Player Matchup

Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
LubitelTankov
Ares
Level 18
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 17L
1,206 Elo+
Party 1
Raijin
Raijin
vladkur
Raijin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,279 Elo+
Party 1
Team Averages
Level 55
1,572 SR
1,328 Elo+

VS

Team Averages
Level 109
1,436 SR
1,532 Elo+
Atlas
Atlas
Mîrkul
Atlas
Level 143
God Stats
7W - 6L
1,481 SR
Queue Stats
109W - 119L
1,531 Elo+
Party 2
Fenrir
Fenrir
Zeraken
Fenrir
Level 155
God Stats
2W - 2L
1,260 SR
Queue Stats
111W - 127L
1,530 Elo+
Party 2
Neith
Neith
konfetka31
Neith
Level 29
God Stats
85W - 88L
1,568 SR
Queue Stats
106W - 118L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 6 / 2
6,668
667
4,693
8,775
5,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 3 / 4
6,830
683
5,380
11,889
11,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
vladkur
Raijin
12
3 / 6 / 1
7,606
761
5,509
9,859
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Mîrkul
Atlas
12
2 / 0 / 9
8,274
827
5,088
7,789
7,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
Zeraken
Fenrir
13
8 / 3 / 5
8,836
884
10,333
8,537
4,051
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
13
5 / 2 / 6
8,410
841
10,827
7,383
3,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
15
15
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
2
0.5
L
0
3
4
0.67
W
Atlas
Mîrkul
Atlas
2
0
9
6.5
W
Fenrir
Zeraken
Fenrir
8
3
5
3.5
W
Neith
5
2
6
4
L
Raijin
vladkur
Raijin
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,582
Damage
26,248
30,523
Taken
23,709
20,613
Mitigated
14,617
2,525
Healing
4,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,693
3,952
0
927
8,775
5,169
0
1,575
7,200
0
8,139
L
5,380
1,257
0
1,308
11,889
11,458
0
2,046
9,843
15,904
0
W
Atlas
Mîrkul
Atlas
5,088
2,087
0
1,409
7,789
7,347
297
3,156
4,633
20,790
0
W
Fenrir
Zeraken
Fenrir
10,333
3,318
0
707
8,537
4,051
402
4,395
4,142
0
26,471
W
Neith
10,827
5,586
0
2,029
7,383
3,219
723
4,039
3,344
0
29,357
L
Raijin
vladkur
Raijin
5,509
527
0
290
9,859
3,986
0
1,666
8,193
27,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,104
Gold Earned
25,520
89
Minions Killed
112
3
Camps Cleared
7
513,606
Distance Traveled
555,393
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,668
667
11
1
1
170,021
2
L
Ares
6,830
683
14
1
1
184,356
0
W
Atlas
8,274
827
31
3
1
200,327
2
W
Fenrir
8,836
884
33
3
4
198,751
3
W
Neith
8,410
841
48
5
2
156,315
2
L
Raijin
7,606
761
64
6
1
159,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role