Player Matchup

Zeus
Zeus
 
Zeus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RosaLouca
Nu Wa
Level 149
God Stats
101W - 98L
1,453 SR
Queue Stats
312W - 355L
1,479 Elo+
Solo
Anhur
Anhur
TheNightwish
Anhur
Level 128
God Stats
1W - 2L
1,718 SR
Queue Stats
193W - 225L
1,476 Elo+
Solo
Artio
Artio
franco5632
Artio
Level 95
God Stats
18W - 14L
1,486 SR
Queue Stats
94W - 85L
1,471 Elo+
Solo
Arachne
Arachne
kalifa7039
Arachne
Level 89
God Stats
64W - 90L
1,465 SR
Queue Stats
249W - 260L
1,448 Elo+
Solo
Team Averages
Level 114
1,524 SR
1,475 Elo+

VS

Team Averages
Level 127
1,461 SR
1,508 Elo+
Janus
Janus
 
Janus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Yliel
Anhur
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,683 Elo+
Party 1
Thor
Thor
gonpro1234
Thor
Level 62
God Stats
8W - 8L
1,306 SR
Queue Stats
105W - 118L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 1 / 1
7,932
529
5,178
6,479
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nu Wa
RosaLouca
Nu Wa
9
0 / 2 / 0
5,908
394
2,720
5,695
1,640
12
5 / 4 / 3
7,224
482
7,681
12,552
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
8
0 / 1 / 6
6,245
416
3,094
8,226
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
kalifa7039
Arachne
9
1 / 3 / 2
5,698
380
3,417
9,102
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 1 / 1
9,489
633
8,913
7,926
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
 
Heimdallr
10
1 / 4 / 0
7,216
481
6,406
9,513
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
 
Kumbhakarna
9
0 / 4 / 4
6,858
457
2,558
11,413
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Yliel
Anhur
14
2 / 0 / 0
8,515
568
5,199
6,907
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 1 / 3
7,981
532
4,221
10,963
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
10
Kills
11
11
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
1
1
4.5
W
Janus
 
Janus
5
1
1
5.5
W
Heimdallr
 
Heimdallr
1
4
0
0.25
W
Kumbhakarna
 
Kumbhakarna
0
4
4
0.5
L
Nu Wa
RosaLouca
Nu Wa
0
2
0
0
L
5
4
3
1.63
W
Anhur
Yliel
Anhur
2
0
0
2
L
Artio
0
1
6
3
W
3
1
3
4.5
L
Arachne
kalifa7039
Arachne
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
27,297
42,054
Taken
46,722
16,647
Mitigated
20,707
11,283
Healing
11,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,178
1,116
0
1,623
6,479
2,168
0
1,289
5,068
58,449
0
W
Janus
 
Janus
8,913
528
0
815
7,926
3,245
461
1,773
6,153
82,307
0
W
Heimdallr
 
Heimdallr
6,406
3,633
0
3,168
9,513
2,912
960
1,517
7,996
0
45,081
W
Kumbhakarna
 
Kumbhakarna
2,558
551
0
1,373
11,413
7,659
0
3,375
7,994
10,102
0
L
Nu Wa
RosaLouca
Nu Wa
2,720
981
0
1,406
5,695
1,640
0
57
5,638
26,436
0
L
7,681
3,766
0
4,019
12,552
4,542
0
4,175
8,199
0
47,369
W
Anhur
Yliel
Anhur
5,199
2,007
0
2,893
6,907
2,402
1,014
2,012
4,611
0
63,315
L
Artio
3,094
567
190
2,794
8,226
4,971
0
1,540
6,664
16,814
5,121
W
4,221
1,146
0
2,751
10,963
4,489
0
2,062
8,901
0
55,828
L
Arachne
kalifa7039
Arachne
3,417
2,338
0
1,251
9,102
3,326
0
3,894
5,014
0
21,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,007
Gold Earned
40,059
301
Minions Killed
394
0
Camps Cleared
0
1,045,798
Distance Traveled
1,304,057
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,932
529
103
7
0
270,228
2
W
Janus
9,489
633
147
10
0
318,527
4
W
Heimdallr
7,216
481
54
4
0
203,611
2
W
Kumbhakarna
6,858
457
12
1
0
262,847
10
L
Nu Wa
5,908
394
56
4
0
119,141
0
L
Anhur
7,224
482
75
5
0
242,087
1
W
Anhur
8,515
568
103
7
0
239,818
5
L
Artio
6,245
416
31
2
0
182,376
2
W
Thor
7,981
532
78
5
0
279,254
1
L
Arachne
5,698
380
36
2
0
231,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role