Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
PainInTheButt
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,346 Elo+
Solo
Geb
Geb
SfarcDePensionar
Geb
Level 20
God Stats
3W - 3L
1,781 SR
Queue Stats
21W - 28L
1,431 Elo+
Party 2
Neith
Neith
brunchilda1981
Neith
Level 24
God Stats
8W - 9L
1,591 SR
Queue Stats
97W - 136L
1,398 Elo+
Solo
Shiva
Shiva
player101422
Shiva
Level 25
God Stats
4W - 5L
1,525 SR
Queue Stats
40W - 40L
1,495 Elo+
Party 2
Team Averages
Level 38
1,579 SR
1,434 Elo+

VS

Team Averages
Level 98
1,407 SR
1,462 Elo+
Hun Batz
Hun Batz
Deadlemon12
Hun Batz
Level 62
God Stats
1W - 0L
1,549 SR
Queue Stats
23W - 21L
1,410 Elo+
Solo
Chaac
Chaac
L0UK1US
Chaac
Level 26
God Stats
1W - 4L
1,138 SR
Queue Stats
25W - 48L
1,327 Elo+
Solo
Apollo
Apollo
Smitetac
Apollo
Level 118
God Stats
1W - 2L
1,201 SR
Queue Stats
62W - 68L
1,530 Elo+
Solo
Vulcan
Vulcan
adriangumo
Vulcan
Level 158
God Stats
12W - 13L
1,590 SR
Queue Stats
319W - 327L
1,506 Elo+
Party 1
Baron Samedi
Baron Samedi
ikeeer25
Baron Samedi
Level 124
God Stats
1W - 0L
1,555 SR
Queue Stats
84W - 78L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 1 / 6
8,994
692
11,306
9,063
4,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
15
1 / 2 / 6
8,458
651
5,084
8,384
3,622
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 0 / 7
9,384
722
5,406
10,386
9,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 5 / 4
8,533
656
5,608
10,521
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 4 / 8
9,094
700
16,431
15,058
13,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Deadlemon12
Hun Batz
15
2 / 6 / 1
8,603
662
5,793
14,198
6,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chaac
L0UK1US
Chaac
15
1 / 2 / 4
8,633
664
4,251
11,473
8,070
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
Smitetac
Apollo
16
3 / 1 / 0
9,562
736
9,278
10,182
4,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
adriangumo
Vulcan
17
4 / 1 / 2
9,860
758
12,196
6,287
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ikeeer25
Baron Samedi
16
1 / 4 / 3
9,268
713
9,530
10,982
5,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
13
Kills
11
12
Deaths
14
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
1
6
8
W
Hun Batz
Deadlemon12
Hun Batz
2
6
1
0.42
W
Chaac
L0UK1US
Chaac
1
2
4
1.5
L
Izanami
1
2
6
2
L
4
0
7
7.5
W
Apollo
Smitetac
Apollo
3
1
0
3
W
Vulcan
adriangumo
Vulcan
4
1
2
5
L
1
5
4
0.6
W
Baron Samedi
ikeeer25
Baron Samedi
1
4
3
0.63
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,835
Damage
41,048
53,412
Taken
53,122
35,933
Mitigated
27,636
11,184
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
11,306
399
0
2,589
9,063
4,179
38
4,649
4,414
34,478
0
W
Hun Batz
Deadlemon12
Hun Batz
5,793
1,462
0
1,946
14,198
6,313
544
4,152
10,046
0
21,558
W
Chaac
L0UK1US
Chaac
4,251
597
0
3,143
11,473
8,070
301
3,349
8,124
0
16,187
L
Izanami
5,084
2,040
0
356
8,384
3,622
433
2,935
5,449
0
28,886
L
5,406
630
0
5,716
10,386
9,830
0
4,468
5,918
16,696
0
W
Apollo
Smitetac
Apollo
9,278
4,867
0
472
10,182
4,916
1,977
3,384
6,798
0
43,134
W
Vulcan
adriangumo
Vulcan
12,196
5,668
0
443
6,287
2,843
744
2,423
3,864
45,584
0
L
5,608
1,389
0
1,560
10,521
5,300
1,156
6,735
3,786
0
30,621
W
Baron Samedi
ikeeer25
Baron Samedi
9,530
102
567
3,045
10,982
5,494
276
3,404
6,628
34,067
0
L
16,431
2,421
100
863
15,058
13,002
0
2,939
12,119
0
39,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,463
Gold Earned
45,926
229
Minions Killed
294
0
Camps Cleared
0
1,285,261
Distance Traveled
1,286,499
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,994
692
31
2
0
235,697
0
W
Hun Batz
8,603
662
30
2
0
261,123
1
W
Chaac
8,633
664
25
2
0
237,414
2
L
Izanami
8,458
651
51
4
0
265,064
0
L
Geb
9,384
722
29
2
0
296,220
4
W
Apollo
9,562
736
74
6
0
262,365
3
W
Vulcan
9,860
758
97
7
0
283,508
1
L
Neith
8,533
656
58
4
0
222,503
3
W
Baron Samedi
9,268
713
68
5
0
242,089
1
L
Shiva
9,094
700
60
5
0
265,777
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role