Player Matchup

Kukulkan
Kukulkan
Brewc
Kukulkan
Level 41
God Stats
2W - 1L
1,782 SR
Queue Stats
12W - 11L
1,438 Elo+
Party 3
Mercury
Mercury
Knott1
Mercury
Level 6
God Stats
3W - 0L
1,691 SR
Queue Stats
9W - 6L
1,515 Elo+
Party 3
Zhong Kui
Zhong Kui
aLexBegTse
Zhong Kui
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 164L
1,573 Elo+
Solo
Geb
Geb
derglattzieher
Geb
Level 40
God Stats
1W - 1L
1,175 SR
Queue Stats
52W - 56L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
schwimmschwein
Heimdallr
Level 59
God Stats
4W - 1L
1,585 SR
Queue Stats
62W - 67L
1,457 Elo+
Party 2
Team Averages
Level 39
1,547 SR
1,494 Elo+

VS

Team Averages
Level 49
1,459 SR
1,396 Elo+
Hercules
Hercules
DaLongJohn
Hercules
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 30L
1,358 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ixorn
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,358 Elo+
Party 1
Ymir
Ymir
Trekker21
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,182 Elo+
Party 1
Fenrir
Fenrir
marcoen
Fenrir
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 20L
1,358 Elo+
Party 1
Lancelot
Lancelot
wodydk
Lancelot
Level 16
God Stats
0W - 1L
1,296 SR
Queue Stats
30W - 23L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Brewc
Kukulkan
18
9 / 2 / 8
11,748
618
15,863
10,639
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Knott1
Mercury
20
10 / 3 / 12
12,186
641
16,808
15,538
7,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
aLexBegTse
Zhong Kui
18
10 / 2 / 4
12,292
647
18,475
16,945
13,071
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 3 / 12
10,091
531
9,499
15,329
16,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
schwimmschwein
Heimdallr
17
3 / 3 / 6
10,664
561
13,256
18,377
9,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaLongJohn
Hercules
13
3 / 7 / 1
8,221
433
8,579
24,743
20,829
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Muzen Cab
Ixorn
Ah Muzen Cab
12
2 / 6 / 1
7,982
420
14,669
14,820
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
2 / 2 / 3
8,682
457
6,705
15,241
10,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
marcoen
Fenrir
12
4 / 11 / 3
8,331
438
11,192
23,279
10,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
wodydk
Lancelot
13
2 / 9 / 2
7,859
414
6,298
19,733
13,136
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
35
Kills
13
13
Deaths
35
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Brewc
Kukulkan
9
2
8
6.5
L
Hercules
DaLongJohn
Hercules
3
7
1
0.5
L
Ah Muzen Cab
Ixorn
Ah Muzen Cab
2
6
1
0.42
W
Mercury
Knott1
Mercury
10
3
12
5.33
L
Ymir
2
2
3
1.75
W
Zhong Kui
aLexBegTse
Zhong Kui
10
2
4
6
W
3
3
12
3
L
Fenrir
marcoen
Fenrir
4
11
3
0.5
W
Heimdallr
schwimmschwein
Heimdallr
3
3
6
2
L
Lancelot
wodydk
Lancelot
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,901
Damage
47,443
76,828
Taken
97,816
51,248
Mitigated
60,781
23,346
Healing
15,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Brewc
Kukulkan
15,863
1,737
0
1,235
10,639
5,344
1,839
245
10,394
94,793
0
L
Hercules
DaLongJohn
Hercules
8,579
1,932
0
4,105
24,743
20,829
0
15,773
8,970
0
41,878
L
Ah Muzen Cab
Ixorn
Ah Muzen Cab
14,669
6,413
0
2,466
14,820
6,441
231
3,053
11,764
0
60,023
W
Mercury
Knott1
Mercury
16,808
9,271
0
2,658
15,538
7,334
1,291
578
14,639
0
129,273
L
Ymir
6,705
1,410
0
4,527
15,241
10,132
176
5,190
10,051
37,377
0
W
Zhong Kui
aLexBegTse
Zhong Kui
18,475
2,700
0
10,829
16,945
13,071
2,079
595
16,350
86,920
0
W
9,499
1,083
0
1,497
15,329
16,232
404
3,462
11,867
28,288
5,680
L
Fenrir
marcoen
Fenrir
11,192
3,338
0
3,537
23,279
10,243
0
10,358
12,921
0
54,440
W
Heimdallr
schwimmschwein
Heimdallr
13,256
5,547
0
7,127
18,377
9,267
0
1,945
16,432
0
90,014
L
Lancelot
wodydk
Lancelot
6,298
1,181
0
1,145
19,733
13,136
0
8,275
11,458
120
48,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,981
Gold Earned
41,075
657
Minions Killed
370
0
Camps Cleared
0
1,915,140
Distance Traveled
1,836,158
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,748
618
146
8
0
348,820
5
L
Hercules
8,221
433
75
4
0
316,801
0
L
Ah Muzen Cab
7,982
420
93
5
0
412,105
0
W
Mercury
12,186
641
164
9
0
441,064
6
L
Ymir
8,682
457
53
3
0
359,330
0
W
Zhong Kui
12,292
647
154
8
0
384,464
4
W
Geb
10,091
531
43
2
0
398,097
1
L
Fenrir
8,331
438
72
4
0
351,476
5
W
Heimdallr
10,664
561
150
8
0
342,695
0
L
Lancelot
7,859
414
77
4
0
396,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role