Player Matchup

Sol
Sol
Masters
ACK Bonafide
Sol
Masters
Level 154
God Stats
48W - 29L
1,752 SR
Queue Stats
198W - 140L
2,765 MMR
Party 1
Ao Kuang
Ao Kuang
Masters
NikoThaCapo
Ao Kuang
Masters
Level 157
God Stats
181W - 122L
1,833 SR
Queue Stats
357W - 297L
2,828 MMR
Party 1
Horus
Horus
Grandmaster
You Thought Boi
Horus
Grandmaster
Level 155
God Stats
18W - 18L
1,609 SR
Queue Stats
677W - 648L
3,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 155
1,731 SR
3,031 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,869 SR
2,944 MMR
Aphrodite
Aphrodite
Masters
Booplie
Aphrodite
Masters
Level 160
God Stats
39W - 8L
1,894 SR
Queue Stats
67W - 20L
3,162 MMR
Party 2
Nemesis
Nemesis
Diamond III
Náwf
Nemesis
Diamond III
Level 109
God Stats
2W - 1L
1,608 SR
Queue Stats
33W - 4L
2,813 MMR
Party 2
Sobek
Sobek
Diamond III
ΑnarchyXShadow
Sobek
Diamond III
Level 92
God Stats
3W - 0L
2,104 SR
Queue Stats
44W - 4L
2,856 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
9,450
630
19,037
15,147
7,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
NikoThaCapo
Ao Kuang
11
1 / 7 / 1
9,190
613
7,159
25,371
19,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 2 / 2
9,868
658
10,144
19,712
25,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Ne ZhaAh Muzen CabAchillesCabrakanGuan Yu

VS

Bans
Baba YagaBaron SamediMorgan Le FayThothScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Booplie
Aphrodite
16
4 / 0 / 8
11,096
740
12,880
8,216
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Náwf
Nemesis
16
5 / 1 / 7
10,833
722
23,879
17,564
12,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 8
11,734
782
14,821
27,570
37,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
13
13
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Aphrodite
Booplie
Aphrodite
4
0
8
8
L
Ao Kuang
NikoThaCapo
Ao Kuang
1
7
1
0.21
W
Nemesis
Náwf
Nemesis
5
1
7
8.5
L
0
2
2
0.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,340
Damage
51,580
60,230
Taken
53,350
51,869
Mitigated
53,678
21,926
Healing
37,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,037
8,712
0
4,931
15,147
7,033
0
8,539
6,608
57,377
0
W
Aphrodite
Booplie
Aphrodite
12,880
1,648
12,378
7,054
8,216
4,230
1,517
3,466
4,750
60,671
0
L
Ao Kuang
NikoThaCapo
Ao Kuang
7,159
1,486
1,388
3,986
25,371
19,484
0
8,313
17,058
23,664
0
W
Nemesis
Náwf
Nemesis
23,879
13,721
0
6,087
17,564
12,324
824
8,440
9,124
95
48,012
L
10,144
4,465
2,530
9,091
19,712
25,352
0
11,424
8,288
0
18,620
W
14,821
2,131
0
11,939
27,570
37,124
333
14,728
12,842
31,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
33,663
160
Minions Killed
167
4
Camps Cleared
9
836,139
Distance Traveled
972,992
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,450
630
111
7
1
257,634
4
W
Aphrodite
11,096
740
110
7
2
317,211
3
L
Ao Kuang
9,190
613
27
2
2
283,491
1
W
Nemesis
10,833
722
36
2
4
336,154
5
L
Horus
9,868
658
22
1
1
295,014
2
W
Sobek
11,734
782
21
1
3
319,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role