Player Matchup

Sol
Sol
CharEmber
Sol
Level 129
God Stats
2W - 1L
1,702 SR
Queue Stats
186W - 173L
1,620 Elo+
Party 2
Maui
Maui
Gh0sttBR
Maui
Level 149
God Stats
1W - 1L
1,484 SR
Queue Stats
5W - 7L
1,424 Elo+
Solo
Achilles
Achilles
Kirkmanator2
Achilles
Level 114
God Stats
72W - 49L
1,630 SR
Queue Stats
105W - 82L
1,629 Elo+
Solo
Lancelot
Lancelot
SirSenor
Lancelot
Level 130
God Stats
1W - 4L
1,356 SR
Queue Stats
185W - 177L
1,614 Elo+
Party 2
Izanami
Izanami
iamgilad
Izanami
Level 134
God Stats
149W - 110L
1,555 SR
Queue Stats
498W - 537L
1,503 Elo+
Solo
Team Averages
Level 131
1,545 SR
1,558 Elo+

VS

Team Averages
Level 90
1,655 SR
1,625 Elo+
Atlas
Atlas
DINNERFROYO
Atlas
Level 68
God Stats
151W - 70L
1,698 SR
Queue Stats
287W - 156L
1,620 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Leifeon
Ah Muzen Cab
Level 89
God Stats
2W - 1L
1,499 SR
Queue Stats
106W - 79L
1,554 Elo+
Party 1
Nox
Nox
TopSword
Nox
Level 138
God Stats
64W - 50L
1,621 SR
Queue Stats
452W - 288L
1,603 Elo+
Party 1
Bastet
Bastet
Vineveer
Bastet
Level 108
God Stats
11W - 6L
1,700 SR
Queue Stats
123W - 66L
1,627 Elo+
Party 1
Amaterasu
Amaterasu
supremezephyr
Amaterasu
Level 45
God Stats
17W - 6L
1,757 SR
Queue Stats
129W - 44L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 2
10,547
1,055
15,766
14,842
4,740
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
15
0 / 3 / 3
9,805
981
3,423
19,995
23,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Kirkmanator2
Achilles
15
3 / 7 / 2
10,686
1,069
10,799
20,914
26,411
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lancelot
SirSenor
Lancelot
15
0 / 6 / 4
9,178
918
9,888
18,387
8,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
iamgilad
Izanami
15
0 / 3 / 2
9,172
917
7,019
9,537
3,837
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

145

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 15
10,233
1,023
7,440
10,774
11,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Leifeon
Ah Muzen Cab
17
3 / 0 / 17
11,252
1,125
24,341
4,078
1,979
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
5 / 2 / 13
10,627
1,063
11,115
8,794
4,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Vineveer
Bastet
17
11 / 2 / 12
12,293
1,229
22,119
15,219
7,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
supremezephyr
Amaterasu
16
3 / 0 / 14
10,547
1,055
14,051
12,055
7,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
96
5
Kills
25
25
Deaths
5
13
Assists
71
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
3
1
15
10.5
L
Maui
0
3
3
0.5
L
Achilles
Kirkmanator2
Achilles
3
7
2
0.57
W
Ah Muzen Cab
Leifeon
Ah Muzen Cab
3
0
17
11.5
L
Lancelot
SirSenor
Lancelot
0
6
4
0.33
W
5
2
13
5.75
W
Bastet
Vineveer
Bastet
11
2
12
8.5
L
Izanami
iamgilad
Izanami
0
3
2
0.33
W
Amaterasu
supremezephyr
Amaterasu
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,895
Damage
79,066
83,675
Taken
50,920
66,306
Mitigated
31,986
6,184
Healing
9,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,766
4,544
0
2,486
14,842
4,740
0
1,842
13,000
44,836
0
W
7,440
2,985
177
1,232
10,774
11,024
0
3,829
6,945
17,853
0
L
Maui
3,423
462
0
1,048
19,995
23,120
0
6,059
13,936
7,224
0
L
Achilles
Kirkmanator2
Achilles
10,799
897
807
1,530
20,914
26,411
0
5,361
15,553
0
23,901
W
Ah Muzen Cab
Leifeon
Ah Muzen Cab
24,341
5,923
0
1,377
4,078
1,979
0
1,834
2,244
0
70,147
L
Lancelot
SirSenor
Lancelot
9,888
1,710
0
31
18,387
8,198
0
4,448
13,939
0
17,372
W
11,115
567
0
250
8,794
4,217
0
2,490
6,304
19,138
0
W
Bastet
Vineveer
Bastet
22,119
6,433
0
3,599
15,219
7,579
0
6,376
8,843
0
30,130
L
Izanami
iamgilad
Izanami
7,019
5,790
0
282
9,537
3,837
0
845
8,692
0
41,771
W
Amaterasu
supremezephyr
Amaterasu
14,051
5,800
0
2,609
12,055
7,187
0
4,660
7,395
0
21,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,388
Gold Earned
54,952
224
Minions Killed
193
5
Camps Cleared
7
940,233
Distance Traveled
1,031,264
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,547
1,055
75
8
2
180,284
4
W
Atlas
10,233
1,023
20
2
1
202,513
1
L
Maui
9,805
981
8
1
0
199,113
0
L
Achilles
10,686
1,069
33
3
0
193,635
5
W
Ah Muzen Cab
11,252
1,125
124
12
1
207,999
0
L
Lancelot
9,178
918
19
2
1
221,692
3
W
Nox
10,627
1,063
19
2
0
197,405
0
W
Bastet
12,293
1,229
23
2
0
200,982
1
L
Izanami
9,172
917
89
9
2
145,509
2
W
Amaterasu
10,547
1,055
7
1
5
222,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role