Player Matchup

Sol
Sol
 
Sol
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Forcius
Nu Wa
Level 62
God Stats
3W - 1L
1,309 SR
Queue Stats
146W - 164L
1,436 Elo+
Party 2
Bakasura
Bakasura
SOULEXS
Bakasura
Level 47
God Stats
47W - 33L
1,586 SR
Queue Stats
146W - 126L
1,449 Elo+
Solo
Achilles
Achilles
aaronvc15
Achilles
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 9L
1,445 Elo+
Solo
Sobek
Sobek
Технократ
Sobek
Level 29
God Stats
1W - 3L
1,280 SR
Queue Stats
47W - 51L
1,297 Elo+
Party 2
Team Averages
Level 43
1,435 SR
1,425 Elo+

VS

Team Averages
Level 59
1,475 SR
1,365 Elo+
Maui
Maui
Athrun
Maui
Level 49
God Stats
1W - 3L
1,713 SR
Queue Stats
86W - 147L
1,317 Elo+
Party 1
Chaac
Chaac
Dhaos3
Chaac
Level 46
God Stats
4W - 11L
1,227 SR
Queue Stats
82W - 149L
1,317 Elo+
Party 1
Medusa
Medusa
Hatafayabun
Medusa
Level 67
God Stats
0W - 2L
1,417 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thor
Thor
Tesfia
Thor
Level 45
God Stats
4W - 12L
1,460 SR
Queue Stats
79W - 148L
1,301 Elo+
Party 1
Ra
Ra
bigote-aquella
Ra
Level 87
God Stats
8W - 8L
1,559 SR
Queue Stats
179W - 158L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 2
7,147
511
9,276
6,503
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Forcius
Nu Wa
13
6 / 2 / 6
8,162
583
12,700
6,912
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
SOULEXS
Bakasura
14
8 / 0 / 5
8,902
636
9,225
10,643
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
aaronvc15
Achilles
11
2 / 0 / 3
6,329
452
4,546
8,238
6,035
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 1 / 5
7,004
500
4,843
8,340
6,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Athrun
Maui
9
1 / 1 / 1
6,049
432
1,664
10,743
6,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Dhaos3
Chaac
10
1 / 4 / 0
6,804
486
6,453
14,138
7,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
10
0 / 4 / 0
5,929
424
5,031
9,908
3,532
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Tesfia
Thor
10
1 / 4 / 1
6,338
453
4,433
10,860
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
6,412
458
2,569
10,415
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
19
Kills
3
4
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
2
4
L
Maui
Athrun
Maui
1
1
1
1.5
L
Chaac
Dhaos3
Chaac
1
4
0
0.25
W
Nu Wa
Forcius
Nu Wa
6
2
6
4.5
L
Medusa
0
4
0
0
W
Bakasura
SOULEXS
Bakasura
8
0
5
10.5
L
Thor
Tesfia
Thor
1
4
1
0.38
W
Achilles
aaronvc15
Achilles
2
0
3
3.5
L
0
6
0
0
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,590
Damage
20,150
40,636
Taken
56,064
21,344
Mitigated
25,083
14,361
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,276
3,756
0
3,975
6,503
1,725
385
577
5,926
52,323
4,879
L
Maui
Athrun
Maui
1,664
440
181
2,513
10,743
6,634
0
7,650
2,959
11,004
0
L
Chaac
Dhaos3
Chaac
6,453
1,653
0
4,521
14,138
7,462
35
1,589
10,810
0
37,140
W
Nu Wa
Forcius
Nu Wa
12,700
3,777
0
912
6,912
2,567
1,096
1,252
5,660
49,778
0
L
Medusa
5,031
2,521
0
2,395
9,908
3,532
488
7,283
2,460
0
40,920
W
Bakasura
SOULEXS
Bakasura
9,225
6,444
0
3,418
10,643
4,919
1,580
489
10,154
0
55,717
L
Thor
Tesfia
Thor
4,433
1,387
0
2,790
10,860
3,962
145
2,814
7,628
0
34,826
W
Achilles
aaronvc15
Achilles
4,546
604
0
2,196
8,238
6,035
547
1,072
7,166
0
23,881
L
2,569
36
308
3,292
10,415
3,493
995
5,750
3,905
47,904
0
W
4,843
788
0
3,860
8,340
6,098
0
843
7,497
17,614
2,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,544
Gold Earned
31,532
341
Minions Killed
312
0
Camps Cleared
0
1,360,207
Distance Traveled
1,235,532
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,147
511
94
7
0
255,011
6
L
Maui
6,049
432
25
2
0
268,869
2
L
Chaac
6,804
486
75
5
0
240,341
1
W
Nu Wa
8,162
583
78
6
0
242,592
4
L
Medusa
5,929
424
66
5
0
230,344
0
W
Bakasura
8,902
636
112
8
0
323,483
3
L
Thor
6,338
453
63
5
0
270,459
1
W
Achilles
6,329
452
32
2
0
267,116
4
L
Ra
6,412
458
83
6
0
225,519
6
W
Sobek
7,004
500
25
2
0
272,005
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role