Player Matchup

Xbalanque
Xbalanque
Denaro29
Xbalanque
Level 119
God Stats
3W - 2L
1,701 SR
Queue Stats
83W - 66L
1,500 Elo+
Party 1
Da Ji
Da Ji
Jennylarossella
Da Ji
Level 139
God Stats
0W - 1L
1,627 SR
Queue Stats
81W - 66L
1,568 Elo+
Party 1
Izanami
Izanami
Pizell-1
Izanami
Level 145
God Stats
1W - 2L
1,519 SR
Queue Stats
114W - 110L
1,528 Elo+
Party 1
Sun Wukong
Sun Wukong
fabietto883
Sun Wukong
Level 160
God Stats
2W - 2L
1,667 SR
Queue Stats
263W - 251L
1,574 Elo+
Party 1
He Bo
He Bo
xXFalkoXx
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,549 Elo+
Solo
Team Averages
Level 130
1,603 SR
1,544 Elo+

VS

Team Averages
Level 138
1,594 SR
1,509 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
GNuggz93
Cabrakan
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 107L
1,522 Elo+
Solo
Freya
Freya
InquiSitoR34Rus
Freya
Level 149
God Stats
12W - 8L
1,572 SR
Queue Stats
475W - 504L
1,506 Elo+
Solo
Artemis
Artemis
KrasnikovIlia
Artemis
Level 119
God Stats
12W - 2L
1,916 SR
Queue Stats
264W - 269L
1,513 Elo+
Party 2
Ravana
Ravana
PenSiOneR_x
Ravana
Level 115
God Stats
8W - 5L
1,482 SR
Queue Stats
276W - 290L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Denaro29
Xbalanque
15
3 / 6 / 4
8,623
663
11,228
13,912
6,267
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 4 / 2
8,229
633
5,971
12,900
11,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Pizell-1
Izanami
16
1 / 4 / 4
8,538
657
12,172
9,660
4,848
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
fabietto883
Sun Wukong
13
1 / 2 / 3
7,570
582
7,948
8,934
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
xXFalkoXx
He Bo
15
3 / 6 / 5
8,513
655
10,817
10,968
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 3 / 16
9,700
746
15,108
17,662
20,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cabrakan
GNuggz93
Cabrakan
14
1 / 6 / 12
8,945
688
5,122
18,163
21,970
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 2 / 12
10,252
789
9,915
13,959
9,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
19
7 / 0 / 12
10,571
813
13,586
10,897
6,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
18
6 / 1 / 11
10,241
788
8,459
9,103
7,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
85
12
Kills
22
22
Deaths
12
18
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
16
3.67
L
Xbalanque
Denaro29
Xbalanque
3
6
4
0.83
W
Cabrakan
GNuggz93
Cabrakan
1
6
12
1.17
W
5
2
12
5.5
L
4
4
2
1.25
W
Artemis
7
0
12
13
W
Ravana
6
1
11
11.5
L
Izanami
Pizell-1
Izanami
1
4
4
0.75
L
Sun Wukong
fabietto883
Sun Wukong
1
2
3
1.25
L
He Bo
xXFalkoXx
He Bo
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,136
Damage
52,190
56,374
Taken
69,784
35,566
Mitigated
66,154
13,646
Healing
26,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
15,108
2,507
2,839
2,800
17,662
20,623
166
2,373
15,242
36,622
0
L
Xbalanque
Denaro29
Xbalanque
11,228
2,105
359
1,722
13,912
6,267
0
7,734
5,800
0
20,130
W
Cabrakan
GNuggz93
Cabrakan
5,122
532
2,026
3,112
18,163
21,970
0
1,840
16,140
8,792
0
W
9,915
3,547
1,847
2,890
13,959
9,413
698
3,070
10,634
24,842
1,742
L
5,971
777
496
1,864
12,900
11,342
0
5,656
6,910
0
7,432
W
Artemis
13,586
3,243
2,109
2,831
10,897
6,438
1,087
1,564
9,156
0
22,699
W
Ravana
8,459
2,075
1,928
3,629
9,103
7,710
999
1,970
6,968
0
20,130
L
Izanami
Pizell-1
Izanami
12,172
5,257
1,794
950
9,660
4,848
0
5,753
3,645
0
37,655
L
Sun Wukong
fabietto883
Sun Wukong
7,948
733
2,356
2,356
8,934
8,577
0
4,526
4,190
0
14,190
L
He Bo
xXFalkoXx
He Bo
10,817
877
330
1,419
10,968
4,532
0
3,947
6,815
21,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,473
Gold Earned
49,709
120
Minions Killed
149
0
Camps Cleared
0
1,018,665
Distance Traveled
1,235,305
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,700
746
51
4
0
220,110
0
L
Xbalanque
8,623
663
26
2
0
201,221
2
W
Cabrakan
8,945
688
8
1
0
222,778
0
W
Freya
10,252
789
39
3
0
239,537
0
L
Da Ji
8,229
633
2
0
0
213,481
0
W
Artemis
10,571
813
27
2
0
293,955
0
W
Ravana
10,241
788
24
2
0
258,925
0
L
Izanami
8,538
657
54
4
0
214,479
0
L
Sun Wukong
7,570
582
18
1
0
176,765
0
L
He Bo
8,513
655
20
2
0
212,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role