
1,189
1,546
16,993
22,844
1,142
0
16,632
0
25,095
L
Charybdis
fortnite4lif310
Charybdis
6,143
1,764
1,631
1,371
17,106
10,113
434
4,936
11,922
0
14,823
L
19,516
4,406
2,519
4,169
25,708
18,140
0
10,522
14,920
40
31,322
W
Heimdallr
junior063090
Heimdallr
27,981
16,906
1,402
6,584
19,794
12,960
3,903
40
19,152
0
56,714
W
Terra
turfsup0
Terra
15,837
1,101
16,666
10,646
20,281
23,110
832
0
19,665
25,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,277
Gold Earned
55,456
174
Minions Killed
158
0
Camps Cleared
0
1,482,204
Distance Traveled
1,471,907
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,503
677
87
5
0
260,474
1
W
Janus
12,851
756
63
4
0
268,188
2
L
Serqet
10,395
611
10
1
0
394,113
1
W
Ravana
10,643
626
19
1
0
295,329
0
L
Horus
11,769
692
16
1
0
365,808
0
W
Odin
11,350
668
23
1
0
289,619
0
L
Charybdis
9,742
573
17
1
0
222,028
0
L
Thor
12,047
709
28
2
0
229,484
1
W
Heimdallr
12,952
762
44
3
0
277,988
3
W
Terra
11,481
675
25
1
0
351,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role