Player Matchup

Izanami
Izanami
CosmicMerkin
Izanami
Level 120
God Stats
96W - 81L
1,617 SR
Queue Stats
367W - 424L
1,519 Elo+
Solo
Olorun
Olorun
CozyChaka29
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,190 Elo+
Solo
Nox
Nox
CrossFitDerek
Nox
Level 146
God Stats
69W - 66L
1,573 SR
Queue Stats
174W - 184L
1,498 Elo+
Solo
Thanatos
Thanatos
Raptor_Of_Death1
Thanatos
Level 78
God Stats
32W - 43L
1,440 SR
Queue Stats
137W - 153L
1,449 Elo+
Solo
Shiva
Shiva
snortranklin69
Shiva
Level 7
God Stats
1W - 5L
1,335 SR
Queue Stats
17W - 29L
1,505 Elo+
Solo
Team Averages
Level 71
1,493 SR
1,432 Elo+

VS

Team Averages
Level 108
1,538 SR
1,551 Elo+
Scylla
Scylla
AtticusRays
Scylla
Level 145
God Stats
2W - 2L
1,539 SR
Queue Stats
297W - 207L
1,606 Elo+
Party 1
Heimdallr
Heimdallr
BisonCharge
Heimdallr
Level 60
God Stats
15W - 11L
1,590 SR
Queue Stats
140W - 147L
1,514 Elo+
Party 1
Maui
Maui
KINGJACKACE
Maui
Level 65
God Stats
5W - 2L
1,570 SR
Queue Stats
65W - 37L
1,587 Elo+
Party 1
Kuzenbo
Kuzenbo
VoltElectrifies
Kuzenbo
Level 109
God Stats
30W - 25L
1,628 SR
Queue Stats
705W - 599L
1,625 Elo+
Party 1
Loki
Loki
XxWARxHERO12xX
Loki
Level 160
God Stats
5W - 9L
1,362 SR
Queue Stats
218W - 244L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CosmicMerkin
Izanami
11
0 / 0 / 2
4,960
827
2,677
3,749
1,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
9
0 / 5 / 3
4,588
765
1,895
6,765
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 0
5,224
871
4,567
3,698
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 2 / 0
4,107
685
946
1,629
737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
2 / 0 / 1
5,315
886
3,384
3,724
3,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 2 / 3
5,029
838
2,317
3,635
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
BisonCharge
Heimdallr
11
3 / 1 / 4
5,448
908
5,123
4,611
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 1 / 5
5,189
865
2,009
5,790
4,603
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 4
5,248
875
1,716
5,375
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 2
4,624
771
3,104
4,409
1,440
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
8
8
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
2
3
1.25
W
Heimdallr
BisonCharge
Heimdallr
3
1
4
5
L
Izanami
CosmicMerkin
Izanami
0
0
2
1
L
Olorun
0
5
3
0.3
L
3
1
0
3
W
2
1
5
4.5
L
0
2
0
0
W
1
0
4
3
W
1
2
2
1
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,469
Damage
14,269
19,565
Taken
23,820
10,286
Mitigated
14,923
2,321
Healing
3,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
2,317
400
0
625
3,635
1,280
270
737
2,810
16,860
0
W
Heimdallr
BisonCharge
Heimdallr
5,123
2,603
0
1,150
4,611
2,022
285
2,014
2,469
0
16,123
L
Izanami
CosmicMerkin
Izanami
2,677
1,897
0
853
3,749
1,358
19
1,137
2,612
0
15,913
L
Olorun
1,895
1,079
311
663
6,765
2,841
0
2,342
4,423
4,778
0
L
4,567
200
0
0
3,698
1,696
0
1,409
2,289
11,558
0
W
2,009
553
54
804
5,790
4,603
0
1,418
4,372
6,612
0
L
946
377
0
162
1,629
737
0
478
1,151
0
1,377
W
1,716
803
0
1,270
5,375
5,578
14
884
4,456
12,543
0
W
3,104
677
0
0
4,409
1,440
178
1,409
2,872
0
8,600
L
3,384
358
0
332
3,724
3,654
0
676
3,048
0
16,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,194
Gold Earned
25,538
107
Minions Killed
118
0
Camps Cleared
0
510,717
Distance Traveled
576,613
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,029
838
40
7
0
113,412
1
W
Heimdallr
5,448
908
18
3
0
95,630
1
L
Izanami
4,960
827
38
6
0
109,315
0
L
Olorun
4,588
765
8
1
0
126,775
0
L
Nox
5,224
871
25
4
0
121,539
2
W
Maui
5,189
865
9
2
0
139,848
1
L
Thanatos
4,107
685
1
0
0
29,294
0
W
Kuzenbo
5,248
875
29
5
0
135,295
0
W
Loki
4,624
771
22
4
0
92,428
1
L
Shiva
5,315
886
35
6
0
123,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role