Player Matchup

Horus
Horus
Kempzilla
Horus
Level 80
God Stats
4W - 1L
1,531 SR
Queue Stats
54W - 56L
1,416 Elo+
Party 1
Sol
Sol
TomST13
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,424 Elo+
Party 1
Bellona
Bellona
boozest
Bellona
Level 39
God Stats
44W - 47L
1,254 SR
Queue Stats
145W - 174L
1,284 Elo+
Solo
Danzaburou
Danzaburou
grimz9
Danzaburou
Level 68
God Stats
8W - 9L
1,289 SR
Queue Stats
119W - 155L
1,362 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
taytays
Morgan Le Fay
Level 67
God Stats
68W - 57L
1,436 SR
Queue Stats
246W - 269L
1,386 Elo+
Party 1
Team Averages
Level 68
1,402 SR
1,375 Elo+

VS

Team Averages
Level 50
1,596 SR
1,415 Elo+
Odin
Odin
Elvinio
Odin
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2
Poseidon
Poseidon
Najemny
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2
Bakasura
Bakasura
SOULEXS
Bakasura
Level 47
God Stats
47W - 33L
1,682 SR
Queue Stats
146W - 126L
1,475 Elo+
Solo
Ymir
Ymir
dan8ball
Ymir
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Charybdis
Charybdis
n00bzorz
Charybdis
Level 129
God Stats
0W - 1L
1,801 SR
Queue Stats
6W - 11L
1,100 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kempzilla
Horus
12
1 / 2 / 15
8,825
519
4,953
14,535
16,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sol
16
8 / 0 / 9
9,974
587
18,715
13,102
5,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
boozest
Bellona
16
2 / 0 / 4
10,358
609
7,582
10,822
8,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
grimz9
Danzaburou
16
12 / 3 / 5
10,869
639
14,930
14,271
6,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
taytays
Morgan Le Fay
15
4 / 1 / 5
9,781
575
9,236
8,196
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Elvinio
Odin
11
0 / 3 / 0
6,215
366
3,047
10,827
5,869
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
Najemny
Poseidon
13
1 / 6 / 1
7,307
430
4,040
11,509
4,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
SOULEXS
Bakasura
14
1 / 5 / 0
8,315
489
6,566
18,892
8,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
1 / 8 / 3
7,231
425
6,402
19,239
17,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
n00bzorz
Charybdis
12
2 / 5 / 0
7,533
443
9,203
14,057
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
27
Kills
5
6
Deaths
27
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
Elvinio
Odin
0
3
0
0
W
Horus
Kempzilla
Horus
1
2
15
4.25
L
Poseidon
Najemny
Poseidon
1
6
1
0.25
L
Bakasura
SOULEXS
Bakasura
1
5
0
0.2
W
Sol
8
0
9
12.5
W
Bellona
boozest
Bellona
2
0
4
4
L
Ymir
1
8
3
0.31
W
Danzaburou
grimz9
Danzaburou
12
3
5
4.83
L
Charybdis
n00bzorz
Charybdis
2
5
0
0.4
W
Morgan Le Fay
taytays
Morgan Le Fay
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,416
Damage
29,258
60,926
Taken
74,524
40,526
Mitigated
42,958
28,842
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Elvinio
Odin
3,047
723
0
205
10,827
5,869
0
973
9,820
0
20,650
W
Horus
Kempzilla
Horus
4,953
1,950
3,393
5,271
14,535
16,287
80
4,179
10,356
130
22,711
L
Poseidon
Najemny
Poseidon
4,040
650
0
1,390
11,509
4,972
0
6,788
4,681
45,997
0
L
Bakasura
SOULEXS
Bakasura
6,566
4,106
200
4,137
18,892
8,795
0
1,283
17,577
0
76,637
W
Sol
18,715
7,006
0
6,419
13,102
5,325
646
2,461
10,367
71,184
0
W
Bellona
boozest
Bellona
7,582
2,722
0
7,275
10,822
8,502
246
0
9,981
0
78,843
L
Ymir
6,402
1,509
134
1,906
19,239
17,732
0
9,167
9,547
14,706
0
W
Danzaburou
grimz9
Danzaburou
14,930
7,636
0
4,979
14,271
6,320
515
2,632
11,137
0
85,045
L
Charybdis
n00bzorz
Charybdis
9,203
4,506
0
4,609
14,057
5,590
0
8,526
4,818
0
45,395
W
Morgan Le Fay
taytays
Morgan Le Fay
9,236
1,787
0
1,505
8,196
4,092
426
2,022
5,824
61,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,807
Gold Earned
36,601
499
Minions Killed
359
0
Camps Cleared
0
1,630,225
Distance Traveled
1,498,869
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,215
366
34
2
0
292,917
2
W
Horus
8,825
519
32
2
0
335,546
1
L
Poseidon
7,307
430
81
5
0
272,514
0
L
Bakasura
8,315
489
156
9
0
364,251
4
W
Sol
9,974
587
102
6
0
322,861
6
W
Bellona
10,358
609
157
9
0
299,351
4
L
Ymir
7,231
425
15
1
0
287,726
4
W
Danzaburou
10,869
639
111
7
0
332,317
4
L
Charybdis
7,533
443
73
4
0
281,461
2
W
Morgan Le Fay
9,781
575
97
6
0
340,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role