Player Matchup

Neith
Neith
BeHineJA
Neith
Level 99
God Stats
2W - 2L
1,366 SR
Queue Stats
64W - 81L
1,410 Elo+
Solo
Jing Wei
Jing Wei
BiℓℓCosby
Jing Wei
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,552 Elo+
Party 2
Ganesha
Ganesha
Locked_vs3v
Ganesha
Level 149
God Stats
1W - 0L
1,250 SR
Queue Stats
54W - 67L
1,443 Elo+
Solo
Vulcan
Vulcan
Phobos6393
Vulcan
Level 156
God Stats
2W - 5L
1,500 SR
Queue Stats
422W - 500L
1,376 Elo+
Solo
Merlin
Merlin
xXLordPoseidonXx
Merlin
Level 125
God Stats
2W - 0L
1,484 SR
Queue Stats
45W - 24L
1,644 Elo+
Party 2
Team Averages
Level 109
1,420 SR
1,485 Elo+

VS

Team Averages
Level 83
1,473 SR
1,586 Elo+
Apollo
Apollo
ChazKramer
Apollo
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 17L
1,631 Elo+
Party 3
King Arthur
King Arthur
TheMilkman1999
King Arthur
Level 113
God Stats
1W - 3L
1,511 SR
Queue Stats
64W - 63L
1,565 Elo+
Party 1
Neith
Neith
WolfeBot
Neith
Level 36
God Stats
0W - 1L
1,353 SR
Queue Stats
17W - 21L
1,565 Elo+
Party 1
Sol
Sol
debake
Sol
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,611 Elo+
Party 3
Fenrir
Fenrir
maRStg
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 85L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BeHineJA
Neith
20
7 / 2 / 22
12,582
786
16,349
14,271
10,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
BiℓℓCosby
Jing Wei
19
6 / 4 / 21
11,595
725
13,143
16,498
10,478
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Locked_vs3v
Ganesha
18
0 / 6 / 32
10,994
687
7,431
23,362
36,128
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
Phobos6393
Vulcan
20
10 / 4 / 17
12,726
795
24,795
14,544
9,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
13 / 5 / 12
13,220
826
21,690
14,067
8,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ChazKramer
Apollo
19
3 / 8 / 8
11,194
700
11,088
18,666
9,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
TheMilkman1999
King Arthur
18
5 / 10 / 9
11,958
747
12,439
23,718
26,423
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
WolfeBot
Neith
17
4 / 7 / 7
10,718
670
16,614
16,792
6,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
debake
Sol
20
3 / 6 / 8
11,132
696
13,605
18,726
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
maRStg
Fenrir
19
5 / 5 / 7
11,628
727
12,828
19,977
22,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
59
36
Kills
20
21
Deaths
36
104
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
BeHineJA
Neith
7
2
22
9
W
Jing Wei
BiℓℓCosby
Jing Wei
6
4
21
4.13
L
Apollo
ChazKramer
Apollo
3
8
8
0.88
W
Ganesha
Locked_vs3v
Ganesha
0
6
32
2.67
W
Vulcan
Phobos6393
Vulcan
10
4
17
4.63
L
King Arthur
TheMilkman1999
King Arthur
5
10
9
0.95
L
Neith
WolfeBot
Neith
4
7
7
1.07
L
Sol
debake
Sol
3
6
8
1.17
L
Fenrir
maRStg
Fenrir
5
5
7
1.7
W
13
5
12
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,408
Damage
66,574
82,742
Taken
97,879
75,229
Mitigated
71,913
24,560
Healing
24,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BeHineJA
Neith
16,349
7,943
1,962
3,979
14,271
10,531
2,671
2,442
11,829
0
42,599
W
Jing Wei
BiℓℓCosby
Jing Wei
13,143
10,162
4,416
4,172
16,498
10,478
2,619
1,932
14,566
0
20,869
L
Apollo
ChazKramer
Apollo
11,088
4,032
640
3,390
18,666
9,296
966
10,877
7,789
0
34,360
W
Ganesha
Locked_vs3v
Ganesha
7,431
501
918
1,706
23,362
36,128
278
4,704
18,658
14,649
0
W
Vulcan
Phobos6393
Vulcan
24,795
7,878
1,164
1,764
14,544
9,175
2,296
1,874
12,670
48,631
0
L
King Arthur
TheMilkman1999
King Arthur
12,439
1,150
1,677
1,799
23,718
26,423
13
10,033
13,685
425
18,649
L
Neith
WolfeBot
Neith
16,614
4,045
419
4,522
16,792
6,544
0
11,000
5,792
0
31,041
L
Sol
debake
Sol
13,605
3,190
0
5,436
18,726
7,101
660
12,980
5,746
36,925
0
L
Fenrir
maRStg
Fenrir
12,828
2,302
1,652
5,452
19,977
22,549
0
9,026
10,951
0
24,727
W
21,690
1,350
2,220
2,259
14,067
8,917
216
3,061
11,006
40,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,117
Gold Earned
56,630
167
Minions Killed
163
0
Camps Cleared
0
1,338,684
Distance Traveled
1,233,907
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,582
786
53
3
0
267,015
0
W
Jing Wei
11,595
725
17
1
0
271,731
0
L
Apollo
11,194
700
56
4
0
246,831
2
W
Ganesha
10,994
687
0
0
0
256,944
0
W
Vulcan
12,726
795
41
3
0
294,198
0
L
King Arthur
11,958
747
10
1
0
215,992
0
L
Neith
10,718
670
24
2
0
242,480
2
L
Sol
11,132
696
52
3
0
249,962
0
L
Fenrir
11,628
727
21
1
0
278,642
0
W
Merlin
13,220
826
56
4
0
248,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role