Player Matchup

Xing Tian
Xing Tian
IcėKing
Xing Tian
Level 95
God Stats
6W - 10L
1,505 SR
Queue Stats
44W - 54L
1,441 Elo+
Party 1
Izanami
Izanami
KiranhaPlant
Izanami
Level 28
God Stats
4W - 3L
1,296 SR
Queue Stats
14W - 11L
1,452 Elo+
Party 1
Janus
Janus
ScottageChee
Janus
Level 105
God Stats
4W - 9L
1,341 SR
Queue Stats
75W - 91L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
SoPhat
Heimdallr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,705 Elo+
Party 1
Guan Yu
Guan Yu
punkelle
Guan Yu
Level 86
God Stats
13W - 13L
1,556 SR
Queue Stats
183W - 198L
1,497 Elo+
Party 1
Team Averages
Level 68
1,440 SR
1,525 Elo+

VS

Team Averages
Level 52
1,533 SR
1,439 Elo+
Chaac
Chaac
GGMxPepe
Chaac
Level 24
God Stats
13W - 23L
1,394 SR
Queue Stats
15W - 30L
1,338 Elo+
Party 3
Hel
Hel
GlitchB1t3h
Hel
Level 58
God Stats
0W - 2L
1,567 SR
Queue Stats
5W - 5L
1,592 Elo+
Party 2
Awilix
Awilix
Tenshi109
Awilix
Level 27
God Stats
1W - 1L
1,705 SR
Queue Stats
6W - 5L
1,609 Elo+
Party 2
Xbalanque
Xbalanque
creatine99
Xbalanque
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 104L
1,255 Elo+
Solo
Merlin
Merlin
kevinseeker1
Merlin
Level 119
God Stats
7W - 5L
1,499 SR
Queue Stats
218W - 255L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IcėKing
Xing Tian
17
4 / 0 / 17
12,059
1,206
10,732
12,700
19,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
KiranhaPlant
Izanami
17
8 / 3 / 8
10,980
1,098
20,189
14,784
8,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
5 / 0 / 16
11,354
1,135
28,553
4,350
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SoPhat
Heimdallr
17
2 / 2 / 19
10,478
1,048
15,112
13,199
8,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
punkelle
Guan Yu
17
7 / 0 / 13
11,331
1,133
13,374
16,451
22,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

269

VS

Team 2 Tickets

139

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GGMxPepe
Chaac
15
0 / 3 / 2
9,383
938
15,055
19,041
19,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 3 / 3
9,204
920
8,074
19,150
15,757
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
Tenshi109
Awilix
14
2 / 6 / 1
9,171
917
6,489
18,081
8,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
creatine99
Xbalanque
15
0 / 10 / 2
9,145
915
11,438
21,792
9,235
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
16
3 / 4 / 2
10,403
1,040
15,812
14,715
6,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
15
26
Kills
5
5
Deaths
26
73
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
GGMxPepe
Chaac
0
3
2
0.33
L
0
3
3
0.5
W
Xing Tian
IcėKing
Xing Tian
4
0
17
12.5
W
Izanami
KiranhaPlant
Izanami
8
3
8
4
W
5
0
16
13
W
Heimdallr
SoPhat
Heimdallr
2
2
19
5.75
L
Awilix
Tenshi109
Awilix
2
6
1
0.42
L
Xbalanque
creatine99
Xbalanque
0
10
2
0.1
L
Merlin
3
4
2
1
W
Guan Yu
punkelle
Guan Yu
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,960
Damage
56,868
61,484
Taken
92,779
62,085
Mitigated
59,295
15,937
Healing
11,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
GGMxPepe
Chaac
15,055
1,430
0
2,521
19,041
19,733
0
7,828
10,823
745
37,216
L
8,074
154
3,862
3,821
19,150
15,757
0
8,478
10,400
30,561
0
W
Xing Tian
IcėKing
Xing Tian
10,732
1,599
0
1,670
12,700
19,530
0
4,272
7,939
17,457
0
W
Izanami
KiranhaPlant
Izanami
20,189
16,473
0
2,319
14,784
8,473
0
6,838
7,718
0
44,648
W
28,553
2,156
0
489
4,350
2,675
0
1,862
2,488
46,453
0
W
Heimdallr
SoPhat
Heimdallr
15,112
8,098
0
2,031
13,199
8,621
0
6,877
6,133
0
30,196
L
Awilix
Tenshi109
Awilix
6,489
3,060
0
349
18,081
8,144
0
6,624
11,219
42
9,693
L
Xbalanque
creatine99
Xbalanque
11,438
5,227
0
912
21,792
9,235
0
9,140
12,385
0
23,085
L
Merlin
15,812
419
0
295
14,715
6,426
0
5,921
8,663
40,408
0
W
Guan Yu
punkelle
Guan Yu
13,374
2,065
4,802
4,626
16,451
22,786
0
4,824
11,405
0
25,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,202
Gold Earned
47,306
202
Minions Killed
191
5
Camps Cleared
6
950,254
Distance Traveled
965,982
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,383
938
49
5
0
209,782
0
L
Hel
9,204
920
58
6
0
190,840
0
W
Xing Tian
12,059
1,206
14
1
0
195,784
0
W
Izanami
10,980
1,098
83
8
1
162,768
0
W
Janus
11,354
1,135
43
4
1
211,774
0
W
Heimdallr
10,478
1,048
39
4
0
165,448
0
L
Awilix
9,171
917
6
1
0
169,098
2
L
Xbalanque
9,145
915
21
2
3
219,190
0
L
Merlin
10,403
1,040
57
6
3
177,072
0
W
Guan Yu
11,331
1,133
23
2
3
214,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role