Player Matchup

Sol
Sol
DarkReave
Sol
Level 129
God Stats
20W - 17L
1,677 SR
Queue Stats
611W - 558L
1,597 Elo+
Solo
Awilix
Awilix
GASPN34
Awilix
Level 159
God Stats
1W - 1L
1,893 SR
Queue Stats
78W - 84L
1,579 Elo+
Solo
Xing Tian
Xing Tian
Mengech
Xing Tian
Level 160
God Stats
10W - 9L
1,522 SR
Queue Stats
275W - 254L
1,658 Elo+
Solo
Chaac
Chaac
RICOLIVES116
Chaac
Level 160
God Stats
210W - 142L
1,724 SR
Queue Stats
805W - 766L
1,601 Elo+
Solo
Zeus
Zeus
UStillTalking_
Zeus
Level 159
God Stats
2W - 2L
1,456 SR
Queue Stats
174W - 162L
1,587 Elo+
Solo
Team Averages
Level 153
1,655 SR
1,604 Elo+

VS

Team Averages
Level 145
1,573 SR
1,595 Elo+
Hou Yi
Hou Yi
Drazhoyster
Hou Yi
Level 159
God Stats
2W - 3L
1,292 SR
Queue Stats
130W - 123L
1,598 Elo+
Solo
Ymir
Ymir
OhSpaghetti
Ymir
Level 145
God Stats
2W - 2L
1,569 SR
Queue Stats
200W - 189L
1,556 Elo+
Party 2
Horus
Horus
VioletQueen2B
Horus
Level 138
God Stats
4W - 6L
1,519 SR
Queue Stats
148W - 123L
1,641 Elo+
Party 1
Fenrir
Fenrir
Waffle Bot 7000
Fenrir
Level 157
God Stats
16W - 8L
1,637 SR
Queue Stats
254W - 229L
1,563 Elo+
Party 2
Vulcan
Vulcan
inFamouSlyC
Vulcan
Level 128
God Stats
7W - 4L
1,847 SR
Queue Stats
81W - 73L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,136
558
7,568
12,010
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Awilix
GASPN34
Awilix
9
0 / 3 / 0
5,281
480
4,831
10,100
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Mengech
Xing Tian
8
0 / 1 / 2
5,244
477
2,505
6,969
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 3 / 0
5,900
536
4,985
8,705
6,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,470
497
3,852
4,262
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
0 / 2 / 0
5,369
488
6,950
8,797
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 4
6,080
553
3,652
6,023
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 0 / 1
7,540
685
8,461
7,791
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 0 / 3
5,305
482
3,508
8,615
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
11
1 / 1 / 4
6,263
569
5,223
6,355
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
10
10
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
W
Hou Yi
0
2
0
0
L
Awilix
GASPN34
Awilix
0
3
0
0
L
Xing Tian
Mengech
Xing Tian
0
1
2
1
W
3
1
4
5
L
2
3
0
0.67
L
0
3
1
0.17
W
6
0
1
6.5
W
0
0
3
1.5
W
Vulcan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,741
Damage
27,794
42,046
Taken
37,581
19,749
Mitigated
18,403
15,922
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,568
3,736
0
9,394
12,010
3,181
0
450
11,560
52,884
6,569
W
Hou Yi
6,950
4,233
0
3,583
8,797
2,984
0
5,501
3,296
0
35,807
L
Awilix
GASPN34
Awilix
4,831
2,068
0
100
10,100
3,426
23
2,116
7,871
0
34,056
L
Xing Tian
Mengech
Xing Tian
2,505
538
533
1,817
6,969
4,946
0
2,775
4,152
14,152
1,686
W
3,652
334
0
490
6,023
2,711
0
2,274
3,634
32,452
0
L
4,985
1,591
0
3,690
8,705
6,381
192
499
7,826
0
36,246
L
3,852
265
0
388
4,262
1,815
0
3,035
1,202
43,870
0
W
8,461
4,867
244
3,290
7,791
5,216
0
0
7,382
0
52,201
W
3,508
969
0
2,607
8,615
4,947
0
3,293
5,322
0
16,207
W
Vulcan
5,223
1,510
0
1,390
6,355
2,545
180
2,045
4,310
47,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,031
Gold Earned
30,557
330
Minions Killed
339
0
Camps Cleared
0
1,068,743
Distance Traveled
1,077,097
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,136
558
83
8
0
191,761
0
W
Hou Yi
5,369
488
61
6
0
186,216
2
L
Awilix
5,281
480
72
7
0
253,364
4
L
Xing Tian
5,244
477
21
2
0
207,046
3
W
Ymir
6,080
553
64
6
0
224,773
0
L
Chaac
5,900
536
67
6
0
217,354
3
L
Zeus
5,470
497
87
8
0
199,218
2
W
Horus
7,540
685
103
9
0
228,138
2
W
Fenrir
5,305
482
18
2
0
213,043
1
W
Vulcan
6,263
569
93
8
0
224,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role