Player Matchup

Bacchus
Bacchus
Ash1ok
Bacchus
Level 109
God Stats
11W - 18L
1,449 SR
Queue Stats
176W - 168L
1,551 Elo+
Party 1
Horus
Horus
KekmaDisorder
Horus
Level 85
God Stats
23W - 17L
1,660 SR
Queue Stats
291W - 294L
1,516 Elo+
Solo
The Morrigan
The Morrigan
RaymanM2
The Morrigan
Level 122
God Stats
49W - 53L
1,503 SR
Queue Stats
449W - 440L
1,518 Elo+
Solo
Danzaburou
Danzaburou
StephCαrry
Danzaburou
Level 51
God Stats
1W - 3L
1,451 SR
Queue Stats
41W - 63L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vengefultoad
Morgan Le Fay
Level 126
God Stats
2W - 3L
1,466 SR
Queue Stats
182W - 166L
1,549 Elo+
Party 1
Team Averages
Level 99
1,506 SR
1,516 Elo+

VS

Team Averages
Level 119
1,517 SR
1,569 Elo+
Janus
Janus
Kranows
Janus
Level 146
God Stats
1W - 1L
1,460 SR
Queue Stats
7W - 3L
1,747 Elo+
Party 3
Cernunnos
Cernunnos
PanBubak
Cernunnos
Level 129
God Stats
8W - 5L
1,514 SR
Queue Stats
171W - 203L
1,441 Elo+
Party 2
Hercules
Hercules
Rezlord
Hercules
Level 122
God Stats
1W - 0L
1,637 SR
Queue Stats
5W - 1L
1,685 Elo+
Party 3
Cerberus
Cerberus
Satidorfa
Cerberus
Level 134
God Stats
8W - 9L
1,472 SR
Queue Stats
184W - 213L
1,454 Elo+
Party 2
Nike
Nike
whmistillplayn
Nike
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 145L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ash1ok
Bacchus
11
0 / 2 / 4
8,437
384
9,821
19,997
24,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 3 / 2
9,188
418
10,566
22,571
12,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
RaymanM2
The Morrigan
16
0 / 5 / 2
10,572
481
9,312
11,416
8,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
StephCαrry
Danzaburou
16
3 / 2 / 3
11,186
508
14,395
18,843
8,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
vengefultoad
Morgan Le Fay
16
3 / 4 / 0
9,994
454
13,685
17,134
7,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kranows
Janus
18
7 / 1 / 2
11,532
524
20,642
12,883
5,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
PanBubak
Cernunnos
14
1 / 2 / 2
9,072
412
13,427
14,119
6,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
Rezlord
Hercules
19
6 / 1 / 5
12,204
555
11,973
18,130
23,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Satidorfa
Cerberus
15
2 / 1 / 3
9,572
435
7,342
21,298
11,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 4 / 7
9,925
451
9,018
20,750
9,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
16
16
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ash1ok
Bacchus
0
2
4
1
L
3
3
2
1.33
W
Janus
Kranows
Janus
7
1
2
8
W
Cernunnos
PanBubak
Cernunnos
1
2
2
1
L
The Morrigan
RaymanM2
The Morrigan
0
5
2
0.2
W
Hercules
Rezlord
Hercules
6
1
5
8.5
W
Cerberus
Satidorfa
Cerberus
2
1
3
3.5
L
Danzaburou
StephCαrry
Danzaburou
3
2
3
2.25
L
Morgan Le Fay
vengefultoad
Morgan Le Fay
3
4
0
0.75
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,779
Damage
62,402
89,961
Taken
87,180
62,879
Mitigated
56,340
30,340
Healing
26,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ash1ok
Bacchus
9,821
1,265
0
5,567
19,997
24,827
0
7,561
12,334
30,233
0
L
10,566
5,688
3,016
5,937
22,571
12,886
0
7,790
14,622
0
89,675
W
Janus
Kranows
Janus
20,642
1,448
670
3,857
12,883
5,687
192
4,748
8,135
107,025
0
W
Cernunnos
PanBubak
Cernunnos
13,427
5,929
0
3,905
14,119
6,114
2,158
3,999
10,120
0
68,876
L
The Morrigan
RaymanM2
The Morrigan
9,312
3,225
81
3,058
11,416
8,338
0
830
9,734
76,995
14,255
W
Hercules
Rezlord
Hercules
11,973
1,901
0
8,571
18,130
23,254
38
8,181
9,949
224
82,442
W
Cerberus
Satidorfa
Cerberus
7,342
344
0
5,135
21,298
11,678
383
7,530
13,360
51,248
0
L
Danzaburou
StephCαrry
Danzaburou
14,395
5,348
0
8,771
18,843
8,905
0
3,953
14,776
0
99,535
L
Morgan Le Fay
vengefultoad
Morgan Le Fay
13,685
508
0
3,910
17,134
7,923
0
8,464
8,534
87,150
0
W
9,018
1,403
0
4,646
20,750
9,607
0
6,534
14,216
0
100,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,377
Gold Earned
52,305
564
Minions Killed
656
0
Camps Cleared
0
2,043,736
Distance Traveled
2,089,963
39
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,437
384
28
1
0
439,872
19
L
Horus
9,188
418
95
4
0
472,172
3
W
Janus
11,532
524
154
7
0
420,549
5
W
Cernunnos
9,072
412
111
5
0
389,615
6
L
The Morrigan
10,572
481
142
6
0
334,071
5
W
Hercules
12,204
555
167
8
0
409,992
6
W
Cerberus
9,572
435
102
5
0
436,402
10
L
Danzaburou
11,186
508
149
7
0
392,883
6
L
Morgan Le Fay
9,994
454
150
7
0
404,738
6
W
Nike
9,925
451
122
6
0
433,405
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role