Player Matchup

Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
FightForGlory
Ne Zha
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
63W - 55L
1,573 Elo+
Solo
Nox
Nox
J1ffr0
Nox
Level 123
God Stats
35W - 30L
1,527 SR
Queue Stats
430W - 451L
1,524 Elo+
Solo
Fenrir
Fenrir
Seehond
Fenrir
Level 88
God Stats
15W - 14L
1,531 SR
Queue Stats
338W - 332L
1,568 Elo+
Solo
Anhur
Anhur
yanncbr
Anhur
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 41L
1,477 Elo+
Solo
Team Averages
Level 105
1,512 SR
1,528 Elo+

VS

Team Averages
Level 103
1,647 SR
1,584 Elo+
Ah Muzen Cab
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,727 SR
Queue Stats
33W - 30L
1,576 Elo+
Party 1
Nemesis
Nemesis
BobDu59
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,675 Elo+
Party 2
Vulcan
Vulcan
Footusws
Vulcan
Level 106
God Stats
2W - 2L
1,768 SR
Queue Stats
161W - 141L
1,517 Elo+
Party 2
Sun Wukong
Sun Wukong
MMFT
Sun Wukong
Level 144
God Stats
20W - 18L
1,621 SR
Queue Stats
61W - 55L
1,584 Elo+
Party 1
Maui
Maui
SpiritLand
Maui
Level 109
God Stats
0W - 2L
1,621 SR
Queue Stats
23W - 22L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 1 / 5
8,336
463
6,405
14,341
12,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
10 / 2 / 1
10,507
584
12,970
21,174
9,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
J1ffr0
Nox
15
0 / 3 / 4
9,312
517
6,744
7,912
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Seehond
Fenrir
17
6 / 2 / 4
10,820
601
16,191
16,211
12,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
yanncbr
Anhur
15
1 / 0 / 1
9,100
506
9,805
12,632
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
15
2 / 1 / 0
9,058
503
13,317
14,564
4,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
BobDu59
Nemesis
13
2 / 9 / 1
7,931
441
3,112
17,446
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Footusws
Vulcan
15
2 / 2 / 2
8,755
486
12,084
9,639
4,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
MMFT
Sun Wukong
15
2 / 6 / 1
8,826
490
11,124
19,407
15,397
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 1 / 4
8,420
468
4,619
12,575
12,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
18
Kills
8
8
Deaths
19
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
5
3.5
L
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
2
1
0
2
L
Nemesis
BobDu59
Nemesis
2
9
1
0.28
W
10
2
1
5.25
L
Vulcan
Footusws
Vulcan
2
2
2
1.5
W
Nox
J1ffr0
Nox
0
3
4
0.67
L
Sun Wukong
MMFT
Sun Wukong
2
6
1
0.42
W
Fenrir
Seehond
Fenrir
6
2
4
4
L
0
1
4
2
W
Anhur
yanncbr
Anhur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,115
Damage
44,256
72,270
Taken
73,631
43,218
Mitigated
44,328
26,212
Healing
17,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,405
3,354
817
4,726
14,341
12,488
0
3,896
10,445
0
23,433
L
Ah Muzen Cab
BloodDMonkey
Ah Muzen Cab
13,317
7,322
0
6,863
14,564
4,884
0
0
14,564
0
97,395
L
Nemesis
BobDu59
Nemesis
3,112
1,632
0
520
17,446
7,220
0
463
16,826
0
57,371
W
12,970
5,124
0
5,465
21,174
9,566
0
6,490
14,684
31
99,133
L
Vulcan
Footusws
Vulcan
12,084
3,239
0
1,750
9,639
4,769
0
4,565
5,074
82,537
0
W
Nox
J1ffr0
Nox
6,744
708
0
747
7,912
3,533
412
4,809
3,103
78,383
0
L
Sun Wukong
MMFT
Sun Wukong
11,124
2,358
0
6,190
19,407
15,397
0
276
18,114
0
60,675
W
Fenrir
Seehond
Fenrir
16,191
4,510
0
6,635
16,211
12,847
192
819
15,392
0
78,031
L
4,619
1,433
0
2,546
12,575
12,058
0
1,471
11,104
25,583
0
W
Anhur
yanncbr
Anhur
9,805
4,349
0
7,822
12,632
4,784
0
689
11,943
0
88,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,075
Gold Earned
42,990
608
Minions Killed
509
0
Camps Cleared
0
1,782,294
Distance Traveled
1,749,300
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,336
463
44
2
0
368,229
7
L
Ah Muzen Cab
9,058
503
157
9
0
364,355
4
L
Nemesis
7,931
441
75
4
0
337,767
3
W
Ne Zha
10,507
584
120
7
0
407,668
4
L
Vulcan
8,755
486
143
8
0
371,995
7
W
Nox
9,312
517
144
8
0
359,970
6
L
Sun Wukong
8,826
490
99
6
0
325,491
7
W
Fenrir
10,820
601
132
7
0
327,368
0
L
Maui
8,420
468
35
2
0
349,692
3
W
Anhur
9,100
506
168
9
0
319,059
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role