Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ERIK_MARU
Fenrir
Level 149
God Stats
2W - 4L
1,554 SR
Queue Stats
823W - 800L
1,450 Elo+
Solo
Chernobog
Chernobog
Lissinjoooo
Chernobog
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 104L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
Rogue3228
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,369 Elo+
Solo
Janus
Janus
SUPLEXX7
Janus
Level 50
God Stats
1W - 2L
1,502 SR
Queue Stats
66W - 77L
1,437 Elo+
Party 2
Team Averages
Level 90
1,511 SR
1,444 Elo+

VS

Team Averages
Level 78
1,569 SR
1,380 Elo+
Gilgamesh
Gilgamesh
Aliboe95
Gilgamesh
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 94L
1,319 Elo+
Party 1
Nu Wa
Nu Wa
GENERAL6565
Nu Wa
Level 143
God Stats
4W - 4L
1,503 SR
Queue Stats
179W - 187L
1,488 Elo+
Solo
Agni
Agni
KidemWest
Agni
Level 69
God Stats
4W - 1L
1,622 SR
Queue Stats
213W - 199L
1,422 Elo+
Solo
Thor
Thor
Satanova
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 85L
1,349 Elo+
Solo
Arachne
Arachne
StarfunkJo
Arachne
Level 82
God Stats
2W - 0L
1,720 SR
Queue Stats
61W - 70L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
4 / 4 / 10
11,921
701
22,682
12,043
5,986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ERIK_MARU
Fenrir
15
1 / 11 / 7
10,208
600
8,827
19,306
6,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
Lissinjoooo
Chernobog
18
2 / 5 / 8
11,543
679
10,692
16,912
8,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Rogue3228
Cthulhu
19
1 / 6 / 11
11,580
681
14,106
19,303
26,611
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
SUPLEXX7
Janus
19
11 / 7 / 4
13,105
771
21,976
13,912
6,174
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aliboe95
Gilgamesh
19
5 / 4 / 11
13,343
785
9,217
25,552
28,479
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
5 / 4 / 22
13,405
789
20,352
14,172
7,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
20
7 / 2 / 20
13,320
784
17,186
15,060
7,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
18
5 / 7 / 14
12,440
732
10,563
19,543
9,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
StarfunkJo
Arachne
20
11 / 2 / 13
14,065
827
12,106
18,015
10,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
113
19
Kills
33
33
Deaths
19
40
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
4
10
2.25
W
Gilgamesh
Aliboe95
Gilgamesh
5
4
11
2.63
L
Fenrir
ERIK_MARU
Fenrir
1
11
7
0.41
W
5
4
22
4
W
Agni
7
2
20
8.5
L
Chernobog
Lissinjoooo
Chernobog
2
5
8
1.2
L
Cthulhu
Rogue3228
Cthulhu
1
6
11
1.08
L
Janus
SUPLEXX7
Janus
11
7
4
1.86
W
Thor
5
7
14
1.71
W
Arachne
StarfunkJo
Arachne
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,283
Damage
69,424
81,476
Taken
92,342
53,890
Mitigated
63,073
14,848
Healing
36,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
22,682
5,882
1,588
1,940
12,043
5,986
2,080
4,779
7,264
55,548
0
W
Gilgamesh
Aliboe95
Gilgamesh
9,217
1,481
3,645
4,899
25,552
28,479
182
15,727
9,825
1,169
23,783
L
Fenrir
ERIK_MARU
Fenrir
8,827
1,059
184
1,801
19,306
6,932
568
6,461
12,845
0
19,714
W
20,352
4,210
2,188
2,098
14,172
7,072
1,629
9,704
4,468
59,622
0
W
Agni
17,186
1,960
1,459
5,017
15,060
7,422
1,389
10,569
4,491
59,929
0
L
Chernobog
Lissinjoooo
Chernobog
10,692
8,164
1,781
3,508
16,912
8,187
852
10,892
6,020
0
39,154
L
Cthulhu
Rogue3228
Cthulhu
14,106
538
916
1,609
19,303
26,611
549
8,310
10,993
36,068
0
L
Janus
SUPLEXX7
Janus
21,976
1,474
339
1,182
13,912
6,174
66
7,754
6,158
47,348
0
W
Thor
10,563
1,684
897
3,617
19,543
9,143
1,038
11,647
7,896
0
22,896
W
Arachne
StarfunkJo
Arachne
12,106
9,215
5,587
7,449
18,015
10,957
3,569
11,117
6,898
0
21,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,357
Gold Earned
66,573
261
Minions Killed
216
0
Camps Cleared
0
1,350,137
Distance Traveled
1,626,844
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,921
701
66
4
0
282,906
0
W
Gilgamesh
13,343
785
28
2
0
335,327
0
L
Fenrir
10,208
600
16
1
0
264,259
0
W
Nu Wa
13,405
789
67
4
0
309,478
0
W
Agni
13,320
784
86
5
0
317,934
1
L
Chernobog
11,543
679
70
4
0
268,203
6
L
Cthulhu
11,580
681
49
3
0
303,673
1
L
Janus
13,105
771
60
4
0
231,096
0
W
Thor
12,440
732
19
1
0
301,893
0
W
Arachne
14,065
827
16
1
0
362,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role