Player Matchup

Zhong Kui
Zhong Kui
Masters
Fye_Shinigami
Zhong Kui
Masters
Level 160
God Stats
3W - 1L
1,412 SR
Queue Stats
489W - 587L
2,735 MMR
Party 1
Chaac
Chaac
Diamond IV
JVdubs
Chaac
Diamond IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 21L
2,679 MMR
Party 1
Shiva
Shiva
Diamond IV
SleezNoBands
Shiva
Diamond IV
Level 62
God Stats
11W - 6L
1,551 SR
Queue Stats
41W - 24L
2,402 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,488 SR
2,605 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,653 SR
2,441 MMR
Bacchus
Bacchus
Masters
Misfit8735
Bacchus
Masters
Level 160
God Stats
6W - 4L
1,713 SR
Queue Stats
216W - 88L
2,928 MMR
Party 2
Sol
Sol
Masters
Pyrolytic
Sol
Masters
Level 151
God Stats
9W - 6L
1,737 SR
Queue Stats
245W - 85L
2,756 MMR
Party 2
Horus
Horus
Gold IV
XXXTENTACLES107
Horus
Gold IV
Level 117
God Stats
1W - 2L
1,508 SR
Queue Stats
206W - 258L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fye_Shinigami
Zhong Kui
18
3 / 1 / 4
12,897
645
23,478
19,008
18,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
JVdubs
Chaac
18
3 / 1 / 4
12,737
637
17,152
22,765
17,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
3 / 0 / 5
13,661
683
19,042
22,676
31,158
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesGuan YuAresNe ZhaThoth

VS

Bans
Ah Muzen CabGilgameshBaron SamediVamanaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Misfit8735
Bacchus
16
1 / 3 / 0
10,923
546
11,033
24,095
38,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 2 / 1
11,617
581
24,007
18,040
9,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 4 / 1
11,675
584
8,584
25,656
32,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Fye_Shinigami
Zhong Kui
3
1
4
5
W
Chaac
JVdubs
Chaac
3
1
4
5
L
Bacchus
Misfit8735
Bacchus
1
3
0
0.33
L
0
2
1
0.25
W
3
0
5
5.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,672
Damage
43,624
64,449
Taken
67,791
67,321
Mitigated
79,854
22,915
Healing
19,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Fye_Shinigami
Zhong Kui
23,478
2,062
0
7,804
19,008
18,678
2,210
10,086
8,922
70,214
0
W
Chaac
JVdubs
Chaac
17,152
2,049
0
6,066
22,765
17,485
417
11,501
11,264
0
73,109
L
Bacchus
Misfit8735
Bacchus
11,033
1,316
0
3,403
24,095
38,323
0
9,556
14,539
30,111
0
L
24,007
9,121
0
7,093
18,040
9,110
0
5,879
12,161
79,550
7,421
W
19,042
2,045
747
8,298
22,676
31,158
608
11,910
10,766
0
48,957
L
8,584
4,388
3,562
5,294
25,656
32,421
0
8,260
17,396
0
30,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,295
Gold Earned
34,215
239
Minions Killed
207
12
Camps Cleared
6
1,142,224
Distance Traveled
1,012,651
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,897
645
115
6
7
366,457
3
W
Chaac
12,737
637
87
4
3
363,657
2
L
Bacchus
10,923
546
39
2
2
336,940
3
L
Sol
11,617
581
135
7
3
322,847
3
W
Shiva
13,661
683
37
2
2
412,110
6
L
Horus
11,675
584
33
2
1
352,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role