Player Matchup

Chaac
Chaac
FroJedi
Chaac
Level 82
God Stats
14W - 8L
1,685 SR
Queue Stats
14W - 9L
1,605 Elo+
Party 1
Tiamat
Tiamat
KilloWhisp
Tiamat
Level 107
God Stats
6W - 3L
1,878 SR
Queue Stats
576W - 492L
1,633 Elo+
Party 1
Neith
Neith
LostKour
Neith
Level 29
God Stats
6W - 3L
1,426 SR
Queue Stats
142W - 71L
1,604 Elo+
Party 1
Team Averages
Level 73
1,663 SR
1,614 Elo+

VS

Team Averages
Level 74
1,498 SR
1,381 Elo+
Nu Wa
Nu Wa
ARIES-_-V3
Nu Wa
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 56L
1,255 Elo+
Party 2
Horus
Horus
MikoTruko
Horus
Level 87
God Stats
10W - 10L
1,494 SR
Queue Stats
161W - 160L
1,539 Elo+
Solo
Sol
Sol
Sylvanas1543
Sol
Level 56
God Stats
3W - 8L
1,500 SR
Queue Stats
37W - 73L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FroJedi
Chaac
17
8 / 2 / 7
11,285
752
19,144
15,972
14,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
KilloWhisp
Tiamat
17
5 / 0 / 10
11,014
734
21,793
9,763
9,015
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
LostKour
Neith
15
3 / 2 / 11
10,297
686
23,395
13,601
5,831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 9 / 1
9,485
632
6,340
19,150
7,863
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
MikoTruko
Horus
13
1 / 1 / 1
9,638
643
9,390
30,435
28,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 3
9,440
629
9,135
20,725
9,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
4
4
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
9
1
0.28
W
Chaac
FroJedi
Chaac
8
2
7
5.75
W
Tiamat
KilloWhisp
Tiamat
5
0
10
10
W
Neith
LostKour
Neith
3
2
11
4.25
L
Horus
MikoTruko
Horus
1
1
1
1.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,332
Damage
24,865
39,336
Taken
70,310
29,248
Mitigated
46,085
17,182
Healing
29,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,340
1,979
435
2,072
19,150
7,863
0
6,183
12,547
18,516
0
W
Chaac
FroJedi
Chaac
19,144
1,025
716
7,303
15,972
14,402
153
5,737
10,235
0
44,103
W
Tiamat
KilloWhisp
Tiamat
21,793
1,147
6
5,569
9,763
9,015
0
4,522
5,241
65,230
0
W
Neith
LostKour
Neith
23,395
11,249
0
3,588
13,601
5,831
745
4,861
8,740
0
44,994
L
Horus
MikoTruko
Horus
9,390
4,505
6,346
16,443
30,435
28,508
0
9,721
19,964
0
17,528
L
9,135
2,826
433
3,953
20,725
9,714
0
6,061
14,059
31,561
2,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,596
Gold Earned
28,563
203
Minions Killed
102
10
Camps Cleared
1
898,928
Distance Traveled
766,668
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,485
632
26
2
1
223,380
0
W
Chaac
11,285
752
50
3
1
326,751
2
W
Tiamat
11,014
734
105
7
8
312,231
1
W
Neith
10,297
686
48
3
1
259,946
1
L
Horus
9,638
643
18
1
0
308,805
1
L
Sol
9,440
629
58
4
0
234,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role