Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Avenger Mitch
King Arthur
Level 159
God Stats
0W - 1L
1,552 SR
Queue Stats
44W - 39L
1,501 Elo+
Solo
Maui
Maui
Billweed
Maui
Level 20
God Stats
1W - 1L
1,691 SR
Queue Stats
20W - 22L
1,526 Elo+
Solo
Hades
Hades
Ravenx Kox
Hades
Level 46
God Stats
18W - 15L
1,517 SR
Queue Stats
430W - 446L
1,466 Elo+
Solo
Rama
Rama
taku__yoko
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,146 Elo+
Solo
Team Averages
Level 52
1,552 SR
1,428 Elo+

VS

Team Averages
Level 90
1,462 SR
1,494 Elo+
Skadi
Skadi
DirtyZeusMain
Skadi
Level 125
God Stats
18W - 6L
1,713 SR
Queue Stats
86W - 60L
1,526 Elo+
Party 1
Ymir
Ymir
HieOne
Ymir
Level 85
God Stats
1W - 1L
1,429 SR
Queue Stats
15W - 16L
1,370 Elo+
Solo
Gilgamesh
Gilgamesh
JoseTrevino2000
Gilgamesh
Level 128
God Stats
1W - 3L
1,241 SR
Queue Stats
88W - 77L
1,521 Elo+
Party 1
Ratatoskr
Ratatoskr
NJaing
Ratatoskr
Level 102
God Stats
10W - 3L
1,646 SR
Queue Stats
206W - 161L
1,598 Elo+
Solo
Anubis
Anubis
vPenta
Anubis
Level 11
God Stats
3W - 3L
1,279 SR
Queue Stats
29W - 14L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
0 / 5 / 3
7,242
724
9,930
12,993
5,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Avenger Mitch
King Arthur
14
4 / 3 / 0
7,504
750
9,650
16,511
13,664
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
13
1 / 4 / 4
7,317
732
4,329
10,364
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
12
1 / 4 / 2
6,824
682
8,848
14,836
9,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 1
6,829
683
2,715
7,499
3,308
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 8
7,855
786
11,058
8,982
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
HieOne
Ymir
14
2 / 1 / 11
7,987
799
3,996
7,248
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
JoseTrevino2000
Gilgamesh
14
5 / 2 / 9
7,981
798
11,777
13,916
10,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
NJaing
Ratatoskr
16
4 / 1 / 6
8,490
849
8,829
8,984
4,333
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
vPenta
Anubis
16
7 / 0 / 9
8,855
886
18,443
7,362
5,140
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
6
Kills
21
21
Deaths
6
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
5
3
0.3
L
King Arthur
Avenger Mitch
King Arthur
4
3
0
1.33
L
Maui
1
4
4
0.75
W
3
2
8
3.5
W
Ymir
HieOne
Ymir
2
1
11
7.5
W
Gilgamesh
JoseTrevino2000
Gilgamesh
5
2
9
4.75
W
Ratatoskr
NJaing
Ratatoskr
4
1
6
7
L
Hades
1
4
2
0.5
L
0
5
1
0.1
W
Anubis
vPenta
Anubis
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,472
Damage
54,103
62,203
Taken
46,492
40,205
Mitigated
31,702
8,246
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,930
1,242
1,140
2,664
12,993
5,931
32
4,104
8,889
29,085
0
L
King Arthur
Avenger Mitch
King Arthur
9,650
848
0
1,555
16,511
13,664
0
7,073
9,438
261
22,798
L
Maui
4,329
999
0
535
10,364
8,050
0
3,047
7,317
10,940
0
W
11,058
5,008
0
1,075
8,982
4,007
698
6,290
2,692
0
27,711
W
Ymir
HieOne
Ymir
3,996
1,073
0
1,362
7,248
7,249
178
2,218
5,030
11,109
0
W
Gilgamesh
JoseTrevino2000
Gilgamesh
11,777
3,398
0
2,040
13,916
10,973
489
7,117
6,799
0
25,582
W
Ratatoskr
NJaing
Ratatoskr
8,829
3,265
0
36
8,984
4,333
0
3,899
5,085
0
39,914
L
Hades
8,848
1,033
271
2,081
14,836
9,252
0
5,379
9,457
19,814
0
L
2,715
1,568
0
0
7,499
3,308
296
2,836
4,663
0
12,208
W
Anubis
vPenta
Anubis
18,443
557
0
4,565
7,362
5,140
432
3,844
3,518
39,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,716
Gold Earned
41,168
160
Minions Killed
205
0
Camps Cleared
0
877,517
Distance Traveled
1,058,480
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,242
724
58
6
0
187,653
1
L
King Arthur
7,504
750
33
3
0
198,439
0
L
Maui
7,317
732
17
2
0
178,758
0
W
Skadi
7,855
786
32
3
0
191,291
1
W
Ymir
7,987
799
21
2
0
184,342
0
W
Gilgamesh
7,981
798
17
2
0
222,311
1
W
Ratatoskr
8,490
849
75
8
0
255,716
1
L
Hades
6,824
682
22
2
0
204,908
4
L
Rama
6,829
683
30
3
0
107,759
0
W
Anubis
8,855
886
60
6
0
204,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role