Player Matchup

Nu Wa
Nu Wa
CamilonnS
Nu Wa
Level 16
God Stats
1W - 0L
1,550 SR
Queue Stats
6W - 3L
1,559 Elo+
Solo
Chaac
Chaac
L0v3ly Smith
Chaac
Level 143
God Stats
2W - 2L
1,539 SR
Queue Stats
156W - 132L
1,518 Elo+
Party 1
Thor
Thor
MoRaNsItOu
Thor
Level 144
God Stats
1W - 0L
1,203 SR
Queue Stats
14W - 5L
1,590 Elo+
Party 1
Merlin
Merlin
Zenitsu LR
Merlin
Level 109
God Stats
1W - 0L
1,728 SR
Queue Stats
53W - 49L
1,526 Elo+
Party 1
Nike
Nike
zapata337
Nike
Level 121
God Stats
2W - 3L
1,485 SR
Queue Stats
100W - 103L
1,474 Elo+
Party 1
Team Averages
Level 107
1,501 SR
1,533 Elo+

VS

Team Averages
Level 100
1,592 SR
1,550 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Cazyh
Raijin
Level 125
God Stats
1W - 1L
1,489 SR
Queue Stats
151W - 152L
1,518 Elo+
Solo
Tyr
Tyr
Lanz22
Tyr
Level 29
God Stats
0W - 1L
1,894 SR
Queue Stats
47W - 23L
1,617 Elo+
Party 2
Achilles
Achilles
Rainbowstu
Achilles
Level 157
God Stats
3W - 2L
1,591 SR
Queue Stats
272W - 204L
1,612 Elo+
Party 2
Cerberus
Cerberus
smitelord10000
Cerberus
Level 27
God Stats
2W - 2L
1,486 SR
Queue Stats
55W - 55L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CamilonnS
Nu Wa
20
8 / 6 / 15
13,336
784
24,061
14,271
6,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 6 / 21
12,519
736
20,323
29,598
42,592
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 8 / 13
12,171
716
17,017
17,833
7,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Zenitsu LR
Merlin
20
7 / 5 / 16
13,086
770
21,227
15,552
7,331
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
20
7 / 6 / 11
12,771
751
11,150
22,546
18,538
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
5 / 5 / 17
11,894
700
20,198
17,934
8,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Cazyh
Raijin
19
9 / 7 / 8
12,026
707
21,588
20,503
9,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
Lanz22
Tyr
18
2 / 4 / 16
10,765
633
11,298
20,104
25,258
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
Rainbowstu
Achilles
20
6 / 7 / 15
12,361
727
15,658
25,046
26,816
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
19
9 / 7 / 9
12,232
720
16,790
29,452
37,806
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
96
30
Kills
31
31
Deaths
30
76
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
5
5
17
2.7
W
Nu Wa
CamilonnS
Nu Wa
8
6
15
2.58
L
Raijin
Cazyh
Raijin
9
7
8
1.86
W
3
6
21
2.25
L
Tyr
Lanz22
Tyr
2
4
16
2.5
W
5
8
13
1.44
L
Achilles
Rainbowstu
Achilles
6
7
15
1.93
W
Merlin
Zenitsu LR
Merlin
7
5
16
3
L
Cerberus
9
7
9
1.93
W
Nike
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,778
Damage
85,532
99,800
Taken
113,039
82,314
Mitigated
108,388
29,644
Healing
31,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
20,198
7,828
1,134
3,263
17,934
8,574
1,142
5,793
12,097
82
42,177
W
Nu Wa
CamilonnS
Nu Wa
24,061
5,037
1,569
2,074
14,271
6,125
3,240
6,175
7,659
44,115
0
L
Raijin
Cazyh
Raijin
21,588
485
2,132
4,652
20,503
9,934
370
7,893
12,148
46,957
0
W
20,323
2,512
1,138
10,156
29,598
42,592
1,050
8,619
20,154
0
38,536
L
Tyr
Lanz22
Tyr
11,298
1,379
1,429
4,230
20,104
25,258
63
9,828
9,973
149
18,838
W
17,017
4,477
594
927
17,833
7,728
2,427
6,704
10,623
0
28,306
L
Achilles
Rainbowstu
Achilles
15,658
2,010
2,024
4,137
25,046
26,816
0
10,218
14,467
89
29,416
W
Merlin
Zenitsu LR
Merlin
21,227
925
1,833
3,760
15,552
7,331
846
7,736
7,441
48,386
0
L
Cerberus
16,790
801
1,192
7,066
29,452
37,806
162
11,556
17,383
39,300
0
W
Nike
11,150
1,087
3,857
3,736
22,546
18,538
1,243
6,488
15,221
0
17,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,883
Gold Earned
59,278
173
Minions Killed
219
0
Camps Cleared
0
1,522,412
Distance Traveled
1,458,062
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,894
700
57
3
0
289,253
0
W
Nu Wa
13,336
784
57
3
0
278,638
1
L
Raijin
12,026
707
59
3
0
242,666
0
W
Chaac
12,519
736
28
2
0
340,810
4
L
Tyr
10,765
633
14
1
0
350,927
1
W
Thor
12,171
716
15
1
0
279,118
0
L
Achilles
12,361
727
28
2
0
318,095
0
W
Merlin
13,086
770
64
4
0
293,274
1
L
Cerberus
12,232
720
61
4
0
257,121
1
W
Nike
12,771
751
9
1
0
330,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role