Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Astucio
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 73L
1,519 Elo+
Solo
Heimdallr
Heimdallr
Dawnamite
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
Tazz_C21H30O2
Janus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 146L
1,531 Elo+
Solo
Nox
Nox
simp4sam2
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 86
1,500 SR
1,510 Elo+

VS

Team Averages
Level 102
1,564 SR
1,520 Elo+
Fenrir
Fenrir
 
Fenrir
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
TheMilkman1999
Yu Huang
Level 113
God Stats
3W - 0L
1,679 SR
Queue Stats
64W - 63L
1,551 Elo+
Party 1
Geb
Geb
WolfeBot
Geb
Level 36
God Stats
2W - 1L
1,529 SR
Queue Stats
17W - 21L
1,542 Elo+
Party 1
King Arthur
King Arthur
maRStg
King Arthur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 85L
1,545 Elo+
Party 1
Ah Puch
Ah Puch
urb4n-_-sh4m4n
Ah Puch
Level 159
God Stats
5W - 0L
1,614 SR
Queue Stats
228W - 251L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
1 / 4 / 10
8,131
739
5,198
12,731
15,439
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Astucio
Hun Batz
14
4 / 4 / 9
7,996
727
11,660
10,590
5,475
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Dawnamite
Heimdallr
13
2 / 5 / 9
7,804
709
7,829
10,828
6,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 10
7,267
661
5,683
11,032
7,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 4 / 5
9,273
843
10,402
9,571
5,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 6 / 7
7,956
723
6,360
10,934
8,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
15
7 / 3 / 9
9,157
832
12,417
10,008
4,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
4 / 3 / 15
9,858
896
6,659
14,417
16,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
maRStg
King Arthur
16
6 / 2 / 12
9,220
838
14,052
12,853
14,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 1 / 14
9,927
902
11,164
6,150
3,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
79
15
Kills
22
22
Deaths
15
43
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
4
10
1.5
W
Fenrir
 
Fenrir
2
6
7
0.92
L
Hun Batz
Astucio
Hun Batz
4
4
9
2.13
L
Heimdallr
Dawnamite
Heimdallr
2
5
9
1.3
L
1
5
10
1.2
W
Yu Huang
7
3
9
3.83
W
4
3
15
3.83
W
King Arthur
maRStg
King Arthur
6
2
12
6
L
7
4
5
2.38
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,772
Damage
50,652
54,752
Taken
54,362
40,007
Mitigated
47,682
11,129
Healing
14,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
5,198
75
1,210
1,080
12,731
15,439
0
6,693
5,896
13,450
0
W
Fenrir
 
Fenrir
6,360
1,439
148
1,398
10,934
8,863
912
4,310
6,624
0
9,042
L
Hun Batz
Astucio
Hun Batz
11,660
1,961
624
695
10,590
5,475
0
6,861
3,729
0
16,517
L
Heimdallr
Dawnamite
Heimdallr
7,829
5,318
190
1,520
10,828
6,014
0
5,465
5,277
0
16,705
L
5,683
360
1,050
2,988
11,032
7,301
0
6,162
4,681
15,022
0
W
Yu Huang
12,417
771
455
3,204
10,008
4,941
946
3,386
6,622
21,888
0
W
6,659
535
0
956
14,417
16,085
0
4,914
9,503
10,882
0
W
King Arthur
maRStg
King Arthur
14,052
1,841
2,597
3,260
12,853
14,322
315
5,612
7,241
0
22,635
L
10,402
1,235
751
1,021
9,571
5,778
0
5,059
4,378
19,855
0
W
11,164
542
1,160
1,744
6,150
3,471
1,076
3,061
3,089
32,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,471
Gold Earned
46,118
102
Minions Killed
99
0
Camps Cleared
0
935,532
Distance Traveled
996,922
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,131
739
18
2
0
206,022
0
W
Fenrir
7,956
723
7
1
0
151,261
0
L
Hun Batz
7,996
727
11
1
0
199,060
4
L
Heimdallr
7,804
709
23
2
0
153,609
0
L
Janus
7,267
661
19
2
0
184,108
0
W
Yu Huang
9,157
832
20
2
0
199,390
0
W
Geb
9,858
896
12
1
0
218,506
0
W
King Arthur
9,220
838
15
1
0
241,877
0
L
Nox
9,273
843
31
3
0
192,733
0
W
Ah Puch
9,927
902
45
4
0
185,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role