Player Matchup

Neith
Neith
 
Neith
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Alkotattoo
Maui
Level 36
God Stats
3W - 4L
1,268 SR
Queue Stats
12W - 14L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
GeorgeSatan
Nu Wa
Level 62
God Stats
0W - 1L
1,504 SR
Queue Stats
48W - 66L
1,427 Elo+
Party 2
Team Averages
Level 46
1,424 SR
1,465 Elo+

VS

Team Averages
Level 75
1,553 SR
1,647 Elo+
Achilles
Achilles
BaiMAN40
Achilles
Level 7
God Stats
24W - 3L
1,302 SR
Queue Stats
170W - 29L
1,752 Elo+
Party 1
Janus
Janus
Imy0Daddy
Janus
Level 157
God Stats
62W - 15L
1,856 SR
Queue Stats
996W - 292L
1,827 Elo+
Party 1
Apollo
Apollo
liitlekingz
Apollo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 3 / 3
6,873
687
7,510
8,299
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 6
7,260
726
4,545
12,383
9,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
3 / 6 / 5
7,065
707
5,494
9,823
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BaiMAN40
Achilles
12
7 / 4 / 3
8,653
865
9,069
15,883
15,214
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Imy0Daddy
Janus
13
3 / 1 / 8
7,834
783
14,030
6,428
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
10
2 / 3 / 8
7,223
722
5,218
9,552
3,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
8
Kills
12
12
Deaths
8
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
3
1.5
L
2
3
6
1.67
W
Achilles
BaiMAN40
Achilles
7
4
3
2.13
L
3
6
5
0.92
W
Janus
Imy0Daddy
Janus
3
1
8
7
W
Apollo
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,549
Damage
28,317
30,505
Taken
31,863
16,023
Mitigated
21,236
5,290
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,510
3,070
0
949
8,299
3,135
0
4,313
3,702
0
14,005
L
4,545
912
382
2,782
12,383
9,818
0
4,733
7,364
8,740
0
W
Achilles
BaiMAN40
Achilles
9,069
1,441
414
1,915
15,883
15,214
28
4,469
11,414
0
19,423
L
5,494
2,375
247
930
9,823
3,070
0
4,274
5,303
19,228
0
W
Janus
Imy0Daddy
Janus
14,030
567
0
500
6,428
2,326
905
2,684
3,744
34,427
0
W
Apollo
5,218
3,552
200
1,710
9,552
3,696
294
3,121
6,431
0
18,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,198
Gold Earned
23,710
59
Minions Killed
99
1
Camps Cleared
6
464,365
Distance Traveled
579,769
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,873
687
18
2
1
154,446
3
L
Maui
7,260
726
16
2
0
151,738
2
W
Achilles
8,653
865
14
1
0
194,749
3
L
Nu Wa
7,065
707
25
3
0
158,181
4
W
Janus
7,834
783
56
6
6
211,657
1
W
Apollo
7,223
722
29
3
0
173,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role