Player Matchup

Ne Zha
Ne Zha
DR Zeuss7876
Ne Zha
Level 27
God Stats
10W - 0L
1,813 SR
Queue Stats
262W - 43L
1,940 Elo+
Party 1
Yemoja
Yemoja
Hands on Priest
Yemoja
Level 115
God Stats
5W - 0L
1,640 SR
Queue Stats
195W - 81L
1,795 Elo+
Party 1
Thor
Thor
xGiovannix345
Thor
Level 160
God Stats
17W - 2L
1,740 SR
Queue Stats
1,001W - 426L
1,728 Elo+
Party 1
Team Averages
Level 101
1,731 SR
1,821 Elo+

VS

Team Averages
Level 81
1,581 SR
1,414 Elo+
Pele
Pele
 
Pele
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Bahserker9605
Freya
Level 40
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 6L
1,219 Elo+
Party 2
Maui
Maui
GruntMaster6552
Maui
Level 120
God Stats
4W - 3L
1,723 SR
Queue Stats
128W - 111L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
7 / 1 / 20
13,164
774
20,639
15,166
13,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
4 / 1 / 24
13,502
794
9,045
12,030
12,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
22 / 3 / 9
15,137
890
42,894
16,351
9,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 12 / 2
10,352
609
6,270
26,867
9,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 15 / 1
11,425
672
11,939
27,940
11,466
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 6 / 3
11,745
691
6,642
26,738
27,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
11
33
Kills
5
5
Deaths
33
53
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
12
2
0.17
L
3
15
1
0.23
W
Ne Zha
7
1
20
17
L
1
6
3
0.42
W
4
1
24
16
W
22
3
9
8.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,578
Damage
24,851
43,547
Taken
81,545
34,862
Mitigated
48,331
16,765
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,270
619
0
292
26,867
9,094
0
1,891
23,858
0
43,149
L
11,939
3,585
352
6,258
27,940
11,466
0
3,189
24,314
20,066
0
W
Ne Zha
20,639
7,555
0
4,775
15,166
13,263
964
5,513
7,093
0
53,525
L
6,642
1,373
431
3,573
26,738
27,771
0
4,043
22,145
30,019
0
W
9,045
2,300
4,939
3,180
12,030
12,312
317
6,268
5,762
32,601
0
W
42,894
9,210
0
3,871
16,351
9,287
881
7,993
8,358
0
85,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,803
Gold Earned
33,522
167
Minions Killed
117
13
Camps Cleared
1
864,265
Distance Traveled
727,385
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,352
609
60
4
0
253,971
5
L
Freya
11,425
672
22
1
0
211,742
0
W
Ne Zha
13,164
774
49
3
4
322,135
3
L
Maui
11,745
691
35
2
1
261,672
0
W
Yemoja
13,502
794
31
2
1
272,886
7
W
Thor
15,137
890
87
5
8
269,244
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role