Player Matchup

Merlin
Merlin
Aang n Appa
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,257 Elo+
Solo
Heimdallr
Heimdallr
BouRN3nALLStaR
Heimdallr
Level 156
God Stats
9W - 15L
1,410 SR
Queue Stats
1,262W - 1,307L
1,474 Elo+
Solo
The Morrigan
The Morrigan
EvolutionVR
The Morrigan
Level 128
God Stats
0W - 1L
1,429 SR
Queue Stats
9W - 5L
1,689 Elo+
Solo
Ishtar
Ishtar
Midnight Rec
Ishtar
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 55L
1,429 Elo+
Solo
Hades
Hades
dflo297
Hades
Level 147
God Stats
1W - 3L
1,648 SR
Queue Stats
105W - 114L
1,461 Elo+
Solo
Team Averages
Level 130
1,497 SR
1,462 Elo+

VS

Team Averages
Level 116
1,503 SR
1,504 Elo+
Agni
Agni
Karatelee272
Agni
Level 144
God Stats
1W - 0L
1,748 SR
Queue Stats
28W - 30L
1,493 Elo+
Solo
Pele
Pele
Lord Kirby V
Pele
Level 143
God Stats
5W - 5L
1,439 SR
Queue Stats
213W - 228L
1,497 Elo+
Solo
Sol
Sol
LoriStark
Sol
Level 98
God Stats
5W - 6L
1,409 SR
Queue Stats
314W - 302L
1,496 Elo+
Solo
Geb
Geb
SlayerJJ
Geb
Level 128
God Stats
1W - 2L
1,390 SR
Queue Stats
48W - 47L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iTryZeffre
Ah Muzen Cab
Level 65
God Stats
4W - 2L
1,529 SR
Queue Stats
211W - 209L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 7 / 8
12,641
665
14,743
18,701
8,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Heimdallr
BouRN3nALLStaR
Heimdallr
19
5 / 7 / 13
12,680
667
26,934
19,768
9,380
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
EvolutionVR
The Morrigan
20
7 / 8 / 9
13,711
722
15,161
13,495
6,435
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
18
3 / 6 / 12
11,789
620
16,088
15,509
6,933
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
dflo297
Hades
20
5 / 8 / 11
14,229
749
27,429
29,720
24,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 21
13,559
714
22,468
14,575
7,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 4 / 19
12,708
669
18,303
25,558
11,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 4 / 12
14,306
753
16,696
22,890
11,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
0 / 4 / 30
13,664
719
9,503
27,413
41,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Muzen Cab
iTryZeffre
Ah Muzen Cab
20
13 / 6 / 14
14,439
760
23,231
24,099
11,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
130
23
Kills
34
36
Deaths
23
53
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
7
8
1
L
Heimdallr
BouRN3nALLStaR
Heimdallr
5
7
13
1.64
L
The Morrigan
EvolutionVR
The Morrigan
7
8
9
1.44
W
5
5
21
3.1
W
4
4
19
3.38
W
12
4
12
4.5
L
Ishtar
3
6
12
1.5
W
0
4
30
3.75
L
Hades
dflo297
Hades
5
8
11
1.31
W
Ah Muzen Cab
iTryZeffre
Ah Muzen Cab
13
6
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,355
Damage
90,201
97,193
Taken
114,535
56,411
Mitigated
83,336
28,277
Healing
53,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,743
785
2,407
3,444
18,701
8,724
570
9,659
9,042
33,130
0
L
Heimdallr
BouRN3nALLStaR
Heimdallr
26,934
4,750
838
1,330
19,768
9,380
1,074
8,947
10,821
0
43,311
L
The Morrigan
EvolutionVR
The Morrigan
15,161
802
1,760
4,217
13,495
6,435
535
7,270
5,805
38,236
0
W
22,468
752
3,128
1,875
14,575
7,142
1,084
6,831
7,744
56,138
0
W
18,303
1,592
2,153
9,495
25,558
11,533
1,744
12,379
13,172
63
47,426
W
16,696
4,505
6,145
10,625
22,890
11,240
3,384
14,566
8,324
48,599
0
L
Ishtar
16,088
5,865
982
1,730
15,509
6,933
498
6,900
8,609
0
25,483
W
9,503
893
3,695
5,616
27,413
41,518
234
8,572
18,841
24,223
0
L
Hades
dflo297
Hades
27,429
1,148
338
11,231
29,720
24,939
1,377
15,918
13,802
55,011
0
W
Ah Muzen Cab
iTryZeffre
Ah Muzen Cab
23,231
5,670
4,279
6,271
24,099
11,903
2,080
14,985
9,114
40
54,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,050
Gold Earned
68,676
237
Minions Killed
225
0
Camps Cleared
0
1,549,994
Distance Traveled
1,769,761
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,641
665
42
2
0
301,097
0
L
Heimdallr
12,680
667
50
3
0
312,482
0
L
The Morrigan
13,711
722
49
3
0
313,023
0
W
Agni
13,559
714
66
3
0
335,415
2
W
Pele
12,708
669
40
2
0
441,629
6
W
Sol
14,306
753
54
3
0
306,835
2
L
Ishtar
11,789
620
17
1
0
326,422
0
W
Geb
13,664
719
16
1
0
344,554
4
L
Hades
14,229
749
79
4
0
296,970
1
W
Ah Muzen Cab
14,439
760
49
3
0
341,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role