Player Matchup

Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GC778
Izanami
Level 66
God Stats
22W - 23L
1,318 SR
Queue Stats
294W - 346L
1,330 Elo+
Party 2
Merlin
Merlin
KohSnipe
Merlin
Level 63
God Stats
8W - 3L
1,616 SR
Queue Stats
172W - 167L
1,451 Elo+
Solo
Bacchus
Bacchus
Mothze
Bacchus
Level 97
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 21L
1,500 Elo+
Solo
Arachne
Arachne
MyKoxieWrecked
Arachne
Level 68
God Stats
45W - 37L
1,500 SR
Queue Stats
287W - 315L
1,352 Elo+
Party 2
Team Averages
Level 87
1,487 SR
1,427 Elo+

VS

Team Averages
Level 63
1,464 SR
1,398 Elo+
Neith
Neith
Habibisito
Neith
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
23W - 38L
1,500 Elo+
Party 3
Skadi
Skadi
K3nn1z3
Skadi
Level 101
God Stats
1W - 3L
1,589 SR
Queue Stats
43W - 56L
1,307 Elo+
Party 3
Poseidon
Poseidon
OddLad
Poseidon
Level 23
God Stats
0W - 1L
1,298 SR
Queue Stats
20W - 25L
1,366 Elo+
Party 1
Loki
Loki
TehGinganinja
Loki
Level 104
God Stats
0W - 3L
1,524 SR
Queue Stats
28W - 32L
1,399 Elo+
Party 1
Chaac
Chaac
UchihaEC
Chaac
Level 85
God Stats
1W - 1L
1,410 SR
Queue Stats
236W - 219L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 1 / 1
8,655
618
7,399
11,756
10,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
GC778
Izanami
12
1 / 1 / 4
7,264
519
6,535
8,134
2,707
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
KohSnipe
Merlin
15
0 / 1 / 2
8,529
609
3,160
5,973
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Mothze
Bacchus
11
2 / 1 / 1
7,510
536
4,626
10,116
8,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 2 / 2
8,039
574
7,012
12,560
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 1 / 2
6,901
493
6,255
7,949
3,032
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
K3nn1z3
Skadi
10
1 / 3 / 1
6,116
437
2,727
10,597
3,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
OddLad
Poseidon
14
1 / 0 / 0
7,847
561
3,014
4,283
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 0
6,597
471
4,432
9,757
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
UchihaEC
Chaac
11
1 / 5 / 0
6,954
497
8,151
13,796
10,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
6
6
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
1
4.5
W
Izanami
GC778
Izanami
1
1
4
3
L
Neith
1
1
2
2
L
Skadi
K3nn1z3
Skadi
1
3
1
0.5
W
Merlin
KohSnipe
Merlin
0
1
2
1
W
Bacchus
Mothze
Bacchus
2
1
1
2.5
W
6
2
2
3.5
L
Poseidon
OddLad
Poseidon
1
0
0
1
L
2
4
0
0.5
L
Chaac
UchihaEC
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,732
Damage
24,579
48,539
Taken
46,382
31,018
Mitigated
22,056
18,987
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,399
3,490
0
4,553
11,756
10,917
1,142
0
10,955
0
51,580
W
Izanami
GC778
Izanami
6,535
4,207
0
3,349
8,134
2,707
1,376
187
7,947
27
50,225
L
Neith
6,255
2,103
0
2,451
7,949
3,032
0
2,336
5,613
0
43,995
L
Skadi
K3nn1z3
Skadi
2,727
773
0
2,863
10,597
3,473
0
2,625
7,972
0
33,687
W
Merlin
KohSnipe
Merlin
3,160
90
0
1,809
5,973
2,915
173
1,412
4,514
81,053
0
W
Bacchus
Mothze
Bacchus
4,626
217
1,772
2,396
10,116
8,307
124
584
9,490
23,028
0
W
7,012
3,822
0
5,108
12,560
6,172
490
831
11,649
0
54,698
L
Poseidon
OddLad
Poseidon
3,014
210
0
484
4,283
1,601
0
1,400
2,883
62,015
0
L
4,432
595
0
3,547
9,757
3,428
0
378
9,379
0
42,995
L
Chaac
UchihaEC
Chaac
8,151
2,304
0
4,196
13,796
10,522
0
1,074
12,722
0
47,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,997
Gold Earned
34,415
446
Minions Killed
422
0
Camps Cleared
0
1,391,361
Distance Traveled
1,320,140
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,655
618
90
6
0
256,923
6
W
Izanami
7,264
519
86
6
0
263,721
7
L
Neith
6,901
493
63
5
0
234,321
1
L
Skadi
6,116
437
59
4
0
250,686
2
W
Merlin
8,529
609
146
10
0
245,320
0
W
Bacchus
7,510
536
42
3
0
303,977
2
W
Arachne
8,039
574
82
6
0
321,420
3
L
Poseidon
7,847
561
137
10
0
293,783
0
L
Loki
6,597
471
82
6
0
280,066
2
L
Chaac
6,954
497
81
6
0
261,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role