Player Matchup

Bacchus
Bacchus
DrGoatJu
Bacchus
Level 40
God Stats
0W - 2L
1,312 SR
Queue Stats
102W - 95L
1,461 Elo+
Party 2
Heimdallr
Heimdallr
Hikahoo
Heimdallr
Level 99
God Stats
1W - 4L
1,440 SR
Queue Stats
430W - 431L
1,444 Elo+
Party 2
Merlin
Merlin
LtDownSyndrome0
Merlin
Level 63
God Stats
12W - 18L
1,484 SR
Queue Stats
250W - 303L
1,362 Elo+
Party 2
Chaac
Chaac
Mozesty
Chaac
Level 88
God Stats
8W - 5L
1,686 SR
Queue Stats
515W - 477L
1,518 Elo+
Party 2
Thor
Thor
deezhugenut5
Thor
Level 127
God Stats
11W - 13L
1,482 SR
Queue Stats
158W - 140L
1,553 Elo+
Party 2
Team Averages
Level 83
1,481 SR
1,468 Elo+

VS

Team Averages
Level 131
1,520 SR
1,542 Elo+
Chaac
Chaac
HardGamingOW
Chaac
Level 156
God Stats
2W - 3L
1,327 SR
Queue Stats
183W - 164L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
LasagnaChesse
Nu Wa
Level 102
God Stats
1W - 0L
1,895 SR
Queue Stats
31W - 16L
1,613 Elo+
Party 1
Ganesha
Ganesha
TheFakeCocada
Ganesha
Level 144
God Stats
11W - 6L
1,733 SR
Queue Stats
89W - 75L
1,541 Elo+
Party 1
Cernunnos
Cernunnos
exo0dia
Cernunnos
Level 155
God Stats
36W - 32L
1,541 SR
Queue Stats
524W - 538L
1,456 Elo+
Solo
Hercules
Hercules
xZeusThaGoat
Hercules
Level 97
God Stats
3W - 5L
1,104 SR
Queue Stats
437W - 491L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrGoatJu
Bacchus
11
1 / 5 / 3
7,910
416
4,422
15,048
14,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Hikahoo
Heimdallr
14
1 / 4 / 1
8,846
466
7,281
13,742
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 7 / 5
8,909
469
6,155
14,064
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
Mozesty
Chaac
17
4 / 1 / 1
10,471
551
17,735
18,426
15,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 4 / 4
8,893
468
10,172
16,151
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 4
11,128
586
15,192
19,862
14,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
7 / 3 / 7
10,709
564
14,787
11,001
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
14
0 / 0 / 14
9,389
494
6,459
16,646
21,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
exo0dia
Cernunnos
15
2 / 2 / 4
9,293
489
12,596
14,568
6,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
xZeusThaGoat
Hercules
14
0 / 3 / 1
8,932
470
7,265
16,542
14,477
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
8
Kills
20
21
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DrGoatJu
Bacchus
1
5
3
0.5
W
11
1
4
13
L
Heimdallr
Hikahoo
Heimdallr
1
4
1
0.38
W
7
3
7
3.5
L
0
7
5
0.36
L
Chaac
Mozesty
Chaac
4
1
1
4.5
W
Ganesha
0
0
14
7
L
2
4
4
1
W
Cernunnos
exo0dia
Cernunnos
2
2
4
2
W
Hercules
xZeusThaGoat
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,765
Damage
56,299
77,431
Taken
78,619
46,670
Mitigated
63,143
22,061
Healing
21,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DrGoatJu
Bacchus
4,422
302
92
2,436
15,048
14,543
54
5,267
9,781
21,344
2,094
W
15,192
2,914
0
5,901
19,862
14,414
52
1,949
17,913
0
106,134
L
Heimdallr
Hikahoo
Heimdallr
7,281
2,100
0
4,059
13,742
4,615
0
3,068
10,674
0
53,528
W
14,787
3,382
0
1,762
11,001
5,943
2,766
2,200
8,798
104,049
0
L
6,155
658
0
2,212
14,064
5,306
1,176
6,775
7,289
64,298
0
L
Chaac
Mozesty
Chaac
17,735
5,167
0
9,772
18,426
15,937
558
1,675
16,751
46
85,540
W
Ganesha
6,459
957
0
4,873
16,646
21,324
0
4,021
12,625
27,340
0
L
10,172
2,129
0
3,490
16,151
6,269
0
4,461
11,690
0
59,195
W
Cernunnos
exo0dia
Cernunnos
12,596
4,622
0
5,971
14,568
6,985
0
1,230
13,338
0
87,339
W
Hercules
xZeusThaGoat
Hercules
7,265
3,713
0
2,664
16,542
14,477
0
1,178
15,364
0
60,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,029
Gold Earned
49,451
450
Minions Killed
564
0
Camps Cleared
0
1,792,073
Distance Traveled
1,806,825
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,910
416
33
2
0
361,444
2
W
Chaac
11,128
586
156
8
0
419,698
0
L
Heimdallr
8,846
466
89
5
0
376,760
1
W
Nu Wa
10,709
564
143
8
0
372,934
1
L
Merlin
8,909
469
96
5
0
319,839
3
L
Chaac
10,471
551
143
8
0
417,125
2
W
Ganesha
9,389
494
6
0
0
334,856
1
L
Thor
8,893
468
89
5
0
316,905
0
W
Cernunnos
9,293
489
139
7
0
313,219
5
W
Hercules
8,932
470
120
6
0
366,118
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role