Player Matchup

Raijin
Raijin
Acez8
Raijin
Level 156
God Stats
0W - 3L
1,476 SR
Queue Stats
55W - 53L
1,555 Elo+
Solo
Scylla
Scylla
Arusity
Scylla
Level 158
God Stats
2W - 5L
1,437 SR
Queue Stats
375W - 266L
1,607 Elo+
Party 1
Cerberus
Cerberus
CryipticSkull
Cerberus
Level 157
God Stats
9W - 8L
1,660 SR
Queue Stats
604W - 406L
1,654 Elo+
Party 1
Tyr
Tyr
Fisshion
Tyr
Level 124
God Stats
2W - 2L
1,599 SR
Queue Stats
94W - 64L
1,542 Elo+
Party 1
Zhong Kui
Zhong Kui
WoahRichard
Zhong Kui
Level 146
God Stats
0W - 2L
1,524 SR
Queue Stats
164W - 162L
1,564 Elo+
Solo
Team Averages
Level 148
1,539 SR
1,584 Elo+

VS

Team Averages
Level 142
1,526 SR
1,558 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
RedSheepX
Odin
Level 104
God Stats
2W - 0L
1,931 SR
Queue Stats
145W - 130L
1,588 Elo+
Solo
Kuzenbo
Kuzenbo
SVMMY SOSA
Kuzenbo
Level 154
God Stats
7W - 9L
1,369 SR
Queue Stats
473W - 535L
1,555 Elo+
Solo
Medusa
Medusa
TozoBozo
Medusa
Level 142
God Stats
4W - 1L
1,575 SR
Queue Stats
155W - 136L
1,620 Elo+
Solo
Kukulkan
Kukulkan
lookjoey
Kukulkan
Level 155
God Stats
3W - 1L
1,257 SR
Queue Stats
108W - 90L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Acez8
Raijin
19
5 / 7 / 6
12,203
642
24,552
17,564
10,528
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Arusity
Scylla
20
5 / 9 / 7
13,177
694
15,755
16,618
9,392
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
CryipticSkull
Cerberus
20
4 / 5 / 10
13,267
698
21,028
30,261
33,901
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

20
5 / 6 / 10
12,731
670
16,692
27,617
43,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
WoahRichard
Zhong Kui
16
1 / 7 / 7
10,512
553
10,379
16,602
12,978
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
6 / 3 / 10
14,000
737
17,229
24,908
17,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odin
19
6 / 5 / 20
13,176
693
17,764
25,248
34,052
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
SVMMY SOSA
Kuzenbo
18
4 / 7 / 16
13,404
705
8,387
33,276
53,568
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
TozoBozo
Medusa
20
9 / 3 / 20
13,992
736
29,564
20,592
12,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
lookjoey
Kukulkan
20
8 / 3 / 14
14,428
759
22,838
13,593
6,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
113
20
Kills
33
34
Deaths
21
40
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
3
10
3.67
L
Raijin
Acez8
Raijin
5
7
6
1.14
L
Scylla
Arusity
Scylla
5
9
7
0.94
L
Cerberus
CryipticSkull
Cerberus
4
5
10
1.8
L
5
6
10
1.67
W
Odin
6
5
20
3.2
W
Kuzenbo
SVMMY SOSA
Kuzenbo
4
7
16
1.71
W
Medusa
TozoBozo
Medusa
9
3
20
6.33
L
Zhong Kui
WoahRichard
Zhong Kui
1
7
7
0.64
W
Kukulkan
lookjoey
Kukulkan
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,406
Damage
95,782
108,662
Taken
117,617
110,778
Mitigated
124,252
27,553
Healing
54,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
17,229
4,697
6,224
13,527
24,908
17,009
1,636
14,980
9,928
0
45,167
L
Raijin
Acez8
Raijin
24,552
1,815
214
2,203
17,564
10,528
237
5,539
12,025
56,511
0
L
Scylla
Arusity
Scylla
15,755
1,412
2,671
1,586
16,618
9,392
964
6,528
10,090
38,977
0
L
Cerberus
CryipticSkull
Cerberus
21,028
905
0
11,228
30,261
33,901
0
5,403
24,858
44,908
0
L
16,692
2,616
1,146
4,672
27,617
43,979
355
9,190
18,427
0
29,291
W
Odin
17,764
4,210
4,852
7,208
25,248
34,052
114
12,441
12,807
0
26,763
W
Kuzenbo
SVMMY SOSA
Kuzenbo
8,387
2,623
6,962
7,100
33,276
53,568
447
18,476
14,800
15,529
0
W
Medusa
TozoBozo
Medusa
29,564
15,368
221
4,537
20,592
12,705
5,045
16,829
3,763
0
55,016
L
Zhong Kui
WoahRichard
Zhong Kui
10,379
522
561
3,272
16,602
12,978
0
4,565
12,037
20,270
0
W
Kukulkan
lookjoey
Kukulkan
22,838
1,467
1,135
2,736
13,593
6,918
1,632
8,988
3,423
60,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,890
Gold Earned
69,000
240
Minions Killed
201
0
Camps Cleared
0
1,400,630
Distance Traveled
1,784,456
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,000
737
62
3
0
379,775
8
L
Raijin
12,203
642
59
3
0
288,659
0
L
Scylla
13,177
694
56
3
0
257,876
1
L
Cerberus
13,267
698
71
4
0
329,897
1
L
Tyr
12,731
670
17
1
0
322,455
0
W
Odin
13,176
693
17
1
0
355,956
2
W
Kuzenbo
13,404
705
6
0
0
336,650
1
W
Medusa
13,992
736
39
2
0
381,609
1
L
Zhong Kui
10,512
553
37
2
0
201,743
3
W
Kukulkan
14,428
759
77
4
0
330,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role