Player Matchup

Morgan Le Fay
Morgan Le Fay
MisterMiagui
Morgan Le Fay
Level 109
God Stats
28W - 22L
1,511 SR
Queue Stats
259W - 238L
1,584 Elo+
Party 1
Mulan
Mulan
SavageMyGuy
Mulan
Level 119
God Stats
2W - 2L
1,541 SR
Queue Stats
42W - 39L
1,500 Elo+
Solo
Thor
Thor
Stas6800
Thor
Level 124
God Stats
5W - 4L
1,573 SR
Queue Stats
299W - 270L
1,596 Elo+
Party 1
Team Averages
Level 117
1,542 SR
1,560 Elo+

VS

Team Averages
Level 120
1,499 SR
1,434 Elo+
Baron Samedi
Baron Samedi
DeFloridaMan
Baron Samedi
Level 71
God Stats
41W - 40L
1,526 SR
Queue Stats
69W - 91L
1,417 Elo+
Party 2
Sun Wukong
Sun Wukong
Jerome1618
Sun Wukong
Level 142
God Stats
2W - 5L
1,426 SR
Queue Stats
161W - 184L
1,399 Elo+
Solo
Ishtar
Ishtar
SqurtleDeTurtle
Ishtar
Level 146
God Stats
30W - 33L
1,545 SR
Queue Stats
251W - 318L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MisterMiagui
Morgan Le Fay
20
8 / 1 / 10
14,260
751
24,557
11,162
6,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 7 / 9
13,253
698
18,898
28,425
28,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
19
6 / 1 / 11
13,564
714
22,629
10,978
5,637
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeFloridaMan
Baron Samedi
15
1 / 7 / 4
10,938
576
8,112
18,788
8,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Jerome1618
Sun Wukong
16
5 / 5 / 4
12,118
638
15,901
31,814
24,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 7 / 4
11,635
612
7,635
21,614
7,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
19
Kills
9
9
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DeFloridaMan
Baron Samedi
1
7
4
0.43
L
Sun Wukong
Jerome1618
Sun Wukong
5
5
4
1.4
W
Morgan Le Fay
MisterMiagui
Morgan Le Fay
8
1
10
13
W
5
7
9
1.36
L
3
7
4
0.71
W
Thor
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,084
Damage
31,648
50,565
Taken
72,216
40,778
Mitigated
41,638
11,828
Healing
14,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DeFloridaMan
Baron Samedi
8,112
316
1,616
5,350
18,788
8,832
0
5,748
12,651
31,065
0
L
Sun Wukong
Jerome1618
Sun Wukong
15,901
2,570
0
7,772
31,814
24,818
0
10,543
20,631
0
40,579
W
Morgan Le Fay
MisterMiagui
Morgan Le Fay
24,557
2,143
0
2,607
11,162
6,152
1,996
1,819
9,343
81,248
0
W
18,898
2,305
0
8,608
28,425
28,989
301
5,702
22,723
121
50,420
L
7,635
5,049
0
179
21,614
7,988
0
7,143
14,137
0
35,324
W
Thor
22,629
3,037
0
613
10,978
5,637
270
1,697
9,281
35
55,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,077
Gold Earned
34,691
233
Minions Killed
161
13
Camps Cleared
3
1,014,165
Distance Traveled
890,334
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,938
576
34
2
3
301,105
5
L
Sun Wukong
12,118
638
50
3
0
322,049
8
W
Morgan Le Fay
14,260
751
116
6
6
361,747
1
W
Mulan
13,253
698
57
3
3
304,251
2
L
Ishtar
11,635
612
77
4
0
267,180
2
W
Thor
13,564
714
60
3
4
348,167
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role